Why won't the crew move?
#1
Posté 06 mars 2010 - 10:48
That'd be pretty cool.
#2
Posté 06 mars 2010 - 10:52
#3
Posté 06 mars 2010 - 10:55
superimposed wrote...
I think an AI as opposed to scripted movements would be hella cool.
Yeah they can use Oblivion's AI.
Marvel as Garrus gets stuck in the door, Samara walks through the observation room window, Miranda continually sits up and down and guards burst into your quarters and arrest you for that piece of fruit you took a week ago.
#4
Posté 06 mars 2010 - 10:57
"STOP RIGHT THERE, CRIMINAL SCUM! NOBODY BREAKS THE LAW ON MY WATCH!"The Angry One wrote...
superimposed wrote...
I think an AI as opposed to scripted movements would be hella cool.
Yeah they can use Oblivion's AI.
Marvel as Garrus gets stuck in the door, Samara walks through the observation room window, Miranda continually sits up and down and guards burst into your quarters and arrest you for that piece of fruit you took a week ago.
-
"Garrus, calm down."
#5
Posté 06 mars 2010 - 10:58
Garrus has no time for talk, he's calibrating his "weapon" if you catch my drift.RigAudio wrote...
Seriously, the only person who moves on the Normandy is you. I'd love to see a more active crew and squad in ME3. Like, maybe you could be talking to Gardner and Garrus would take a break from calibrating for some food, and you guys could do small talk. Or the crew would actually use their bunks every now and then.
That'd be pretty cool.
#6
Posté 06 mars 2010 - 10:59
thats why garrius is always calibrating
Legion is in constant consensus
Miranda has alot of paperwork
Tali is working on engines
and Mordin is always trying to figure somthing out
Hell the only person that always seems willing to talk constantly is joker lazy sob
#7
Posté 06 mars 2010 - 11:01
The Angry One wrote...
Yeah they can use Oblivion's AI.
Marvel as Garrus gets stuck in the door, Samara walks through the observation room window, Miranda continually sits up and down and guards burst into your quarters and arrest you for that piece of fruit you took a week ago.
That would be awesome. Even better they can bring back "pshyic" guards all around teh universe, so no matter where you go they all know you stole that fruit!
#8
Posté 06 mars 2010 - 11:03
The Angry One wrote...
superimposed wrote...
I think an AI as opposed to scripted movements would be hella cool.
Yeah they can use Oblivion's AI.
Marvel as Garrus gets stuck in the door, Samara walks through the observation room window, Miranda continually sits up and down and guards burst into your quarters and arrest you for that piece of fruit you took a week ago.
STOP! In the name of the law!
#9
Posté 06 mars 2010 - 11:04
#10
Posté 06 mars 2010 - 11:06
#11
Posté 06 mars 2010 - 11:07
#12
Posté 06 mars 2010 - 11:07
problem 1: making sure there isn't a noticeable loop (cue: truman show scene)
problem 2: being able to find crew members after they move around to chat.(ME2: crew on different levels) without feeling like you have to do a run around.
possible solution 1: EDI updates you where certain crew member can be found, if you activate a prop, say-Garrus's calibrations table. or the good ol' sticky note.
possible solution 2: chill-out room with bar/kitchen/window seats/tv/music etc (a central located area designed for all crew members/taste) so if they do move around, they could possibly be found there. This could also activate crew member conversations when you approach.I'm thinking the mess-hall/central area just where the kitchen is. where the table or 'crew' sit. redesign that area
Modifié par tennyochan, 06 mars 2010 - 11:12 .
#13
Posté 06 mars 2010 - 11:11
Otherwise, I have no wish to chase my crew around the ship.
#14
Posté 06 mars 2010 - 11:12
#15
Posté 06 mars 2010 - 11:13
#16
Posté 06 mars 2010 - 11:15
Weskerr wrote...
If they took out squad banter I doubt they would add something like this. They're more concerned with gameplay and combat now than they are with RPG elements.
#17
Posté 06 mars 2010 - 11:15
Mallissin wrote...
I will only support this if I'm allowed
to ask crew members to come to me using an intercom at certain points,
like the bridge or my cabin.
Otherwise, I have no wish to chase
my crew around the ship.
^agreed. let them come to you if there not in their 'quarters'
good idea *magic teleport WOOSHHH door opens to reveal character... or character walks in from off screen
i dont want a *fade to black* then character appears and your talking scene either. seems cheap.
Modifié par tennyochan, 06 mars 2010 - 11:16 .
#18
Posté 06 mars 2010 - 11:20
Zemore wrote...
Weskerr wrote...
If they took out squad banter I doubt they would add something like this. They're more concerned with gameplay and combat now than they are with RPG elements.Most rpgs ive ever played dont have many IF any activley moving charcters other than your own PC
You're right. I was just making the point that if Bioware doesn't even include the squard banter in ME2 that was present in ME1, then I doubt that they would do something like the OP suggested, which is on an even higher RPG level than banter.
#19
Posté 06 mars 2010 - 11:23
I guess the way to look at it nothings perfect i think Legion dancing is a far better prize.Weskerr wrote...
You're right. I was just making the point that if Bioware doesn't even include the squard banter in ME2 that was present in ME1, then I doubt that they would do something like the OP suggested, which is on an even higher RPG level than banter.





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