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Okay.. the difficulty


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#76
xIc3x

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I started my first playthough on normal, and once I knew what I was doing (setting tactics better and pausing more, mostly) I had to turn it up to hard. Especially once you get Heal for one of your mages. I usually play games on hard, but I think I normal in this game is about right. I think some people have trouble adjusting their tactics to the game or something, my two roomies also play on hard and do fine. :)

#77
CyBorekPL

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First char I finished game on hard. After 5-6 lvl when I become friendly with the mechanic/tactics game seems do be too easy for me. Now playing nightmare with rogue and it's way more challenging but still not a nightmare. I hate having dragon armor already in my backback without any efforts. I'm refusing to use him to increase difficulty :) I also installed agi fix which makes archers really usefull, and because of more archers on enemy sides game became little bit harder too.

If you need any tip: max herbalism and recepts, always have at least 10 healing pots/lirium. I know its expensive, but works great. I use small injury kit only (cheapest and no sense to wait for 3 injuries) Always have your team equiped with bows (for str chars longbows works better for me then xbows). On beginning cc melee, focus mages and archers. My rouge and leliana can take down almost every range in 4 regular shoots :)

Hate game don't have any good rogue set. There are some privat projects but stats are much too irracional for me (for example some "green ranger" or sth name (dont remember) medium armor set was ready to use on lvl 7 and gave me 38 armor (wth?) and imba stats, but looks awesome.

#78
xIc3x

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RogueAssassinX wrote...

iounas wrote...

RogueAssassinX wrote...

I've played tons of cRPGs before AgenTBC, and none of them have been as hard or as unforgiving on normal as this one is. It's crazy. Fights seem like they come down to luck a good part of the time. That's not fun, and I don't want to switch to easy just to finish a fight or two.

You just suck..This is my first rpg of this type and I am playing nightmare


Good for you.  Do you want a cookie?  Maybe a gold star!  Maybe one of these days your daddy will even teach you that just because something is easy for one and hard for another, it doesn't mean that the latter sucks.  Maybe you'll grow up and understand how people are different!  Then you'll be a good little boy.

Here now, go wash your hands before you eat your cookie.


How else do you explain that some people have to increase the difficulty to hard, while others think normal is too tough? Surely the people who think normal is too hard aren't as skilled? I think iounas was being an ass, you probably don't suck but how can you say you are better at this game? Not trying to talk **** or start a fight, just saying :P.

#79
Aremar

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I think the difficulty in this game is relative to one's understanding of the game. Too many people expect to run bad setups, choose not to tactic properly, or don't know how to tactic properly. There are too many games that can be beaten without the use of good analytical and tactical awareness and I think that's why I appreciate this game the most.



I enjoy a challenge, not that this game is overly challenging, but in certain places it makes you think and forces you to put effort into the game.

#80
Zenthar Aseth

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Yes, exactly. Knowing how the game works is the most important thing.

#81
Oeacle

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Prexxus wrote...

Oeacle just play without potions and armor then! Maybe that will stop your godly skills! Probably not though


Well, I guess I am just used to the system, playing rpgs non stop, nwn arena servers since more than five years. . . perfecting builds v.v

But it is alright, enjoying the story.

#82
deadrockstar

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xIc3x wrote...

How else do you explain that some people have to increase the difficulty to hard, while others think normal is too tough? Surely the people who think normal is too hard aren't as skilled? I think iounas was being an ass, you probably don't suck but how can you say you are better at this game? Not trying to talk **** or start a fight, just saying :P.


There is little skill involved, it's all done by dice rolls. This isn't twitch-based combat, it is tactical. That's far easier to crack, some people just don't want to bother with it.

#83
xIc3x

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What do you mean there is little skill involved? If your tactics are no good, you will get crushed. Just because you can pause doesn't mean it requires no skill. I'll admit having a better understanding of the classes and companions and builds would be an advantage, but I was doing fine without looking anything up or restarting. You need a tank and a mage who can heal and do some kind of cc, that's it. My build wasn't even any good, rogue archer trying to get lethality asap so my other skills lacked.

#84
Radamez82

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skill = twitch skill according to some people. Obviously the game requires none, but then, it doesn't require a whole lot of tactical 'skill' either - merely an understanding of a relatively simplistic character development and tactics system.

I'm with the other guy that said, most people simply cannot be bothered to implement tactics or micromanage, whether it's due to the very popular "I play games to relax, I have a life, I don't want to use my brain" way of thinking or the "I'm used to easymode hack'n'slash/platform games, why should I change the way I play for this game?" one. To either I would say, leave the RPG's on the shelf in future, stick to prince of persia or whatever.

Modifié par Radamez82, 22 novembre 2009 - 04:55 .


#85
FramnkRulez

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Just to offer a bit of advice to those having trouble on Normal... I know this sounds cliche but on the tougher fights, the first few actions you take can determine the outcome. The first thing I do at the start of each fight is to pause and consider the opposition, what the first few moves I make will be (in terms of crowd control, etc). The worse thing you can do, especially when outnumbered (which is always), is *not* to give specific actions to your party. If you find that your non-tank characters are being consistently overwhelmed, you should re-evaluate what you are doing at the start of the fight. Many times this occurs because your party starts attacking random targets that your tank hasn't had a chance to pick up yet, and once you pull them it's hard to shake them off even with Taunt.



I'm playing through on Normal and being a semi-casual RPGer I find it to be a good balance between easy and challenging. I don't like finishing RPGs where I felt that I really never had to reload, and I love the tactics of DA:O.



I think the difficulties break down like this:



Easy - Some tactics required on the harder fights, but most battles are 'point and click' with little pausing needed. Specializing your characters not very important



Normal - Most fights require some tactics, harder fights require frequent pausing and tactics. Specializing characters is somewhat important.



Hard/Difficult - Most fights require frequent pausing and use of crowd control techniques. Some fights require AI exploitation. Character specialization is crucial

#86
jerms510

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I find the xbox version slightly more difficult at higher difficulties, since you cannot really play it like BG and pause every round, nor queue actions up a la KotOR. The AI is hit or miss, and many enemies choose to ignore the tank completely (despite threaten + taunt+ war cry or shale equivalent and myself using no hostile actions)

#87
Ulrik the Slayer

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The difficulty in DA.O is relative to how many Mages you have in your party, really.

#88
Spaceweed10

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msbouvier wrote...

At the risk of coming across as a complete tool, I cannot tell a lie. The first time I played through, I died multiple times in some battles when I was playing on easy. After extensive further play, I can say that's probably because the game (for PC at least) was designed to be tactical. If you don't switch between characters, balance your party, and manage your healers/pots effectively, you're toast.


L2P noob.

Oh, wait...

#89
Spiritside

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Ulrik the Slayer wrote...

The difficulty in DA.O is relative to how many Mages you have in your party, really.


Or rather relative to how well you can use the mages spells.

#90
dannythefool

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Spiritside wrote...
Or rather relative to how well you can use the mages spells.

Or actually any class's abilities. Mages are just easiest to learn.

#91
Spaceweed10

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RogueAssassinX wrote...

iounas wrote...

RogueAssassinX wrote...

I've played tons of cRPGs before AgenTBC, and none of them have been as hard or as unforgiving on normal as this one is. It's crazy. Fights seem like they come down to luck a good part of the time. That's not fun, and I don't want to switch to easy just to finish a fight or two.

You just suck..This is my first rpg of this type and I am playing nightmare


Good for you.  Do you want a cookie?  Maybe a gold star!  Maybe one of these days your daddy will even teach you that just because something is easy for one and hard for another, it doesn't mean that the latter sucks.  Maybe you'll grow up and understand how people are different!  Then you'll be a good little boy.

Here now, go wash your hands before you eat your cookie.


Your condescention makes you no better - get off your high horse.

#92
Oeacle

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Ulrik the Slayer wrote...

The difficulty in DA.O is relative to how many Mages you have in your party, really.


People keep saying it is harder with less mages, but that is false. It is just as easy if you know how.

The problem is with melee, most people just take whatever skills without thinking of combos.

They don't think about the equipment, set the right attributes on armor, combine party members right, distribute talents and skills correctly.


For example...  run only melee and have:

1 build for taking aggro - warrior with shield

1 for stunning/knockdowns/mob control/mage control - aka templar

1 with a bunch of lowering armor skills - two handed warrior

1 critting fast attacks etc etc - rogue.

It isn't rocket science. The formular stays the same for any rpg.

#93
Oeacle

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Double post, sry.

Modifié par Oeacle, 22 novembre 2009 - 06:28 .


#94
Spaceweed10

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Spiritside wrote...

Ulrik the Slayer wrote...

The difficulty in DA.O is relative to how many Mages you have in your party, really.


Or rather relative to how well you can use the mages spells.


Way to state the obvious - you may as well say, 'the difficulty is relative to how many of the baddies you kill before your party is dead...', considering the mages hold all the winning cards.

This is a SP game - you can make it as hard/easy as suits you.  If you want a challenge, make a party without a tank/mage/both.

I would say the easiest method is to play Alistair/Morrigan/Wynne + you.  The great thing about DA:O, is you don't have to take any of those guys with you = awesome game.

#95
Spaceweed10

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xIc3x wrote...

I started my first playthough on normal, and once I knew what I was doing (setting tactics better and pausing more, mostly) I had to turn it up to hard. Especially once you get Heal for one of your mages. I usually play games on hard, but I think I normal in this game is about right. I think some people have trouble adjusting their tactics to the game or something, my two roomies also play on hard and do fine. :)


It's no different to any other genre of game.  Once you learn the mechanics, it suddenly becomes easier.

The annoying thing about these 'it's too hard for me...' dweebs, is they come on here after their first hard battle and start to QQ.

These are not the 'WoW' forums, but it sure is starting to look like them.

#96
BluesMan1956

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Bearclaw wrote...

yes youre toast, or toad

A toast toad tool?

#97
xxl76904

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i played the first 40 hrs on hard. It got to a point where every encounter i had was a two hour ordeal. so i adjusted it to normal and it is still a nice challenge. if you dont have a good mage in your party to manage mobs your going to have a very hard time on any difficulty. i play with allistar as my tank all maxed out massive gear, my bloodmage and i choose to go aoe and ice...i have +45 ice damage and can freeze just about anything. i just bought the dragonsbreath staff and i dont remember the robe but it was 92 gold. now my mage is a freaking beast. just me and my tank are too much for most mobs now. i keep my healer and rogue at a distance. i use leiana and shes totally specked for archery and lockpicking. gear makes a huge difference. im trying to get a bunch of fire resistance stuff to tackle the high dragon, i wont say where.

#98
Raxxman

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Spaceweed10 wrote...

The annoying thing about these 'it's too hard for me...' dweebs, is they come on here after their first hard battle and start to QQ.

These are not the 'WoW' forums, but it sure is starting to look like them.


it takes two to tango, people consistantly coming into threads with their trousers around their ankles with the sole purpose of crapping all over the forum, are also the same people complaining about the smell.

#99
gurugeorge

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It's a hard game - but that's a good thing, overall. When you win a difficult fight, it makes you more involved, more immersed.



I actually think it's quite brave of BioWare to release such a tough game in this day and age of reduced attention spans and instant gratification :D



I do agree it needs a bit of fine-tuning though, normal is just a tad too hard for normal, and easy is just a smidge too easy. IOW, there's too much of a leap between easy and normal somehow - don't know what it is, but that's how it feels. ME didn't have this problem - if you played on easy you could still wipe if you weren't paying attention, and if you played on normal the wipe rate wasn't quite as high as it is on normal in this game (which I agree is around 60% on normal, till you get the hang of it, it should be more like 40%). The result is the game is quite punishing to the beginner on normal in the early stages (e.g. defending Redcliffe), which it probably shouldn't be.


#100
Trajan60

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Sharpe_116 wrote...

I know the fight your talking about, i just did it on hard, it wasnt particularly that difficult >

There are some fights though where i agree the difficulty curve spikes up ><


*cough*Mabari hound room in Redcliffe*cough*