And I don't mean survive the game, I mean how do you find it to be just as enjoyable and fun as the Arcane Warrior, Blood Mage or Spirit Warrior?
Modifié par Ahisgewaya, 12 mars 2010 - 10:50 .
Modifié par Ahisgewaya, 12 mars 2010 - 10:50 .
Which makes Shapeshifter the DA equivalent of the D&D Druid in Wildshape, since the Wildshaped Druid benefits from whatever weapons were in use prior to the change.
That depends. If they didn't lose so much of their signature mage utility (CC/AE damage/healing) then their dps would be fine. But since shifting forces them to melee exclusively, and takes so long to cast, their damage is really unacceptable imo. At least one of these areas needs improvement.Manatel wrote...
Do you honestly mean that shapeshifters should be able to compete with pure melee classes in dps?
Then I can agree with your arguments. I personaly think that would be overpowered.
Modifié par Axekix, 13 mars 2010 - 01:03 .
Modifié par CybAnt1, 12 mars 2010 - 11:26 .
Manatel wrote...
Ah here we go again. I'm obviously an idiot because I can get the current shapeshifter to work.
The Shapeshifter has never claimed to be a "conventional" mage. Everything about it screams unconventional. The spec bonus (+2 con and +1 armor - those are combat bonuses), the description ("unpredictable", "mage-with-bag-of-tricks", "warrior-mage"), the lore (a magic gained through practice, not study), the mechanics (it actually checks for a staff first, it retains the damage modifiers of weapons and only chose to ignore offensive bonuses) and finally Bioware itself has said that it is working as intended (which means they knew about these mechanics and chose to stick with them, especially since in all the DLC's and patches there has never been a Shapeshifter-specific weapon).So: I'm asking in a serious way -- who else gives their mage, who's not an arcane warrior, a melee weapon? BTW: seen any other NPC mages in the game holding something other than a staff? Why would you THINK to give them heavy weapons, or armor?
That's because it's a very rewarding and powerful spec when used properly. I wasn't exaggerating with any of my previous posts regarding my Shapeshifter. I was saying it as someone who regularly sees my warriors do 150+ damage by endgame.Here's my point. If you've never read a shapeshifter guide, would you really know the damage of the shifted form is based on prior held weapon? I sure didn't. I had zero reason to give my non-AW mages melee weapons, and never did. And little did I know they were doing fist damage as a bear or spider. Thanks for the auto-hit, but it seems like silly consolation.
As previously said, "predictable" is not one of the proper descriptors for a Shapeshifter. And there nothing wrong with only switching weapons when you need to shift, and using a staff otherwise.No other mage -- other than an AW -- really benefits from a melee weapon, and again it's not like it's self-evident from the shapeshifter specialization that the shapeshifter mage does. It's one thing for the druid, who by nature of the class in D & D, to base shifted form damage on prior weapon, because druids are usually expected to be holding pretty decent weapons. In this game, where every mage other than AWs is running around with a staff (which in this game is a ranged weapon, not a melee weapon), it seems to make less sense.
That would make for a pretty nice mod for those who share the same opinions.BTW: I would be completely OK with the way the specialization works if mage staves acted as BOTH melee & ranged weapons (i.e. could be melee'd with as quarterstaves) -- they could get modest melee damage and I'd be fine with that as long as it's more than fists -- and then that damage transfers over to your shifted form.
The Shapeshifter mechanics are more complicated than that. There actually are benefits to sticking with robes (your forms get an armor bonus), that you lose when you wear something heavier. This is obviously intended, since there are a lot of very powerful light armors out there. If you're looking for a mage using light armors, the renegade - Anerein - the escapee mage who fled from both the circle and keeps to the Dalish - is one example.I agree the bear & spider forms shouldn't be BETTER than tank warriors or DPS rogues in combat; it's just I don't think they should be pathetic, unless your non-AW shapeshifter mage is willing to run around all the time in chainmail & with a greatsword.
I no longer use Jory's sword, although it was very useful early game. Very late into the game, there are enough +strength items that you can reach 22 modified strength by yourself easy. I was already using something different by level 12, since I knew where to look.The specialization isn't "broken". I agree. You can make it work. If you want to put zero points into STR, it will work if you run around the entire game wielding Ser Jory's greatsword. So there is a way to make it work -- just with something I think I'm not the only one views as a cheese tactic.
Modifié par TBastian, 13 mars 2010 - 04:00 .
So you assume we haven't? How about calmly discussing the spec's good points without lobbing insults? It doesn't win you any hearers to be a pissant.TBastian wrote...
Read_the_previous_posts.
I have all the right to act self-righteous, since if *some* people took the time to actually read the previous posts they'll realize that I've been repeating the same message for the past oh 5-6 posts.
The Blood Mage was once "broken" then. Somehow it got unbroken. Incidentally this was after people discovered items like Reaper's Vestments, Lifegiver, Gorging amulet.A specialization is "broken" if the majority of players don't like it and never use it, regardless of mechanics. I haven't seen anything that convinces me otherwise.
Modifié par TBastian, 13 mars 2010 - 08:40 .
Mavkiel wrote...
I don't believe anyone is saying that the game is not possible to defeat with a shape-shifter.
Mavkiel wrote...
Or that some of its forms might have some use in combat. There is just no compelling reason to change form, unless of course you neglected to buy any defensive/offensive spells.
Modifié par Knal1991, 13 mars 2010 - 10:43 .
TBastian wrote...
They haven't bothered to fix it because THEY SEE NO PROBLEM WITH IT. Bioware has made this clear many times
Every Shapeshifter in a game I've ever played so far is some sort of hybrid. WoW, D&D, other MMORPG, etc. Especially in DA:O, given its background.
No one ever says something specific.
Modifié par TBastian, 13 mars 2010 - 05:05 .
CybAnt1 wrote...
Every Shapeshifter in a game I've ever played so far is some sort of hybrid. WoW, D&D, other MMORPG, etc. Especially in DA:O, given its background.
Well, yes, and no. If we're talking druids and 3E wild shape, well yes.
My D & D mages used polymorph self and the 9th level shapechange spell (which included an iron golem form) and never changed their gear. In fact, that always kind of felt sort of the point to me, for a shapechanging mage. It was their opportunity to melee (as a magical creature) since in human form they were almost never doing it.
Of course, in this game, mages are mages, mages are clerics, mages are druids, mages are warlocks ... there's only one spellcasting class.No one ever says something specific.
I just did. I think the KEY fix (and again I understand it's not a "fix" per se - you, x-president, the guy who wrote the sorcerer's place guide like things the way they are, but imo you've simply found ways to make work what others find unworkable) is to decouple the bear/spider forms' damage from prior weapon held damage.
Guest_Puddi III_*
TBastian wrote...
For the record, a more serious bug exists for an unselected swarm.
TBastian wrote...
Given up on this thread, but wanna clarify a few things.
Let me just stop you there.The Shapeshifter has never claimed to be a "conventional" mage.
Modifié par Gaudion, 13 mars 2010 - 08:48 .
Gaudion wrote...
TBastian wrote...
Given up on this thread, but wanna clarify a few things.
We both know you're too concerned with winning this thread to do that.Let me just stop you there.The Shapeshifter has never claimed to be a "conventional" mage.
For as much as you've repeated the same argument this entire thread, which basically amounts to, "Everyone who doesn't agree with me complicitly is an idiot," you might try taking your own advice and try actually reading the rest of the posts. Most of us, myself included, have made plain time again that we understand that the specialization can be made to work. We furthermore understand the concept and application behind the specialization.
Where we take issue is the degree to which the game requires you to defeat conventional archetypes in order to achieve that success. You shouldn't have to un-Mage the Mage to make Shapeshifter work. When a simple fix to spider and bear form's reliance on equipped armor and weapons could make the specialization far more accomodating, it's hard to see all these complex mechanics as necessary.
ladydesire wrote...
I don't think it's a matter of "can be made to work" so much as it's "how it's designed to work", meaning that the armor and weapon bonuses are supposed to apply to the forms as is currently the case.
...
Ok, so you don't agree with Bioware choosing to emulate the D&D Druid's Wildshape ability and wish they had used Polymorph Self instead; I'm sure TBastian can accept that, as I do.
Axekix wrote...
Honestly, the spec needs help. Equipping "warrior gear" is a waste because a warrior would put it to far better use
TBastian wrote...
Sure the Shapeshifter mechanics are obscure. But this is more a fault of the player base than the spec. You could try asking around how "improves blood magic" worked, what the formula for Arcane Warrior magic to attack/damage was, or how Cleansing Aura actually worked and you would get a lot of answers. Try asking what the strength progression was for spider/bear or how much damage swarm did, you'd get a ___. It's nto the Shapeshifter's fault that the few people who first decided to try it failed miserably and then managed to convince everyone else that it sucked (case in point: a lot of the "extra" posts in this thread).