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Where Did My Inventory Go? Refining Gameplay in Mass Effect 2Speaker/s: Christina Norman (Bioware)
Day / Time / Location: Saturday 9:00-10:00 Room 135, North Hall
Track / Format: Game Design / Lecture
Description: Creating a sequel to a successful game presents unique challenges: If you introduce significant change you run the risk of alienating existing players, but significant improvements sometimes require significant change. In this session, BioWare lead gameplay designer Christina Norman will discuss how a small vision shift lead to radical design changes in Mass Effect 2s combat gameplay and RPG systems. Lessons learned will be presented, including the challenge of communicating gameplay changes to the existing player community.
Eligible Passes: All Access Pass, Main Conference Pass
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Lucky for me, I will be at GDC to promote/network for my new RPG/FPS videogame site/blog. I already have a few lectures/panels/roundtables to attend that are around 9AM on Saturday, but I will make it my best efforts to see if I could atleast attend the first 30 min of this lecture....if not the whole thing.
Modifié par MajesticJazz, 08 mars 2010 - 06:04 .




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