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Awkening Wiki Update - Warriors


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#101
Ahisgewaya

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Plus there's the fact that the dwarves beleive their souls go into the stone when they die (as in, become part of the earth).

#102
godlike13

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I want that 2h sword :o

#103
MelodicCure

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Good stuff

#104
Vaeliorin

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Dumb question, but will Spirit Warrior work with archery? As it is, I have to fiddle around a bit to get berserker to work, it would be nice if there was one decent specialization for warrior archers that didn't require gaming the system to work.

#105
Thanatos45

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Spirit warrior actually looks like a better anti-mage warrior than the templar itself :P

#106
Kiyoshi Hikaru

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Sweeping Strike? Hells yeah.

#107
yasuraka.hakkyou

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Thanatos45 wrote...

Spirit warrior actually looks like a better anti-mage warrior than the templar itself :P


No kidding. hell, it seems more anti-anything than any other spec.

#108
CybAnt1

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Vaeliorin wrote...

Dumb question, but will Spirit Warrior work with archery?  


Unknown. Prediction: if it doesn't, author of Combat Tweaks will update his mod to make sure that it does. 

#109
Nerdage

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Hmmm... Some worryingly magic-like abilities, considering magic is supposed to be something a person is born with. Also raises a bit of an issue with dwarfs, aren't they supposed to be completely cut off from the fade? Does that mean that can't use spirit warrior? Is it overlooked for the sake of gameplay? Have I misunderstood entirely? Because that's always an option.

#110
wowpwnslol

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Unrefined-Nemesis wrote...

Finally a decent specialization that evens out the overpowered mage !

This will balance things out for the warrior class, I seriously felt that the warrior class was left underpowered in DAO but with this new class I'll have a little fun.

Now i have to respect and focus on a willpower based character.

If you think this class is overpowered you can smell my balls. If this class is op and nerf this they should freakin nerf mages.

Warrior = 40-60 hours of gameplay without sidequest and ****
Mage = 25-30 hours of gameplay with a breeze.


Warriors aren't underpowered. You're not very good at this game if you think so. Properly built warrior is immune to melee damage and with correct gear, to spells as well. I love it how bad players, who haven't taken the time to investigate everything the game has to offer and build a properly min-maxed character immediatly contribute their worthless opinion to balance and how class X is underpowered.

#111
Vaeliorin

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nerdage wrote...
Hmmm... Some worryingly magic-like abilities, considering magic is supposed to be something a person is born with. Also raises a bit of an issue with dwarfs, aren't they supposed to be completely cut off from the fade? Does that mean that can't use spirit warrior? Is it overlooked for the sake of gameplay? Have I misunderstood entirely? Because that's always an option.

You've misunderstood.  Templars already use a form of magic.  Dwarves are unable to cast spells, but aren't incapable of using magic (hence their ability to be templars.)

#112
random_noob

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wowpwnslol wrote...

Warriors aren't underpowered. You're not very good at this game if you think so. Properly built warrior is immune to melee damage and with correct gear, to spells as well. I love it how bad players, who haven't taken the time to investigate everything the game has to offer and build a properly min-maxed character immediatly contribute their worthless opinion to balance and how class X is underpowered.


Well, any class can beat the game relatively easy, so none is really underpowered. However, if you compare warriors with mages they are underpowered. But thats not really the problem, what is worse is that their gameplay is far more linear and boring in terms of ability usage. Pehaps this expansion will change this, but we'll see.

#113
L33tuberpwner

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Reavers use blood magic to augment their abilities as well.




#114
Nerdage

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Vaeliorin wrote...

nerdage wrote...
Hmmm... Some worryingly magic-like abilities, considering magic is supposed to be something a person is born with. Also raises a bit of an issue with dwarfs, aren't they supposed to be completely cut off from the fade? Does that mean that can't use spirit warrior? Is it overlooked for the sake of gameplay? Have I misunderstood entirely? Because that's always an option.

You've misunderstood.  Templars already use a form of magic.  Dwarves are unable to cast spells, but aren't incapable of using magic (hence their ability to be templars.)

But the descriptopn of the new specialization suggests a connection to the fade, which I would think precludes dwarfs from using it because they apparently have no connection to the fade.

#115
Cuthlan

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nerdage wrote...

Vaeliorin wrote...

nerdage wrote...
Hmmm... Some worryingly magic-like abilities, considering magic is supposed to be something a person is born with. Also raises a bit of an issue with dwarfs, aren't they supposed to be completely cut off from the fade? Does that mean that can't use spirit warrior? Is it overlooked for the sake of gameplay? Have I misunderstood entirely? Because that's always an option.

You've misunderstood.  Templars already use a form of magic.  Dwarves are unable to cast spells, but aren't incapable of using magic (hence their ability to be templars.)

But the descriptopn of the new specialization suggests a connection to the fade, which I would think precludes dwarfs from using it because they apparently have no connection to the fade.


It suggests a connection to/possession by a spirit of the fade. The way the description sounds to me is that the magic comes from that spirit, not directly from the fade.

As to how a dwarf gets possessed by a fade spirit... I dunno.

#116
Laurento

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Anyone else looking forward to the Spirit Warrior spec on their tank? Shield Wall + Beyond the Veil= Awesomeness

#117
Petsura

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Someone forgot the "a" in awakening.

#118
birdmanjr

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how about beefing up the rogues.. the arrow spells suck

#119
birdmanjr

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sorry double post

Modifié par birdmanjr, 12 mars 2010 - 10:26 .


#120
warden guru

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totally going with spirit warrior

#121
Hulk Hsieh

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Peon's Plight sounds really well designed.

It helps S-S spec which usually can't even finish off a "white" enemy fast.

It also helps two-hand spec which would enjoy the "double critical" a lot.