You would gimp your Shapeshifter (a self-professed warrior-mage specialization, read it in the wiki) simply because you won't touch warrior/rogue items.
Well, for a long time I wondered why I wasn't doing much damage in shapeshift form, now I read in his guide (thank you) that if you're holding a staff (well, gee, that's all all my mages EVER hold, the only one I even bothered to give a melee weapon was the AW) your damage is essentially fist damage, and you automatically hit, but never critical.
Otherwise, melee damage for bear/spider (not flying swarm) is based on STR (which DOES increase when shifted based on your spellpower - OK that DOES make sense; however, not as rapidly as DEX/CON) but calculated .... from your base weapon damage?
Now guy: I'm sorry ... I just don't get this, not from a "power" perspective, but a "logic" perspective. If I turn into a grizzly bear, I am big & strong and have razor sharp claws. Why should the damage those claws do be based on whether I was holding a sword or not
before I shifted? Like they get sharper because I was holding a sword beforehand?
I don't get it.
So... Bioware deals with this everyday? Their customer support people must be saints.
It's a forum, buddy. People discuss things on a forum, even
argue about them. Do you see anybody calling customer support?
I absolutely agree the STR-amping/based shapeshifter-should-be-carrying-around-a-greatsword-BEFORE-shifting is not a "bug". It's not something they screwed up accidentally. So nobody should call it a "bug" requiring fixing. The other guy who wrote a shapeshifting guide says it was a design decision. And I agree it is a design decision; question is can we disagree with design decisions? I think I disagree with this one.
So it comes down to two things. 1) thank heaven for moddable games, the people who don't agree with design decisions like this one (and I don't) can turn to mods that change them. 2) unfortunately that leaves the console players with no option.
Don't play smart and put things out of context.
I think you're missing the point, friend. I have zero problem with the guide writer. He came up with a good solution to a game mechanic problem (don't want to pump up your STR as a mage-shapeshifter, here's your solution).
No, it's that the nature of the game mechanic requires cheese like that, in order to work. That in order to have a mage that, well, fits my idea of a mage (which is not somebody carrying around a greatsword and with a STR of 36) and be a shapeshifter, I need to turn to cheese (carry around Ser Jory's sword the entire game).
I understand you think this mechanic makes sense. I don't. I can turn to a mod that changes it. Others can't. In the end that's what I guess the discussion is about.