Hardest enemy group? (on insanity)
#26
Posté 05 mars 2010 - 10:35
#27
Posté 05 mars 2010 - 11:19
#28
Posté 05 mars 2010 - 11:36
#29
Guest_a08m08_*
Posté 05 mars 2010 - 11:44
Guest_a08m08_*
#30
Posté 05 mars 2010 - 11:47
The best weapon against husks is the flamethrower.Destroy packs of them like nothing.a08m08 wrote...
sure husks are easy in small groups of five or so but imagine a scenario where you're playing the end of the reaper ship level and both your idiot squadies are dead and you have about twenty of them charging after you...I still can't believe I managed to survive that but let me tell ya there was plenty of "tactical" running for my life. On the whole I'd say your list is pretty accurate I'd rate the collectors higher though because sure individually each type is easy but you combine them with husks, scions, and harbingers you have quite a plethora of different types of enemies to deal with
#31
Guest_a08m08_*
Posté 05 mars 2010 - 11:55
Guest_a08m08_*
#32
Posté 06 mars 2010 - 01:47
#33
Posté 06 mars 2010 - 01:59
??cruc1al wrote...
I tried the flamethrower against husks on the first collector ship mission, and it didn't work that well. It allows the husks get too close - you're much better off instakilling them with avalanche or grenades.
I dont know.They are all dead before they reach me.And the thrower has a great ammo capacity.Also ran away a bit back,so the husks group together.
#34
Posté 06 mars 2010 - 02:07
If those suckers had roller skates on, they'd be unstoppable!
#35
Posté 06 mars 2010 - 02:44
Mallissin wrote...
YMIR Mechs should be number 1. Shields, armor, machine gun and rocket launcher.
If those suckers had roller skates on, they'd be unstoppable!
They aren't *difficult* though, just durable. 95% of the time they are easily dispatched with sustained fire from the safety of cover with minimal risk.
#36
Posté 06 mars 2010 - 02:57
Mallissin wrote...
YMIR Mechs should be number 1. Shields, armor, machine gun and rocket launcher.
If those suckers had roller skates on, they'd be unstoppable!
use the cain
#37
Posté 06 mars 2010 - 03:01
#38
Posté 06 mars 2010 - 03:12
baller7345 wrote...
I honestly think it depends on your class because engineers and adepts have a really easy time with husks but collectors for the engineer is harder than they would be for the adept and the blue suns are harder for the adept. I haven't had very much experience with the combat classes but maybe husks are harder for those classes without a controlling ability.
As I said you can bring squad mates to cover weaknesses. If you are an engineer without reave as a bonus power you can bring Samara, Thane, or Miranda for collectors. If you are an Adept there's plenty of people with overload. It's important you turn off squad powers and use them as if they were my own. You don't even have to be that smart about who you bring. If you take Jacob and Miranda to all your missions most class weaknesses are covered. Warp, Overload, and Pull field cover your needs for defense stripping and control. I would not suggest doing this though as there are better combinations per mission.
edit: On a side note Eclipse are harder then Blue Suns now that I've been reminded me of a few things. Should have made them their own category.
Modifié par RamsenC, 06 mars 2010 - 03:14 .
#39
Posté 06 mars 2010 - 03:47
RamsenC wrote...
baller7345 wrote...
I honestly think it depends on your class because engineers and adepts have a really easy time with husks but collectors for the engineer is harder than they would be for the adept and the blue suns are harder for the adept. I haven't had very much experience with the combat classes but maybe husks are harder for those classes without a controlling ability.
As I said you can bring squad mates to cover weaknesses. If you are an engineer without reave as a bonus power you can bring Samara, Thane, or Miranda for collectors. If you are an Adept there's plenty of people with overload. It's important you turn off squad powers and use them as if they were my own. You don't even have to be that smart about who you bring. If you take Jacob and Miranda to all your missions most class weaknesses are covered. Warp, Overload, and Pull field cover your needs for defense stripping and control. I would not suggest doing this though as there are better combinations per mission.
edit: On a side note Eclipse are harder then Blue Suns now that I've been reminded me of a few things. Should have made them their own category.
I know that you can cover all your weakness with a bounus ability or different squad members but if you need those things doesn't that make that set of enemies a harder fight. An engineer against synthetics can still take out large groups of them without a bonus power or specific squad members because they deal with those enemies the best. However throwing an engineer into a collector fight without an ability for barriers means you are in for a tougher fight. I feel that taking different squad members or a bonus power is saying that these enemies are a bigger challenge for me than that group I fought without this.
Of course this is all opinion seeing how many different answers people give. I completely agree on the Eclipse being harder than the Blue Suns. The combination of vanguards (barriers), engineers (shields), and the troopers just makes them a harder opponent that the blue suns.
#40
Posté 06 mars 2010 - 04:20
#41
Posté 06 mars 2010 - 04:50
As an Adept, shield using synthetics. Normal Geth ain't so bad, but Primes and especially Ymir mechs pose the greatest threat since you can't CC them with Singularity. On the otherhand, adepts pwn Harbinger encounters as Heavy Singularity essentially means 'ignore Harbinger for as long as duration is up', which with Bastion + upgrades, is very long indeed.
As a Sentinel, Harbinger poses the biggest problem as they don't have any CC against him outside of dominating one of his minions. This is the class I usually end up respawning Harbinger to other collectors the most, as I simply cannot ignore him like I can with Adept/Engineer. Melee rushes are a joke though, because Assault Armor just tears them up like a hot knife through butter, and you still have throw field for long range.
As an Engineer, melee rushes, particularly husks as they have no 3s CD instakill move against them. Not usually a problem because of the overpowered drone (3s CD is just ridiculous), but if the drone doesn't hold aggro (which happens more than you'd think), its time to evade. On the otherhand, massive single target sub-bosses like Ymir mechs/Geth Primes are cakewalks, as their drones attract ranged aggro like crazy.
Haven't played much of the gunplaying classes though. Not my style, though I might play more Vanguard cuz I like going in your face lol.
#42
Guest_Guest12345_*
Posté 06 mars 2010 - 05:00
Guest_Guest12345_*
the only mobs give me trouble are heavies. rocket launchers, flame throwers (only at super close range like garrus recruit mission) and reaper beams. they aren't really hard to kill, they are just more of a threat than anything else, harbinger included imo
harbinger's main attacks, the white and then black orbs of energy can be dodged very easily by strafing, basically nullifying any harbinger threat.
#43
Posté 06 mars 2010 - 05:08
DragoonKain3 wrote...
Highly dependent on class. Note that while the listed enemies might pose more of a problem to that class, it doesn't mean its still all that hard. Once you figure out a particular encounter's solution (for example, knowing where Ymir mechs stop advancing so you can hold your ground where you have cover against them), its pretty much a cakewalk for any class you play with. Anyways...
As an Adept, shield using synthetics. Normal Geth ain't so bad, but Primes and especially Ymir mechs pose the greatest threat since you can't CC them with Singularity. On the otherhand, adepts pwn Harbinger encounters as Heavy Singularity essentially means 'ignore Harbinger for as long as duration is up', which with Bastion + upgrades, is very long indeed.
As a Sentinel, Harbinger poses the biggest problem as they don't have any CC against him outside of dominating one of his minions. This is the class I usually end up respawning Harbinger to other collectors the most, as I simply cannot ignore him like I can with Adept/Engineer. Melee rushes are a joke though, because Assault Armor just tears them up like a hot knife through butter, and you still have throw field for long range.
As an Engineer, melee rushes, particularly husks as they have no 3s CD instakill move against them. Not usually a problem because of the overpowered drone (3s CD is just ridiculous), but if the drone doesn't hold aggro (which happens more than you'd think), its time to evade. On the otherhand, massive single target sub-bosses like Ymir mechs/Geth Primes are cakewalks, as their drones attract ranged aggro like crazy.
Haven't played much of the gunplaying classes though. Not my style, though I might play more Vanguard cuz I like going in your face lol.
With the engineer I just used cryo to insta shatter them. I found husk rushes to be easy, not as easy as an adept though but still easy. I haven't played a sentinel yet but I figured the engineer would have about the same difficulty in dealing with husks that a sentinel would have just slightly slower. The adept slaughted husks in my experience because wide singulairty allowed me to hold up to 10 (being stuck behind staggering husks) in place then just watching them float away.
Ok question time. What makes husks harder for an engineer when compared to a sentinel? Basically what am I missing when comparing the two's husk fighting capabilities? Warp strips armor same with incinerate. Throw and Cryo Blast both intantly kill husks.
#44
Posté 06 mars 2010 - 05:35
#45
Posté 06 mars 2010 - 05:42
1 Reaper Larva
2 Thresher Maul
3 Harbinger Controlled Collectors
4 Collectors
5 Husks
6 Mercenaries
7 Krogan
8 Security Bots
9 Everything Else...
#46
Posté 06 mars 2010 - 07:29
Sentinels, definitely have an easier time with them than any other class since they have most diverse set of skills and accordingly Miranda is definitely the best squad member to use against them; but that's hardly a surprise since Miranda is ****ing awesome. You can also handle them pretty well if you're a Soldier or Infiltrator with Disruptor and Warp Ammo or an Engineer with Overload and Warp Ammo. Adepts will be pretty ****ed; but then Adepts are generally pretty ****ed on Insanity. I don't know how hard they are on a Vanguard though, since I haven't played a Vanguard yet, so I don't really have a good grasp on the advantages and disadvantages of Charge.
The only real upside against them is that you rarely have to fight them in a situation with really lousy cover. The battle against Captain Wasea is particularly tough though because she keeps hurling those damn canisters of Minagen X3 at you which keeps driving you out of cover and leaves you vulnerable to her and her cronies.
There are tougher battles in the game than anything involving Eclipse; but that's simply a matter of enemy numbers or battlefield terrain. Pound for pound Eclipse is as nasty as it gets.
I'm just glad Eclipse doesn't have any Krogan, cause holy ****; if they had some Krogan charging you alongside their Engineers, Vanguards and heavy infantry, they would be downright unholy.
#47
Posté 06 mars 2010 - 06:53
Such a bull****.Adepts could stand in front of scion,that is harmless for him because of singularity and finish that thing of even with a shotgun,when choosed as a bonus weapon.implodinggoat wrote...
Adepts will be pretty ****ed; but then Adepts are generally pretty ****ed on Insanity.
Tell another class that could do that.Adepts could also use energy drain against shields,so all defenses are covered.
I played nearly all classes exept the soldier.The adept is definetly better then all the other classes because nearly all dangerous enemies could be make harmless with singularity despite of defenses.
Modifié par tonnactus, 06 mars 2010 - 06:54 .
#48
Posté 06 mars 2010 - 06:59
That Yellow Bastard wrote...
I'd rate it:
1 Reaper Larva
.
Has anyone ever actually been hit by the Reaper Larva? I thought it was just a big moving bullseye for target practice? The collectors it spawns are more dangerous, if the Larva doesnt kill them itself.
#49
Posté 06 mars 2010 - 07:11
#50
Posté 06 mars 2010 - 07:36
Actually, there's a lone Eclipse Krogen (he comes with 2 Asari Engineers) in Thane's recruitment mission. Probably the toughest mini-boss fight in the game.implodinggoat wrote...
I'm just glad Eclipse doesn't have any Krogan, cause holy ****; if they had some Krogan charging you alongside their Engineers, Vanguards and heavy infantry, they would be downright unholy.




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