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Warrior Dual Wield Damage Build


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#1
Moloxia

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Content table

l) Race
ll) Skills
lll) Talents
IV) Attributes
V) Playstyle
VI) Game Difficulty
VII) Companions

Word of advice

VIII) Storyline playthrough
IX) Modules
X) Other threads on this forum
XI) Thanks

I) Race
Elf... Dwarf...Human, it doesnt matter - one is slightly better then the other but not worth mentioning when u consider ul be the one looking at your character the entire time, not the darkspawn you kill. So pick a character you like, and an origin story best suited for you. As far as aligment goes - knock urself out
(I picked Dwarf for the +1 dex/str and 10% magic resist and the appropriate noble storyline)

II) Skills
Theres 8 Different skills in the game with 4 tiers each - It doesnt even matter how much skills u get (i THINK enough to max 2 out and to invest in a third)
Combat Training should be invested in as soon as u can. Beyond that its a personal preference again, though i suggest if u know ur way with money abit, u should go for poison making, and apply poisons and use bombs wich can make a difference. Dont mind the Combat Tactics tier, its useless to ur protagonist

III) Talents
We have come to the main course of this guide - the talents. Before we get started id just like to say that theres allways someone who finds a better talent build, but I will merely list mine, wich works well for Easy and Normal.

lvl 1 : Dual Weapon Sweep (Dual wield) and Flurry (Dual Weapon)
lvl 2 : Dual Weapon Training (Dual Weapon)
lvl 3 : Dual Weapon Finesse (Dual Weapon)
Grey Warden : Powerful (Warrior racial)
lvl 4 : Momentum (Dual Weapon) NOTE : IF AT ANY TIME U CAN LEARN MOMENTUM SOONER DO SO
lvl 5 : Threaten (Warrior racial)
lvl 6 : Dual Striking (Dual Wield) NOTE : DO NOT USE - EVER - AT ALL - SERIOUSLY
lvl 7 : Berserk (berserker) or RESERVE the point if u dont have berserker spec yet
lvl 8 : Bravery (Warrior racial)
lvl 9 : Dual-Weapon Expert (Dual Wield)
lvl10: Resilience (berserker) or RESERVE the point if u dont have berserker yet
lvl11: RESERVE THE POINT FOR lvl 12
lvl12: Death Blow (Warrior racial) and Dual-Weapon Mastery (Dual Wield)
lvl13: Constraint (berserker) or RESERVE the point if u dont have berserker yet
lvl14: Final Blow (berserker) or RESERVE the point if u dont have berserker yet

At this point in time u have pretty much reached all necessary talents and ur full potential -  u have a few options now :
- finish the Dual Wield talent tree, Punisher apparently can be useful, i did not include it due to Dual Striking andStart a reaver specc JUST FOR THE CON POINT (I ADVISE U NOT TO INVEST) and finish the Dual Wield tree
- Go Templar and invest points in that tree
- Other

Due to the talents past lvl 14 not being relevant in my build anymore u can do w/e u like, i did reaver specc and finished Dual Wield tree just for the achievement

IV) Attributes
This build is pretty much self-explenatory - u invest 36 points in Dex for all talents, spend all the rest in strength since u wont fight with daggers but longswords (i dont advise axes unless theyre drastically better then the sword u have) For the people that fear doin something wrong il make a list as well :

lvl 1: 5 in Dexterity (appon creation u get 5 points)
lvl 2: 3 in Dexterity
lvl 3: 3 in Dexterity
lvl 4: 3 in Dexterity
lvl 5: 3 in Dexterity
lvl 6: 2 in Strength, 1 in Willpower
lvl 7: 2 in Strength, 1 Willpower
lvl 8: 2 in Strength, 1 in Willpower
lvl 9: 2 in Strength, 1 in Willpower
lvl10: 2 in Strength, 1 in Willpower
lvl11: 1 in Dexterity, 2 in Willpower (NOTE: 2 in DEX and 1 in Strength if ur an ELF)
lvl12: 2 in Strength, 1 in Willpower
lvl13: 2 in Strength, 1 in Willpower
lvl14: 2 in Strength, 1 in Willpower
lvl15: 3 in Strength
Pfft, everything after this will be pumping everything in the same atrribute anyways...
pump ALL the rest in magic.... HAHA, just kidding, everything else in STRENGTH ofcourse


V) Playstyle
The playstyle is pretty easy, since u can take a beating but prefer not too - so u get to be the class that completely disregards the aggro list of monsters

Start of the game :
-U just keep momentum active all the time - using a sword/dagger
-if theres half a dozen or more monsters, pile em up, face em so theyre in ur front angle and use Sweep. Sweep hits all the targets in a 180 degree angle so just target the middle mob in front of u and /swoosh

Further up in the game :
-When u get further in the game u just dispatch the mobs as follows : U kill the mages first, then the "rogues" and then the meatbags, if theres lots of melee mobs /swoosh and dispatch em one by one, if theres lots of melee monsters dont forget to crawl into a corner or stand in a dooropening so the monsters cant get to your back

for Bosses :
For bosses, u turn off all your stamina-reserving abilities like momentum, and regen ur energy and health up to max. U charge him second (let the tank run in first) and u wait till the tank uses 2 abilities or hits the boss bout 3 times, then u stand at his back and use Flurry followed by Sweep, then u activate momentum, etc again. When u get to lvl 14 its even more simple : U use the Berserker final Blow, turn on momentum and keep autoattacking till u can use another flurry/Final Blow

NOTE: DONT EVER USE DUAL STRIKING - THIS TIER 1 RENDERS U UNABLE TO USE CRITICAL STIKING AND THE SPEED SCALES WITH THE SUM OF BOTH THE
 WEAPONS SPEED


VI) Game Difficulty
All of this info was accumulated from my personal experience as a warrior in Easy/Normal difficulty, this build might or might not work in harder modes

VII) Companions
As far as companions goes, its allways abit of a preference, il just list possible combos and wich character is best at its function :
Tanking : Shale by far, followed by Allistair
Healing : Wynne, with Morrigan as a second option
Caster Dps: Morrigan and Wynne
Ranged dps: Leliana
Melee dps : Shale/Sten/Ohgren

I personally took Shale, Ohgren and Sten, but that is strictly because i wanted to follow a dwarf rp party
its not advised, a healer should be active

what i advise would be : Shale, Wynne and Leliana (Alistair instead of Shale if u dont have the add-on)
theres plenty of other choices, such as a charging group with 3 melee : Shale, Zhevra and Wynne
or even go without a tank : Shale (as dps), Sten/oghren and wynne (both sten and oghren if u dont have the addo)
and much more

VIII) Storyline Playthough
However u play, evil or good, melee or caster, male or female, u should allways visit the mage tower as soon as u can, a suggested tip : visit another post bout mage tower so u dont miss out on the permanent attribute bonus because i did calculate it in my build to the extend where 1 point short in dex for example messes up EVERYTHING

IX) Modules
Dragon age is a large and growing community, alot of fans can alter the game or improve the game, or even create new storylines in the form of modules with the toolset ! id take advantage of it (download on this site is what id suggest, so u dont download hazardous files that mess up your computer) some suggested mods that are basically a must have :
-Character Respecc Addon 1.6 (This amazing modules lets u respecc ur character, from attribute points to talents, to skills to specialising, i dont know bout the class change feature though, it seems as it could burden ur file in a negative way, regardless allways save before u attempt something) I recommend anyone Peter Kovac's amazing addon if u have the pc version
-Selling to merchants (This addon makes u sell ur goods for a higher price (75% of the base value instead of 25-50%) this gives u more freedom and doesnt bring forth any patricular problems as far as ive noticed, props for the author whom i cant seem to find the name off, but props to him/her regardless

X) Forum threads
Theres plenty of other forum threads wich give their personal view on builds, and u can get a good understanding checking and comparing builds. Im not all knowing, nor am i perfect (though very close) so misstakes are in my, as in any other human being, nature. All in all i reassure that its a viable build Posted Image

XI) Thanks
Im Moloxia (Moloxias@hotmail.com) and im the maker of this guide, I hope this guide helps u in ur role playing in Dragon Age, a complete storyline guide will follow in abit and if u like it (or desagree with anything) please comment, personal mail me on this site (U can post this guide on other sites so long as u point out the game is Dragon Age, that Bioware are the publishers of the game and I am the publisher of this small guide)

#2
Abyss_666

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thx for the build I'm sure it will help a lot.I personally used alistair,morrigan and zevran with me all the time.for my specs I had berserker/champion for a few reasons

1.)reaver makes things a bit difficult in the deep roads I died 6-7 times because of it

2.)templar:a lot of people go with it but I didn't cause the skills are all a bit situational and I'm using the 100% spell resist gear on alistair

#3
ANDY5151

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why would reaver make the deep roads difficult?

#4
Abyss_666

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ANDY5151 wrote...

why would reaver make the deep roads difficult?

my pc died a lot because of the increased damage from blood thirst and from having blood frenzy active aswell

#5
Timortis

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If you're dying a lot, Reaver is not the problem.

Modifié par Timortis, 06 mars 2010 - 09:27 .


#6
Random70

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Timortis wrote...

If you're dying a lot, Reaver is not the problem.


:lol:

Sounds more like a PEBCAC...

#7
jsachun

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I wouldn't even recommend having Momentum on due to it's steep stamina cost. I always end up doing more damage continually using active talents than relying on momentum & DPS.
Strength increases your physical resistence so It's good to raise your strength as much as possible to avoid knockdown. This means only bosses will knock you down, not much of a setback when you would've done half his/her heath already as a DW. Holysmite the bosses & get stuck into them before they knock you back.

Modifié par jsachun, 06 mars 2010 - 11:42 .


#8
Moloxia

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Jsachun - if u read up on the guide ul c i havent invested in life, nor the reaver build.

Also, i desagree on the momentum issue, its a great dps boost - and if ur thinking of active spells, u just turn momentum off before u rush into a boss battle, use up the stamina on good active spells, then turn on momentum and finish it with nearly 200% attack speed :)

#9
Beaker_1

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With momentum, I find sticking it on when ur stamina is low seems reasonable if u dont have any mages filling it up. The speed boost murders them that much quicker.

#10
jsachun

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Moloxia wrote...

Jsachun - if u read up on the guide ul c i havent invested in life, nor the reaver build.
Also, i desagree on the momentum issue, its a great dps boost - and if ur thinking of active spells, u just turn momentum off before u rush into a boss battle, use up the stamina on good active spells, then turn on momentum and finish it with nearly 200% attack speed :)


Yes I agree with you. Momentum is a great talent, but during long battles, with momentun on Deathblow becomes usless, as it is continually draining stamina with every blow. Like I said I'd rather have it off, let deathblow & items bonuses to regen my stamina, & use active talents as soon as it becomes available. Who knows, maybe in Aawakening there'll be an item with stamina bounus regen that negates or has a greater regen rate than the negative effects that momentum has on stamina.

Or perhaps Bioware should patch it up, so the stamina cost is not so great. But I doubt that they'll do it, as DW is still outrageously advantaged in DA:O.

Modifié par jsachun, 08 mars 2010 - 08:16 .


#11
soteria

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This could be one of the first times I've seen someone say that momentum needs a buff. Wow.

#12
jsachun

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soteria wrote...

This could be one of the first times I've seen someone say that momentum needs a buff. Wow.


Well, it's good for rogues when used with backstabs (decent damage), but I'd rather be using active talents as they do 1.5 to 2x damage per hit & guaranteed a hit, than a swing x 2 that does normal damge & not guaranteed a hit.

Edit: That how I'd rather drain my stamina.

Modifié par jsachun, 08 mars 2010 - 09:26 .


#13
Hahren

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jsachun wrote...
guaranteed a hit





This isn't entirely true.

Modifié par Hahren, 08 mars 2010 - 01:15 .


#14
jsachun

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Hahren wrote...

jsachun wrote...
guaranteed a hit





This isn't entirely true.


If you swing at empty air.

#15
Hahren

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jsachun wrote...

Hahren wrote...

jsachun wrote...
guaranteed a hit





This isn't entirely true.


If you swing at empty air.



This has been brought up before, and there are a few active abilities that auto hit. Unlike auto attacking talent attacks do not show a message on missing. They only show damage.  So, you are only partially correct in your statement.

#16
Siegdarth

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Its not about momentum being bad, its just his gameplay style, sometimes is kinda boring being a auto-attack machine. Thats why most of the time if i do a arcane warrior my other will be a blood mage.

#17
jsachun

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Edit: OFF TOPIC

What I was hoping for was a Sweeping Charge to an elite boss or a knockback resistence ability in Awakening as a warrior, but once again it's damage related. Like they don't do enough damage already.

Modifié par jsachun, 08 mars 2010 - 01:28 .


#18
jsachun

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Hahren wrote...

jsachun wrote...

Hahren wrote...

jsachun wrote...
guaranteed a hit





This isn't entirely true.


If you swing at empty air.



This has been brought up before, and there are a few active abilities that auto hit. Unlike auto attacking talent attacks do not show a message on missing. They only show damage.  So, you are only partially correct in your statement.


I pause & manually command everything. From my exprience auto & tactic slots seldomly helps me at critical moments. Besides I'm not talking about auto hit, I'm talking about chance of hitting. If the opponent was standing in front of you & you activated an active talent it will hit for sure. They may resist so the effect might not be that great but it will hit. With Momentum, its attack is treated as normal melee attck although it's fast, someone with High defense rating will have a chance of evading your attack. And please don't tell me about having high attack rating to counter this, as there is only limited attribute points & I think may builds are rather well spent in terms of attributes.

Modifié par jsachun, 08 mars 2010 - 01:40 .


#19
jsachun

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Double Post.

Modifié par jsachun, 08 mars 2010 - 01:37 .


#20
Moloxia

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Im abit sad that no one has given compliments to my guide yet :)



for the momentum + deathblow however, its a great combination, follow the guid and ul c ul have enough stamina to use momentum and any other ability - u just keep momentum on during long battles, the deathblow will give u enough stamina to use active abilities while still maintaining momentum, ul get 80% of all kills, if not more, and ul have enough strength so u wont miss all the time

#21
Sylvius the Mad

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I actually think Dual Striking has a place. Specifically, I use it in combination with Momentum when I'm out of Stamina. Most sustained abilities are beneficial when they're free, and this one's main cost is in losing the chance to critical or backstab. Since this is a warrior, there's no backstab concern, and some weapons (notably maces) have terrible critical chances anyway, so there's really no downside to Dual Striking if you've already expended that stamina.

#22
sajahVarel

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Actually when using double maces or double axes, dual striking is good, cause you don't drop in speed that much and do double damages, which is better because axes and maces are more efficient with talents, you are slower than with daggers, so the picture is to go double strike as an open move, 1-2 skills to remove most of the HPs and finish with a double strike if the guy is still alive (at high lv a double strike with a hafted weapon is about the same dmg of a regular 2h attack but a little faster).

i know that some will always disagree with dual striking, but it's like the shapeshifter, you have to play a char to the end to see what is going on. Dual strike with hafted weapons is efficient, even in nightmare (I'm doing a playthrough without a mage to grasp the extend of the char's capability).

#23
Masticetobbacco

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dual striking is bloody amazing



just download the stamina potions mod. Pfffttt screw willpower, willpower scaling is terrible

#24
Moloxia

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i actually did play with axes and heavy maces, with dual wield it did hit bloody hard, but the attacks are slow, and clumsy (tends to miss quite alot with dual striking). so then, if u mean to hit hard and slow, why go for dual wield ? :)



I enjoy fighting with my warrior dual wield longswords, and while i cant lockpick or stealth, i feel like a nimble rogue still who can take a hit or two :)



As for the stamina mod, it works good and is certainly an option, but i found it abit of a gamebreaker ^^

#25
MikeTheJetsFan

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Do you have a specific armor combo you use with the build?