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Mass Effect DRM: What's the problem?


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#126
Vash3283

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DaveTheJackal wrote...

Vash3283 wrote...

I don't agree with the idiotic boycotts on Amazon, there's better ways to deal with something you don't like.


That's all my thread was about.


Well then you didnt have to go about flaming steam, could have avoided 5 pages of argueing.:lol:

#127
DaveTheJackal

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I wasn't flaming steam, I was just defending my point that it was just as restrictive as other forms that do get flamed. I then went on to repeat this serveral times, many times in posts to you.

From OP: "And yet the DRM whiners don't bother complaining steam games at all,
they don't attempt to get a game low ratings, none of that nonsense.
" - does this sound like I am in favour of anti-DRM  campaigns?

Modifié par DaveTheJackal, 07 mars 2010 - 03:49 .


#128
DaveTheJackal

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PS It looks as though steam isn't classed as a purchase in the US. If it was, the Doctrine of First Sale would come in to play and resale would be enforcable:

http://en.wikipedia....t-sale_doctrine

Modifié par DaveTheJackal, 07 mars 2010 - 04:11 .


#129
Vash3283

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Wouldn't the Doctrine go into effect after you bought a game with Steam?

#130
DaveTheJackal

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Vash3283 wrote...

Wouldn't the Doctrine go into effect after you bought a game with Steam?


I'd say that if it was a sale and someone challenged them in the courts, they might have a case. Unenforcable EULAs have already been challenged: http://en.wikipedia....mputer_software

i.e. Steam is either illegally selling items without the right to resale OR they are merely selling you a license to use the software, which they can revoke at any time.

Modifié par DaveTheJackal, 07 mars 2010 - 04:22 .


#131
jlibster

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Okay, I'm rather dismayed to discover that Most of the Titles I've or recommended by EA have a rootkit installed by Securom. Besides this draconian limit on installs, and devices that require you to send information for marketing purposes for EA's benefit, NOT the purchaser's, rootkits in general make computers more vulnerable to exploitation.(They are rootkits after all) From Sony no less...the same people who infected audio cd's with rootkits and got successfully sued for it. (Wonder if anyone will try to sue EA for SecuROM-Free disks like the buyers of Sony Audio Cd's did ...and received) Is anybody paying attention? Apparently not, myself included...until now.

Reducing the limitations doesn't remove them, nor removes your servers needing to exist to play legitimately purchased games like "Mass Effect 1" "Spore"  and a few others. I've had to advise people I recommended the games to when I found out and they asked how to remove SecuROM in full (Which I have so advised). Someone mentioned they would have liked to have known earlier. A valid point, but should stores/resellers/game lovers have to police game developers to protect their consumers from bad practices? Sure we can say, "it's EA's fault" but resellers should also look out for their customers if they are people wort buying from. While Dragon Age I'll give credit apparently for not hurting the customers in this fashion (I'm reluctant to test others yet...I'll wait for oother brave souls to report)  confidence has been hurt.

I don't advocate privacy (in case any of you use that excuse). Frankly with the virus tainted cracked versions, the download time, and bandwidth necessary to pirate games these days, not worth the effort, especially if the game is over 2 GBs.

I would advise EA to not only discontinue SecuROM entirely (if they haven't already but if so...an announcement would be nice...) in general, but to also publish a formal code of conduct when it comes to protecting software against piracy in relation to customers and use. As far as reasonable methods to protect software are concerned, it seems EA has crossed that line awhile ago. Time to pull back and remember if you don't respect and not penalize the customer, they will remember you for that and forget whatever good things you've done in the past. I would also advise offering SecureROM-free installers/downloads to registered customers. Some hard core players keep their games long after a developer has closed its doors. (Going out of business doesn't mean the customer hasn't paid for his/her game)

"The boundary was never meant to be crossed. The ground is sour." - Stephen King, Pet Semetary

Modifié par jlibster, 03 mai 2010 - 12:56 .