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Enabling All Recruit Missions: Unlock the Galaxy in ME2


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#51
IoCaster

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Ecael wrote...

UPDATE: Second post of thread now has the complete walkthrough on how to play the full game after recruiting Legion at the derelict Reaper:

http://social.biowar...85456/1#1585461


You are most very wonderful for doing this. Thanks!

#52
bjdbwea

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Quite amazing. I think I'd just leave Legion the way it is and not bother with all that editing (maybe someone could write a little tool that patches the savegame for you?), but to be able to play the rest as it was intended, is certainly worth of another playthrough.

#53
Ecael

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bjdbwea wrote...

Quite amazing. I think I'd just leave Legion the way it is and not bother with all that editing (maybe someone could write a little tool that patches the savegame for you?), but to be able to play the rest as it was intended, is certainly worth of another playthrough.

I'm sure Gibbed's save editor will eventually be able to do that, but it seems very incomplete at the moment.

Also, once you've gone through the editing once, it's fairly easy, since you're only changing about 3 spots in the whole file.

#54
Cyadina

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Can't wait to try this, thank you for posting all your hardwork in detail.

#55
Ecael

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Cyadina wrote...

Can't wait to try this, thank you for posting all your hardwork in detail.

You're welcome. Let me know if you run into any problems.

Now, to wait and see if BioWare will patch this feature in...

#56
cymro

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hi, me again! ;s

I played a bit further, completed some content on the citadel and recruited Mordin and tried to edit my save game to enable all recruitment missions. i tried to find the none.é (capital E) in my save game using the HEX editor, but to no avail. does this only work if you edit it as soon as you get on to the Normandy?

#57
Ecael

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cymro wrote...

hi, me again! ;s
I played a bit further, completed some content on the citadel and recruited Mordin and tried to edit my save game to enable all recruitment missions. i tried to find the none.é (capital E) in my save game using the HEX editor, but to no avail. does this only work if you edit it as soon as you get on to the Normandy?

Hmm... let me check my save files for my other characters.

Ok, it's definitely present on all of my characters. Are you sure you were searching for the text string for that one? The hex string for it is:

4E 6F 6E 65 00 C9

None.É

#58
cymro

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Hm, I have one save where it definately doesn't exist. I tried another save 20 minutes prior and it did have it. I'm pretty sure I can get it to work now. Hm. I wonder why my latest save didn't have the 'None.É' in it.

#59
Ecael

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cymro wrote...

Hm, I have one save where it definately doesn't exist. I tried another save 20 minutes prior and it did have it. I'm pretty sure I can get it to work now. Hm. I wonder why my latest save didn't have the 'None.É' in it.

Can you upload your save file? I'm curious to see it.

The initial changes I made were right after Freedom's Progress - that might have something to do with it.

I would recommend making the 00->03 change before you do any recruiting.

#60
cymro

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i got it to work. have the full galaxy map now. also apart from kelly talking about the reaper and horizon mission, have you noticed any other inappropriate conversations unlocked after making the 00->03 change?

i can send you the save. ill pm you the url.

#61
dipdunk

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Are you trying to edit an autosave or chapter save?

The None.(fancy E) string doesn't seem to appear in those, only manual saves.

#62
Ecael

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dipdunk wrote...

Are you trying to edit an autosave or chapter save?
The None.(fancy E) string doesn't seem to appear in those, only manual saves.

The save he sent me was a manual save (Had the Save_00## file name).

I compared it with my other saves, and he's right - the 'None' is missing on his, but the weird E is still there. Also, it shifted one block:

Posted Image

#63
Ecael

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Ok, got it. I just pretended that the None.E was still there (since the E is present):

Posted Image

Unlocked the galaxy map.

I'm not exactly sure what that part of the save file is intended for, but if I had to make a guess, it would be either one of two things:

1. The Normandy's current location on the galaxy map

or

2. Planets/clusters scanned, discovered or probed

#64
cymro

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Nice job!

#65
KarmaTheAlligator

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I'm having a bit of a problem. After getting Legion and the IFF, I checked the block you said (166 from the N in None.E), but on my save it's not 01 but 09. Should I change it to 00 anyway, or does it mean something else?

#66
Ecael

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KarmaTheAlligator wrote...

I'm having a bit of a problem. After getting Legion and the IFF, I checked the block you said (166 from the N in None.E), but on my save it's not 01 but 09. Should I change it to 00 anyway, or does it mean something else?

Hmm... there's a possibility that other stuff could be added to your save file that mine doesn't have. Try the 166 blocks after as usual. If that doesn't work, set it back to 09 and look for something that looks like the hex blocks before it (F0 E4 84 0E was mine).

#67
KarmaTheAlligator

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Ecael wrote...

KarmaTheAlligator wrote...

I'm having a bit of a problem. After getting Legion and the IFF, I checked the block you said (166 from the N in None.E), but on my save it's not 01 but 09. Should I change it to 00 anyway, or does it mean something else?

Hmm... there's a possibility that other stuff could be added to your save file that mine doesn't have. Try the 166 blocks after as usual. If that doesn't work, set it back to 09 and look for something that looks like the hex blocks before it (F0 E4 84 0E was mine).


Seemed to work. Also, I was thinking, to open the galaxy and all missions, we need to change a 00 to 03, but what are the effects, if any, of changing it back to 00 (since we need to manipulate it to get the "story" missions)? Shouldn't that put the game back to its original state, where getting the first batch of characters trigger the Horizon mission? Or have you tested it already?

#68
Ecael

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KarmaTheAlligator wrote...

Ecael wrote...

KarmaTheAlligator wrote...

I'm having a bit of a problem. After getting Legion and the IFF, I checked the block you said (166 from the N in None.E), but on my save it's not 01 but 09. Should I change it to 00 anyway, or does it mean something else?

Hmm... there's a possibility that other stuff could be added to your save file that mine doesn't have. Try the 166 blocks after as usual. If that doesn't work, set it back to 09 and look for something that looks like the hex blocks before it (F0 E4 84 0E was mine).


Seemed to work. Also, I was thinking, to open the galaxy and all missions, we need to change a 00 to 03, but what are the effects, if any, of changing it back to 00 (since we need to manipulate it to get the "story" missions)? Shouldn't that put the game back to its original state, where getting the first batch of characters trigger the Horizon mission? Or have you tested it already?

The steps in my second post of the thread involve changing that specific hex block to 03 ('After Collector Vessel' state), then back to 02 to enable Horizon to trigger ('After Freedom's Progress' state) and then to 01 to enable the Vessel mission to trigger.

I tried using 00 at several points in the game after recruiting Legion - it resulted in my game freezing up whenever I attempted to access the galaxy map.

#69
KarmaTheAlligator

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I tried to change it to 00, and got the original galaxy map. I'll see if I can get the story to continue normally.

And I just got sent to Horizon after getting Jack, Grunt, Garrus and Mordin. With Tali and Legion recruited too, so I guess it works.

Modifié par KarmaTheAlligator, 16 mars 2010 - 07:36 .


#70
Ecael

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KarmaTheAlligator wrote...

I tried to change it to 00, and got the original galaxy map. I'll see if I can get the story to continue normally.

And I just got sent to Horizon after getting Jack, Grunt, Garrus and Mordin. With Tali and Legion recruited too, so I guess it works.

Well, it's better than using 02, since 00 was the original number.

#71
ExiledSacredSoul

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this is super cant wait to start a new run this weekend ^_^

#72
hawat333

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Again, I'd like to say thanks for all the work you're sharing with us.

It's a relief to play as it was intended. :)

#73
Qwepir

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Ecael wrote...
I gave Tali the difficult job of leading a Fire Team consisting of one person, and sent Jacob into the vents.

I know this isn't the point, but you know you should have switched them, right? I mean if the game hadn't crashed on you anyway.

Modifié par Qwepir, 16 mars 2010 - 06:48 .


#74
Ecael

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Qwepir wrote...

Ecael wrote...
I gave Tali the difficult job of leading a Fire Team consisting of one person, and sent Jacob into the vents.

I know this isn't the point, but you know you should have switched them, right? I mean if the game hadn't crashed on you anyway.

Of course.:innocent:

At that point I knew everything would start going awry since I didn't have 2 squadmates left to bring with me.

#75
KarmaTheAlligator

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It seems you still need to re-enable the IFF installation when you want to go to the omega 4 relay (if you changed to value to 00 instead of whatever value to enable the story missions after getting Legion) as you get the IFF mission but can't finish it, and are therefore stuck there. Ah well, at least it cuts down on how many hex changes to make.

Ok, the last hex edit to enable the IFF doesn't seem to work (I can't open the save in the editor), any ideas?

EDIT: I had to remove the 05 00 00 00 string before it worked... Not sure why.

Modifié par KarmaTheAlligator, 17 mars 2010 - 07:27 .