Okay.. the difficulty
#76
Posté 22 novembre 2009 - 11:55
#77
Posté 22 novembre 2009 - 11:59
If you need any tip: max herbalism and recepts, always have at least 10 healing pots/lirium. I know its expensive, but works great. I use small injury kit only (cheapest and no sense to wait for 3 injuries) Always have your team equiped with bows (for str chars longbows works better for me then xbows). On beginning cc melee, focus mages and archers. My rouge and leliana can take down almost every range in 4 regular shoots
Hate game don't have any good rogue set. There are some privat projects but stats are much too irracional for me (for example some "green ranger" or sth name (dont remember) medium armor set was ready to use on lvl 7 and gave me 38 armor (wth?) and imba stats, but looks awesome.
#78
Posté 22 novembre 2009 - 12:08
RogueAssassinX wrote...
iounas wrote...
You just suck..This is my first rpg of this type and I am playing nightmareRogueAssassinX wrote...
I've played tons of cRPGs before AgenTBC, and none of them have been as hard or as unforgiving on normal as this one is. It's crazy. Fights seem like they come down to luck a good part of the time. That's not fun, and I don't want to switch to easy just to finish a fight or two.
Good for you. Do you want a cookie? Maybe a gold star! Maybe one of these days your daddy will even teach you that just because something is easy for one and hard for another, it doesn't mean that the latter sucks. Maybe you'll grow up and understand how people are different! Then you'll be a good little boy.
Here now, go wash your hands before you eat your cookie.
How else do you explain that some people have to increase the difficulty to hard, while others think normal is too tough? Surely the people who think normal is too hard aren't as skilled? I think iounas was being an ass, you probably don't suck but how can you say you are better at this game? Not trying to talk **** or start a fight, just saying
#79
Posté 22 novembre 2009 - 12:18
I enjoy a challenge, not that this game is overly challenging, but in certain places it makes you think and forces you to put effort into the game.
#80
Posté 22 novembre 2009 - 12:20
#81
Posté 22 novembre 2009 - 02:11
Prexxus wrote...
Oeacle just play without potions and armor then! Maybe that will stop your godly skills! Probably not though
Well, I guess I am just used to the system, playing rpgs non stop, nwn arena servers since more than five years. . . perfecting builds v.v
But it is alright, enjoying the story.
#82
Posté 22 novembre 2009 - 04:14
xIc3x wrote...
How else do you explain that some people have to increase the difficulty to hard, while others think normal is too tough? Surely the people who think normal is too hard aren't as skilled? I think iounas was being an ass, you probably don't suck but how can you say you are better at this game? Not trying to talk **** or start a fight, just saying.
There is little skill involved, it's all done by dice rolls. This isn't twitch-based combat, it is tactical. That's far easier to crack, some people just don't want to bother with it.
#83
Posté 22 novembre 2009 - 04:42
#84
Posté 22 novembre 2009 - 04:49
I'm with the other guy that said, most people simply cannot be bothered to implement tactics or micromanage, whether it's due to the very popular "I play games to relax, I have a life, I don't want to use my brain" way of thinking or the "I'm used to easymode hack'n'slash/platform games, why should I change the way I play for this game?" one. To either I would say, leave the RPG's on the shelf in future, stick to prince of persia or whatever.
Modifié par Radamez82, 22 novembre 2009 - 04:55 .
#85
Posté 22 novembre 2009 - 05:46
I'm playing through on Normal and being a semi-casual RPGer I find it to be a good balance between easy and challenging. I don't like finishing RPGs where I felt that I really never had to reload, and I love the tactics of DA:O.
I think the difficulties break down like this:
Easy - Some tactics required on the harder fights, but most battles are 'point and click' with little pausing needed. Specializing your characters not very important
Normal - Most fights require some tactics, harder fights require frequent pausing and tactics. Specializing characters is somewhat important.
Hard/Difficult - Most fights require frequent pausing and use of crowd control techniques. Some fights require AI exploitation. Character specialization is crucial
#86
Posté 22 novembre 2009 - 06:04
#87
Posté 22 novembre 2009 - 06:10
#88
Posté 22 novembre 2009 - 06:12
msbouvier wrote...
At the risk of coming across as a complete tool, I cannot tell a lie. The first time I played through, I died multiple times in some battles when I was playing on easy. After extensive further play, I can say that's probably because the game (for PC at least) was designed to be tactical. If you don't switch between characters, balance your party, and manage your healers/pots effectively, you're toast.
L2P noob.
Oh, wait...
#89
Posté 22 novembre 2009 - 06:14
Ulrik the Slayer wrote...
The difficulty in DA.O is relative to how many Mages you have in your party, really.
Or rather relative to how well you can use the mages spells.
#90
Posté 22 novembre 2009 - 06:24
Or actually any class's abilities. Mages are just easiest to learn.Spiritside wrote...
Or rather relative to how well you can use the mages spells.
#91
Posté 22 novembre 2009 - 06:26
RogueAssassinX wrote...
iounas wrote...
You just suck..This is my first rpg of this type and I am playing nightmareRogueAssassinX wrote...
I've played tons of cRPGs before AgenTBC, and none of them have been as hard or as unforgiving on normal as this one is. It's crazy. Fights seem like they come down to luck a good part of the time. That's not fun, and I don't want to switch to easy just to finish a fight or two.
Good for you. Do you want a cookie? Maybe a gold star! Maybe one of these days your daddy will even teach you that just because something is easy for one and hard for another, it doesn't mean that the latter sucks. Maybe you'll grow up and understand how people are different! Then you'll be a good little boy.
Here now, go wash your hands before you eat your cookie.
Your condescention makes you no better - get off your high horse.
#92
Posté 22 novembre 2009 - 06:27
Ulrik the Slayer wrote...
The difficulty in DA.O is relative to how many Mages you have in your party, really.
People keep saying it is harder with less mages, but that is false. It is just as easy if you know how.
The problem is with melee, most people just take whatever skills without thinking of combos.
They don't think about the equipment, set the right attributes on armor, combine party members right, distribute talents and skills correctly.
For example... run only melee and have:
1 build for taking aggro - warrior with shield
1 for stunning/knockdowns/mob control/mage control - aka templar
1 with a bunch of lowering armor skills - two handed warrior
1 critting fast attacks etc etc - rogue.
It isn't rocket science. The formular stays the same for any rpg.
#93
Posté 22 novembre 2009 - 06:27
Modifié par Oeacle, 22 novembre 2009 - 06:28 .
#94
Posté 22 novembre 2009 - 06:34
Spiritside wrote...
Ulrik the Slayer wrote...
The difficulty in DA.O is relative to how many Mages you have in your party, really.
Or rather relative to how well you can use the mages spells.
Way to state the obvious - you may as well say, 'the difficulty is relative to how many of the baddies you kill before your party is dead...', considering the mages hold all the winning cards.
This is a SP game - you can make it as hard/easy as suits you. If you want a challenge, make a party without a tank/mage/both.
I would say the easiest method is to play Alistair/Morrigan/Wynne + you. The great thing about DA:O, is you don't have to take any of those guys with you = awesome game.
#95
Posté 22 novembre 2009 - 06:37
xIc3x wrote...
I started my first playthough on normal, and once I knew what I was doing (setting tactics better and pausing more, mostly) I had to turn it up to hard. Especially once you get Heal for one of your mages. I usually play games on hard, but I think I normal in this game is about right. I think some people have trouble adjusting their tactics to the game or something, my two roomies also play on hard and do fine.
It's no different to any other genre of game. Once you learn the mechanics, it suddenly becomes easier.
The annoying thing about these 'it's too hard for me...' dweebs, is they come on here after their first hard battle and start to QQ.
These are not the 'WoW' forums, but it sure is starting to look like them.
#96
Posté 22 novembre 2009 - 06:38
A toast toad tool?Bearclaw wrote...
yes youre toast, or toad
#97
Posté 22 novembre 2009 - 06:43
#98
Posté 22 novembre 2009 - 06:52
Spaceweed10 wrote...
The annoying thing about these 'it's too hard for me...' dweebs, is they come on here after their first hard battle and start to QQ.
These are not the 'WoW' forums, but it sure is starting to look like them.
it takes two to tango, people consistantly coming into threads with their trousers around their ankles with the sole purpose of crapping all over the forum, are also the same people complaining about the smell.
#99
Posté 22 novembre 2009 - 07:43
I actually think it's quite brave of BioWare to release such a tough game in this day and age of reduced attention spans and instant gratification
I do agree it needs a bit of fine-tuning though, normal is just a tad too hard for normal, and easy is just a smidge too easy. IOW, there's too much of a leap between easy and normal somehow - don't know what it is, but that's how it feels. ME didn't have this problem - if you played on easy you could still wipe if you weren't paying attention, and if you played on normal the wipe rate wasn't quite as high as it is on normal in this game (which I agree is around 60% on normal, till you get the hang of it, it should be more like 40%). The result is the game is quite punishing to the beginner on normal in the early stages (e.g. defending Redcliffe), which it probably shouldn't be.
#100
Posté 22 novembre 2009 - 07:46
Sharpe_116 wrote...
I know the fight your talking about, i just did it on hard, it wasnt particularly that difficult >
There are some fights though where i agree the difficulty curve spikes up ><
*cough*Mabari hound room in Redcliffe*cough*





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