Okay.. the difficulty
#51
Posté 21 novembre 2009 - 05:56
If you're figured out how to spank the AI, the difficulty slider makes little difference to the outcome of the battle, only the time it take to complete as you whittle down a larger hp pool.
#52
Posté 21 novembre 2009 - 06:01
As for the bridge battle. It's quite simple. You have your mage crowd control one of the waves while you engage the other. Hell shale can take one wave alone.
Modifié par Count Viceroy, 21 novembre 2009 - 06:03 .
#53
Posté 21 novembre 2009 - 06:21
You just suck..This is my first rpg of this type and I am playing nightmareRogueAssassinX wrote...
I've played tons of cRPGs before AgenTBC, and none of them have been as hard or as unforgiving on normal as this one is. It's crazy. Fights seem like they come down to luck a good part of the time. That's not fun, and I don't want to switch to easy just to finish a fight or two.
#54
Posté 21 novembre 2009 - 06:25
I have the same feeling for my archer in DA as I had to run away from lots of enemies during early game, only to have the rest of my party on a suicide mission so that I could escape on time. Then went back and made careful pulls. But after lvl 8-9 things got way better even with a gimped archer. I can't even imagine how good a mage would get mid game in DA.
#55
Posté 21 novembre 2009 - 06:25
If nightmare is too easy for you (probably because you exploit the AI but don't add in that little detail in forum posts to make you seem better than others) then by all means, go solo nightmare with absolutely no party members, as a mage with no items on besides an iron dagger. Oh, and don't use spells either. Go do that and get off the forums if you don't want to be helpful.
#56
Posté 21 novembre 2009 - 06:30
It's nice to read a comment like this, for a change. If people really want to learn how to play this game, they won't get better if they don't challenge themselves. I can see how some would find the learning curve quite steep, and I applaud those who are taking the time to figure it out.Bawheidbob wrote...
Yeah have to say i am one of those who will attempt to stick with it until i understand the system.
I just feel i have been thrown in at the deep end somewhat to me having to try and take down 8/9 mobs all at once just seems overwhelming.
Totally different game to what i have played before, makes me completing Uncharted 2 100% on my PS3 almost laughable in comparison to difficulty/learning curve/understanding game
If you like the game, don't give up. The longer you spend with it the easier it becomes, and all the more satisfying and enjoyable as well. I haven't really run into anything my existing party can't handle (2 rogues, warrior, mage)... yet. When I reach a seemingly impossible battle, if my strategy isn't working I know I need to try something else. After a while the solutions will come a little easier. I'm at the point where I'll replay a battle if I can't get through it without spamming potions or losing a team member, and I may just move up to nightmare (edit: but I doubt it).
Modifié par daem3an, 21 novembre 2009 - 06:33 .
#57
Posté 21 novembre 2009 - 06:35
after about oh 5 minutes of that, i decided to slow down and pause the game, lay out commands for my group members, have them focus fire targets down to reduce the damage intake, and just using basic combat tactics to win.
the game all of a sudden got a lot easier.
i guess the morale of the story is you just need to adjust to the game and develop tactics to beat the encounters. your group set-up has much less to do with the outcome of a battle than just using proper tactics to reduce the damage you are taking while killing the enemy off.
Modifié par F-C, 21 novembre 2009 - 06:38 .
#58
Posté 21 novembre 2009 - 06:39
#59
Posté 21 novembre 2009 - 06:47
#60
Posté 21 novembre 2009 - 08:03
reddragon567 wrote...
I find that if I cant get past an area. I usually set some caltrop traps down.
1 large caltop seems to do just enough damage to widdle away somthing and weaken enemies. It also stops them from moving around to much making it easier for Shale to taunt them.
does taunt work? i have not seen it work yet, just like armor differences. the only thing which seems to matter is who attacks first.
from a mage grey warden in cloth robs who sets the record of dieing in his party.
on the normal pc difficulty i can be brief though: it is insanely difficult for some fights, no where near a normal standard and the way to win is often just ... more gamey than tactical. just had my mage run around for 10 minutes to keep a boss from my party, never asked for that tactic, the boss did it automatically and my healer- mage would have died for sure once she stopped running so i just obeyed
Modifié par menasure, 21 novembre 2009 - 08:08 .
#61
Posté 21 novembre 2009 - 09:20
Don't be afraid to use consumables, but also realize that if you're burning through your stocks just to get through one battle, you should either try a different part of the story or reassess your party makeup, since you will need those when it comes to the really hard boss fights.
#62
Posté 21 novembre 2009 - 09:31
Truth be told, with the right party and investment in cunning to get enough tactics slots, you could probably play the game through with only the AI handling your group. I am trying a play through like this in a kind of "Coach Mode" without any pauses. But then again, I took programming in college so I have a good grasp of how the tactics screen works.
Modifié par -Solrek-, 21 novembre 2009 - 10:37 .
#63
Posté 21 novembre 2009 - 09:43
Sereaph502 wrote...
All I'm seeing here is ego stroking, which nobody wants.
If nightmare is too easy for you (probably because you exploit the AI but don't add in that little detail in forum posts to make you seem better than others) then by all means, go solo nightmare with absolutely no party members, as a mage with no items on besides an iron dagger. Oh, and don't use spells either. Go do that and get off the forums if you don't want to be helpful.
What do you class as exploitng the AI then? Running round a corner so all the archers run straight into melee range? Not running into traps because you know that the designer has placed them there because they did the last 40 encounters? Not fighting in killzones that are designed to make you fight at a disadvantage? Running 3 mages? Kiting? Pulling? Tanking mechanics? Stealth kills?
All of those things expose the AI for being what it is, where are you drawing the line?
#64
Posté 21 novembre 2009 - 10:09
Difficulty curve is spiky as crap, though. Dragons should not be easier to kill than a pack of wolves.
Modifié par Pocketgb, 21 novembre 2009 - 10:10 .
#65
Posté 21 novembre 2009 - 10:12
#66
Posté 21 novembre 2009 - 10:14
#67
Posté 22 novembre 2009 - 11:07
iounas wrote...
You just suck..This is my first rpg of this type and I am playing nightmareRogueAssassinX wrote...
I've played tons of cRPGs before AgenTBC, and none of them have been as hard or as unforgiving on normal as this one is. It's crazy. Fights seem like they come down to luck a good part of the time. That's not fun, and I don't want to switch to easy just to finish a fight or two.
Good for you. Do you want a cookie? Maybe a gold star! Maybe one of these days your daddy will even teach you that just because something is easy for one and hard for another, it doesn't mean that the latter sucks. Maybe you'll grow up and understand how people are different! Then you'll be a good little boy.
Here now, go wash your hands before you eat your cookie.
#68
Posté 22 novembre 2009 - 11:20
#69
Posté 22 novembre 2009 - 11:31
The combat aspect is very hard to get into at higher settings, but I'm finding it adds a lot of replayability to it (on top of all the different origins and story arcs). That takes something for me to say because I generally don't like to think about combat so much, but I think it is done very well. The game isn't too difficult, it just requires careful planning and execution. I don't think many people understand enough to take on everything the first time through. It's quite fun loading old saves and jumping up the difficulty to see how much better I have become.
Don't feel bad about playing on easy - I find the difficulty is more a measure of your knowledge and involvement than any measurement of skill.
Modifié par deadrockstar, 22 novembre 2009 - 11:33 .
#70
Posté 22 novembre 2009 - 11:44
Zenthar Aseth wrote...
.. is generally OK. I like the challenge. But sometimes it seems like the level designers just fell asleep..
I mean WTF? Out of nowhere you get jumped by TEN shrieks.. five from both sides.. on a bridge...... you're completely surrounded and there's jsut not way to win the fight![]()
Seriously, no fight in this game is 'impossible'. This instance of a fight is typical of Bioware - they hit you with certain situations where you cannot prepare as you do for most of the game. It's an ambush.
You have been given the tools to deal with it, so....deal with it and stop whining.
#71
Posté 22 novembre 2009 - 11:45
Now i'm playing a rogue on hard with Wynne Shale and Alistair, all characters I did not use the first time. I have to say it's pretty damn hard in some parts but nothing too outrageous yet... I don't think ill be playing on nightmare anytime soon though
Anyways play on whatever difficulty you like. And when you get a hang of the CC and healing then you can probly move up a notch or two
If you play a warrior and want to plow through the game... Just bring you Oghren and Sten. All 2H spec. with Morrigan as a healer, CC'er. Cone of cold everything and line everyone up for a critical strike on 3 targets
Modifié par Prexxus, 22 novembre 2009 - 11:49 .
#72
Posté 22 novembre 2009 - 11:48
Which, I miss.
I want a mode beyond nightmare. . . "godly" or something, whatever.
#73
Posté 22 novembre 2009 - 11:50
Spaceweed10 wrote...
Zenthar Aseth wrote...
.. is generally OK. I like the challenge. But sometimes it seems like the level designers just fell asleep..
I mean WTF? Out of nowhere you get jumped by TEN shrieks.. five from both sides.. on a bridge...... you're completely surrounded and there's jsut not way to win the fight![]()
Seriously, no fight in this game is 'impossible'. This instance of a fight is typical of Bioware - they hit you with certain situations where you cannot prepare as you do for most of the game. It's an ambush.
You have been given the tools to deal with it, so....deal with it and stop whining.
Yes, the fight was impossible with my party setup. Perhaps you shouldn't talk if you don't know the situation?
I was not given any tools to deal with the situation.. so stop whining about me whining.
#74
Posté 22 novembre 2009 - 11:52
#75
Posté 22 novembre 2009 - 11:54





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