Aller au contenu

Photo

Whats with the adult male population???


  • Ce sujet est fermé Ce sujet est fermé
115 réponses à ce sujet

#26
sedrikhcain

sedrikhcain
  • Members
  • 1 046 messages

Andaius20 wrote...

Asari are mono-gendered
Turians are reptilian so don't have mammalian secondary sex traits like yo know bewbs.
Hanar are Jellyfish and it isn't know if they have genders or not.
You see how many drell in ME 2? Two?
Salarians 90% of the popoulation are male the Females are the political and leadership cast so stay on salarian homeworlds.
Humans and Quarians have both models present.
Elcor, we don't know if they have genders, or how there culture handles genders or even if thee is noticeable physical difference between the genders.
We never really see any Baatarian worlds we only see them as Merc's or pirates.
Krogan Females are extremely rare and keep to themselves on Krogan homeworlds.

I think I covered all the races.

Also note that Liara a tthe age of IIRC 300 was consitered a "child" by other asari. So you could be seeing plenty of asari "children".


This doesn't change your point at all but Liara was 106 in ME 1, so she's 108 in ME2.

#27
Northborn

Northborn
  • Members
  • 287 messages
Its not rocket science. It costs ressources to have kids and all genders in a game. We're not looking at reflections of reality, we're looking at video games. There is no need for children to be present in what limited portions of Mass Effect we visit, and unless the story requires it, there is no sense in putting costly ressources to model, voice, animate, and texture female genders or children.



Dev's don't pull these things out of their collective butts in a minute. It takes time and ressources, and both of these cost money. Do you want to start paying 80$-100$ for video games because developpers are bursting their budgets working on senseless stuff for they sake your goram picky sense of immersion?



Suspending your sense of disbelief would serve you well when playing a VIDEO GAME.

#28
Noodlesoupninja

Noodlesoupninja
  • Members
  • 61 messages

Jep13 wrote...

Its not rocket science. It costs ressources to have kids and all genders in a game. We're not looking at reflections of reality, we're looking at video games. There is no need for children to be present in what limited portions of Mass Effect we visit, and unless the story requires it, there is no sense in putting costly ressources to model, voice, animate, and texture female genders or children.

Dev's don't pull these things out of their collective butts in a minute. It takes time and ressources, and both of these cost money. Do you want to start paying 80$-100$ for video games because developpers are bursting their budgets working on senseless stuff for they sake your goram picky sense of immersion?

Suspending your sense of disbelief would serve you well when playing a VIDEO GAME.


Yes but my disbelief senses become unsuspended when everyone is male.

#29
Andorfiend

Andorfiend
  • Members
  • 648 messages
Kids in Mass Effect has no mass and take up no space, ergo occupying zero volume they do not meaningfully interact with light and are thus invisible. This has something to do with Eezo. Proof? Rebekah in ME 1 was several months pregnant and was still as skinny as Milla Jovavitch.

Modifié par Andorfiend, 05 mars 2010 - 01:08 .


#30
HypesterHypester

HypesterHypester
  • Members
  • 56 messages

Jep13 wrote...

Its not rocket science. It costs ressources to have kids and all genders in a game. We're not looking at reflections of reality, we're looking at video games. There is no need for children to be present in what limited portions of Mass Effect we visit, and unless the story requires it, there is no sense in putting costly ressources to model, voice, animate, and texture female genders or children.

Dev's don't pull these things out of their collective butts in a minute. It takes time and ressources, and both of these cost money. Do you want to start paying 80$-100$ for video games because developpers are bursting their budgets working on senseless stuff for they sake your goram picky sense of immersion?

Suspending your sense of disbelief would serve you well when playing a VIDEO GAME.


We realize that it's more expensive to make a more believable universe, however, I think you're dramatically overestimating the cost here . Every addition to the game is not a 'budget  breaker.' It requires new models, yeah, so did adding Drell, male Quarians and every single squad member is a brand new model too. New animations, new textures included.  It's really not that much of a challenge, unless you think the game went up in price when the number of models from ME1 to ME2 doubled?   And paying for child and female voice actors is usually cheaper than paying for male ones, so money would actually be saved on that front.


The REAL hurdle, I think is that it takes quite a bit of design skills to make women that seem
Turian or Salarian that are not utterly unattractive. Design that is not essential to the story, and can be written around if the development cycle is pressed for time, which is what Bioware has chosen to do.  It's not a decision I approve of, but I'm not going to excuse it with flimsy money arguments, but rather, accept it for what it is: a design choice, made under a time table.

Krogan would be even a harder stretch, and I'd think they'd got the 'hot but ugly' style ala Klingon women of star trek. It'd be interesting if Krogan females had a much different body shape than their males, not that it should be hourglass, but significantly different could be most interesting.

Kids are essential to the storyline in Mass Effect, they are just kept off camera, again, a design choice. Oriana's story would have been much more powerful if she had been young enough to be shorter than everyone else, making it clear that this a vulnerable influencable character, not a grown woman who may even be able to handle herself. Also, notice none of the characters have a 'look down and talk' animation to conversate with kids, which would likely be the biggest technical hurdle, rather than creating a new model. (I'm going to go back and check to see what animation is used to talk with Cpt. Bailey in Citadel in ME2). Regardless, having one in a loyalty mission or something could be very nice, at least a human kid.  40 year old Asari are kids to them, as for the rest, I find it unlikely that we'll have a real need for a Salarian kid, or a Turian kid, y'know?

Modifié par HypesterHypester, 05 mars 2010 - 01:44 .


#31
BellaStrega

BellaStrega
  • Members
  • 1 001 messages

Darkened Dragon wrote...

Dethateer wrote...

Didn't someone in the US make a law against kids appearing in violent games or something like that?


Its mainly that kids can't be put into violent aspects of the game. There are a few games where the US version has been altered to either remove kids or at least bring them out of direct harms way.


You can kill a child in Dragon Age...two if you have Stone Prisoner.

Neither is gratuitous, though, and tied rather tightly into the plot, and you have the option not to kill them, as well.

#32
BellaStrega

BellaStrega
  • Members
  • 1 001 messages

HypesterHypester wrote...

The REAL hurdle, I think is that it takes quite a bit of design skills to make women that seem
Turian or Salarian that are not utterly unattractive
. Design that is not essential to the story, and can be written around if the development cycle is pressed for time, which is what Bioware has chosen to do.  It's not a decision I approve of, but I'm not going to excuse it with flimsy money arguments, but rather, accept it for what it is: a design choice, made under a time table.


I  think you made some great points and I agree with most of them, but huh? The alien women have to be attractive?

#33
Vena_86

Vena_86
  • Members
  • 910 messages

BellaStrega wrote...

Darkened Dragon wrote...

Dethateer wrote...

Didn't someone in the US make a law against kids appearing in violent games or something like that?


Its mainly that kids can't be put into violent aspects of the game. There are a few games where the US version has been altered to either remove kids or at least bring them out of direct harms way.


You can kill a child in Dragon Age...two if you have Stone Prisoner.

Neither is gratuitous, though, and tied rather tightly into the plot, and you have the option not to kill them, as well.


Actually, having the option makes it even worse. Because then it is your decision to kill the child, its is you that makes the choice. If it is part of a linear narrative then it can be excused as something you are just watching but not taking part in, as you have no controll over the outcome.
I am not against the choice of Dragon Age because it is still just a game and you dont just go arround murdering but the story and environment gives things purpose.
Anyway, there is a mod for Fallout 3 that makes children killable. I don't really understand the pupose of such mod. The only way to see it working is by actually killing children for no reason.

#34
Vena_86

Vena_86
  • Members
  • 910 messages

Vena_86 wrote...

BellaStrega wrote...

Darkened Dragon wrote...

Dethateer wrote...

Didn't someone in the US make a law against kids appearing in violent games or something like that?


Its mainly that kids can't be put into violent aspects of the game. There are a few games where the US version has been altered to either remove kids or at least bring them out of direct harms way.


You can kill a child in Dragon Age...two if you have Stone Prisoner.

Neither is gratuitous, though, and tied rather tightly into the plot, and you have the option not to kill them, as well.




Actually, having the option makes it even worse. Because then it is
your decision to kill the child, its is you that makes the choice. If
it is part of a linear narrative then it can be excused as something
you are just watching but not taking part in, as you have no controll
over the outcome.
However, I am not against the choice of Dragon
Age because it is still just a game and you dont just go arround
murdering but the story and environment gives things purpose.
Anyway,
there is a mod for Fallout 3 that makes children killable. I don't
really understand the pupose of such mod. The only way to see it
working is by actually killing children for no reason.

Modifié par Vena_86, 05 mars 2010 - 02:28 .


#35
ZMJ10

ZMJ10
  • Members
  • 375 messages
yea im hoping for female genders of all species for ME3

#36
Blackadderthethird

Blackadderthethird
  • Members
  • 41 messages
You don't kill children in Dragon Age, but as a result of your actions they could die

#37
Ryzaki

Ryzaki
  • Members
  • 34 425 messages

Blackadderthethird wrote...

You don't kill children in Dragon Age, but as a result of your actions they could die


Uh.. No there's a child that you can actually kill. You do it via cutscene but you still kill him.

#38
StodgyFrost98

StodgyFrost98
  • Members
  • 195 messages
I think they should show us in ME3 or a dlc what a female species for the krogan,salarians,turians,etc would look like.

But that's just me.

#39
EmperorSahlertz

EmperorSahlertz
  • Members
  • 8 809 messages
If there are children in a game and you are able to visible kill them or in other ways hurt them the game will be illegal in Germany and get an 'adult only' rating in pretty much every other country.. Except Denmark..

If you don't understand the mod for making children killable in Fallout 3, try spend 5 minutes in Little Lamplight (an underground town populated only by children) and you will understand it perfectly...

#40
Lord Coake

Lord Coake
  • Members
  • 655 messages

Dethateer wrote...

Didn't someone in the US make a law against kids appearing in violent games or something like that?


Hell no.  A stunt like that would never fly here.  It'd end up in a court room inside a week, with the judge telling the holophobic soccer mom brigade to stop wasting his time.

#41
TheTWF

TheTWF
  • Members
  • 264 messages
Hardware limitations due to designing a game around a console that's a freaking piece of defication.

EmperorSahlertz wrote...

If you don't understand the mod
for making children killable in Fallout 3, try spend 5 minutes in
Little Lamplight (an underground town populated only by children) and
you will understand it perfectly...


I am 90% certain that Lamplight was made AFTER the decision and subsiquent backlash about kids being unkillable.

Modifié par TheTWF, 05 mars 2010 - 03:35 .


#42
PSRdirector

PSRdirector
  • Members
  • 214 messages
I demand a female turion as a party member and Love interest!!

#43
HypesterHypester

HypesterHypester
  • Members
  • 56 messages

BellaStrega wrote...

HypesterHypester wrote...

The REAL hurdle, I think is that it takes quite a bit of design skills to make women that seem
Turian or Salarian that are not utterly unattractive
.


I  think you made some great points and I agree with most of them, but huh? The alien women have to be attractive?


Sorry, my chauvanism is showing.  I do believe we still live in a world where everyone in entertainment, especially women, are expected to be attractive, regardless of species. It's an expectation that's pretty well grounded in most guys, game designers too. That's why movies like Precious are so OMG 'ground breaking.'  "An obese female main character? Oscar NAO!"

There are ugly aliens, but no 'fat' ones, or ugly humans, consistently, throughout all sci-fi and fiction. I honestly wouldn't expect them to include females without being able to include male-female storylines, which is predicated on the potential for mutual attraction.  At the very least, we need to believe that Garrus is attracted to a Turian woman without having to shoehorn in a "he just has a completely different conept of beauty than humans" - which while logical, does create an emotional divide between the player and the game world, all based on an expectation of gender relations which hinges on the concept of females being attractive.

Yes, I'm defending chauvanism cuz I want to see hot alien chicks. Just give me my Renegade points.

#44
Temper_Graniteskul

Temper_Graniteskul
  • Members
  • 293 messages
Having wandered around Tuchanka again, near the shaman, I'm in agreement that there is a female Krogan - the softer-spoken representative from the female camp. Unsurprisingly - looks Krogan. And yay, inclusion! I would like to see female Salarian, though, but I view that as (I hope) an inevitability if ME3 ends up with you having to seek support from the Salarians (they are political/ruling heavies, after all).

Modifié par Temper_Graniteskul, 05 mars 2010 - 04:18 .


#45
rwilli80

rwilli80
  • Members
  • 529 messages
Ever think that maybe Krogan men and women look similar? Its not unheard of, look at a turtle, at first glance you can't tell till you pick it up and check between the legs. Maybe the same could be said about Turians, you rarely see them out of their armor. You've only seen two Drell in the entire game, I wouldn't even know what to look for to distinguish the Hanar or Elcor sexes (although I always imagine the Elcor like cows.. so maybe the females got like utters or something). The Batarians might restrict their women from being mercenaries and pirates. You've also only talked to what four or five Volus and they need to be inside their suits.

PS: Totally forgot, you do see a female Krogan on Mordin's loyality mission.

Modifié par rwilli80, 05 mars 2010 - 04:42 .


#46
Heavensrun

Heavensrun
  • Members
  • 383 messages

Dethateer wrote...

Didn't someone in the US make a law against kids appearing in violent games or something like that?


No.  There are no laws that infringe on the game industry's right to free speech.  It is potentially bad -business- to do so, because you could put people off your game, but there's nothing Illegal about making -any- kind of game.  You could make a game where the entire purpose is to butcher small children and babies.  It wouldn't sell, but it's still legal.

That said, creating child models takes extra resources that could be spent developing content that actually fits into the story directly.  This is the main reason you don't often see children in games.  They don't really matter to the plot.

Modifié par Heavensrun, 05 mars 2010 - 04:50 .


#47
tyddrwsau

tyddrwsau
  • Members
  • 109 messages

HypesterHypester wrote...
Yes, I'm defending chauvanism cuz I want to see hot alien chicks. Just give me my Renegade points.


I'm afraid I'm on a totally different side of that issue. ;)

I am completely enthusiastic about science fiction's potential for envisioning truly alien organisms. We may continue to create (mostly) bipedal humanoids with that potential, but I'd still rather they not be space primates with scaley accessories. My favourite aliens in Mass Effect are the ones that vary most from a human-based design: hanar, elcor, keepers, rachni and I'll toss in the volus because they may be bipeds but they're ammonia breathers.

I'd like to see different sexes of aliens implemented or to have it established simply that superficially evident sexual dimorphism is not present in a given species and therefore the same models work for male/female: krogan or drell would work well here... I'd love it if female salarians were only different by being larger and tougher than males (although that too projects an assumed similarity with some Terrestrial amphibians). If BioWare does the work to implement the absent alien females though, I certainly hope they don't make them resemble humans. For humans, asari and quarians to all have the female sex wide-hipped with two chest-mounted mammaries is enough!

Drawing further obvious physical distinctions between humans and the fictional races of the galaxy would also underscore how special the characters in the human-alien romances consider each other to be: "Your species is freaky strange, dear, but I love you anyway."

Children too would require design consideration for anything but human children. What are the developmental stages of juevenile drell, krogan, and turians?

#48
MonkeyLungs

MonkeyLungs
  • Members
  • 1 912 messages

Dethateer wrote...

Nah, I remember it being cited as a reason for the kids being removed from HL2.


BS

You just can't have kids in your game and have them killable ... usually. There IS a killable kid in DA:O but it is story oriented. Kind of like kids can get killed all sorts of ways in movies ...

#49
EmperorSahlertz

EmperorSahlertz
  • Members
  • 8 809 messages

MonkeyLungs wrote...

Dethateer wrote...

Nah, I remember it being cited as a reason for the kids being removed from HL2.


BS

You just can't have kids in your game and have them killable ... usually. There IS a killable kid in DA:O but it is story oriented. Kind of like kids can get killed all sorts of ways in movies ...

Aren't both killable children in DA:O killed off-screen? As in the screen turns to an angle so you don't actually see the knife connect. Cause that is the only "okay" way to depict "Child killings" and not get an AO rating.. At least to my knowledge...
For movies it is a different case, because of the presumption that games are oriented towards kids and movies have a wider audience... BS I know...

#50
Commander Shepard

Commander Shepard
  • Members
  • 169 messages

Collider wrote...

I think it also has to be said the locations that children could possibly be in in ME2.
Citadel - Zakera Ward isn't the safest place in the Citadel, it is actually among the most dangerous if I recall.
Omega - Self explanatory.
Illium - Primarily a business world. Asari live for a 1000 years so the likelihood of seeing Asari children is much less.


There is evidence of kids on the zakera ward (duct rats Bailey talks about), and Omega (the girl that Morinth killed)