That Yellow Bastard wrote...
I'd rate it:
1 Reaper Larva
2 Thresher Maul
3 Harbinger Controlled Collectors
4 Collectors
5 Husks
6 Mercenaries
7 Krogan
8 Security Bots
9 Everything Else...
Reaper Larva? Are you serious! I put my finger on the Warp shortcut and was having lunch with the other hand. You just need to stay in cover and watch the Warp ball torpedo onto the Reaper's eye. Don't waste your ammo on that thing if you have got patience.
Thrasher Maw can be difficult if you intend to kill it. The heavy weapons usually run out of ammo. Biotics are ineffective due to their cooldown time (you got only 5 minutes or so); though you may combine them with gunfire, yet they aren't likely to cause significant damage. But if you intend to just survive then there is plenty of cover:
During
lateral attacks:
1. besides the keystone trigger on either side
2. There are a couple of concrete pillars towards the left, when you face opposite to the keystone. You can take cover behind them without running around too much as the Tharsher changes position
During
frontal and diagonal attacks:
1. Obviosly croutching below the front cover.
Based on my experience I would say the flame throwers are most annoying as they can catch you off guard and you can rarely escape once you are caught by even a single blow of their torch. The Harbingers are a nuisance as they tend to throw you out of cover with their biotic attacks; otherwise they do not deal much damage. Krogans are deadly only when they are in close combat as most use powerful shotguns and tend to use charge often. You can use Singularity on them to slow down while raining down gunfire. Warp takes care of their health regeneration issue.
Overall I would say SIngularity and Warp combined with a little gunfire (for shields) can take down ALMOST anything except the Reaper, Thrasher and Scions (Warp works well on the slow Scions)
Modifié par mrinal_kanti, 06 mars 2010 - 08:50 .