ApolloCloud wrote...
On the issue of choice based storytelling:
It filters the creativity (and let's be honest here, this is not something that the Bioware storytellers possess in abundance), time, effort, vision, and ambition of the storytellers into multiple different storyline scenarios, and as such the quality of any single given scenario is not being maximised to the full potential of the storytellers (this can also warrant the use of multiple storytellers which can create inconsistencies as far as creative design, vision, ambition, style and content are concerned).
It also removes a lot of the artistry and meaning behind storytelling because events don't necessarily occur because thay are thematically and stylistically meant to in accordance with the vision and design of the storyteller, but simply because that was the particular variable path chosen by the player.
What it can do to aid the art of storytelling is to allow the audience a level of influence over the storyline, but is that really a good thing? The entire purpose of storytelling is to escape into the storyteller's imagination. Adding your own influence over it only detracts from that.
So as I said, it hurts storytelling far more than it helps it (and it can't be said to help it at all).
And that's not even touching upon the video game medium's limitations and how choice based storytelling wouldn't possibly be able to be optimised under the format, or Bioware's own inefficiencies with dealing with the style of storytelling.
I am going to take a wild guess and say your more of a fan of the FF series am I right?
I really dont agree with anything you just said, it seems that the only major problem with the choice based storytelling is the time and effort needed to write multiple storylines and scenarios based on the path the player chooses to play through the game, this would have to be the only downfall of the choice based storytelling and if the developers are dedicated enough to put the time and effort in to make the game great choice based storytelling will always win over linear one path storytelling IMO.
You also claim that linear storytelling draws the player in more when this couldnt be further from the truth, with choice based storytelling you are playing your character and make the choices you would make and thus you identify more with the character, however with linear storytelling you are playing as some emo kid with father issues on a quest to save the world.
But this is what really baffles me, you claim that video games arent suited to choice based storylines when there is no disputing that video games would have to be the best format for choice based story telling. If you disagree with this then please enlighten me on what platform would be better suited to the task?
But hey I guess when it comes down to it it is all a matter of opinion, we could both argue about this until we are blue in the face but we wont get anywhere, we simply have two oposing veiws. You prefer being told what to do and I prefer to make my own choices.
I do however have one question for you, if you hate choice based storytelling so much why are you on the social site of a company that specializes in choice based storytelling?