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Where Did My Inventory Go? Refining Gameplay in Mass Effect 2 - A GDC Lecture


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#51
T1l

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A Fhaol Bhig wrote...

Everyone's a critic, everything was horrible about the inventory in the first game, I saw everyone here complaining about it.

Soon as they change it, they all cry. I mean seriously, how many times did I see topics about people wanting less useless loot?


I don't believe the argument is one or the other. Yes, the inventory system was complete balls in ME1. Everyone agrees on that. Did we want an inventory system completely removed for Mass Effect 2? Christ no. It's a fundemental part of a RPG (or, at least, it was). Improving something does not equal removing it.

Modifié par T1l, 06 mars 2010 - 07:00 .


#52
CatatonicMan

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A Fhaol Bhig wrote...

Everyone's a critic, everything was horrible about the inventory in the first game, I saw everyone here complaining about it.

Soon as they change it, they all cry. I mean seriously, how many times did I see topics about people wanting less useless loot?


I just want to point out that there is a difference between 'changing and/or fixing a broken system' and 'removing said system entirely'.

It's similar to the difference between splinting a broken leg, and amputating it. Sometimes you need to do one, sometimes the other; but if you splint when you should amputate, or amputate when you should splint, don't expect people to complain less than they did with the original problem.

Modifié par CatatonicMan, 06 mars 2010 - 07:04 .


#53
A Fhaol Bhig

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T1l wrote...

A Fhaol Bhig wrote...

Everyone's a critic, everything was horrible about the inventory in the first game, I saw everyone here complaining about it.

Soon as they change it, they all cry. I mean seriously, how many times did I see topics about people wanting less useless loot?


I don't believe the argument is one or the other. Yes, the inventory system was complete balls in ME1. Everyone agrees on that. Did we want an inventory system completely removed for Mass Effect 2? Christ no. It's a fundemental part of a RPG (or, at least, it was). Improving something does not equal removing it.

I didn't say the second one was superior now did I?
I just said everyone's a critic and has to complain, don't like it, fine, but refrain from sounding five years old.

#54
AngryFrozenWater

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A Fhaol Bhig wrote...

Everyone's a critic, everything was horrible about the inventory in the first game, I saw everyone here complaining about it.

Soon as they change it, they all cry. I mean seriously, how many times did I see topics about people wanting less useless loot?

The inventory was cluttered by a huge amount of crap found in loot. That was the problem. Not the inventory itself.

BTW... Can't you reason without words like "cry", "complain" and "whine"? It's not really hard and tt makes you more friendly.

Modifié par AngryFrozenWater, 06 mars 2010 - 07:16 .


#55
lukandroll

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AlanC9 wrote...

lukandroll wrote...
1)I'm sorry but that's a poor excuse to a blatant omision. My last ME1 Infiltrator shepard, couldn't hit a cow that's two feets away from him with the AR, my ME2 shepard sundenlty its an expert on all guns and can hit moving targets that are 100 feet away with a weapon he never trained on.


Of course, ME1 was widely criticized for the way it handled classes and weapons. It's kind of hard to justify except as a nod to RPG conventions.


That's my whole point, its a clear RPG mechanic and its gone, one that almost all Action RPG's have, and for a reason, for role playing aspects.
The fact that's gone give me more points in my favor in the argument of why ME2 is less an RPG than ME1.

Modifié par lukandroll, 06 mars 2010 - 07:16 .


#56
MassEffect762

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It probably had more to do with their budget cap than anything else.

Modifié par MassEffect762, 06 mars 2010 - 07:23 .


#57
A Fhaol Bhig

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AngryFrozenWater wrote...

A Fhaol Bhig wrote...

Everyone's a critic, everything was horrible about the inventory in the first game, I saw everyone here complaining about it.

Soon as they change it, they all cry. I mean seriously, how many times did I see topics about people wanting less useless loot?

The inventory was cluttered by a huge amount of crap found in loot. That was the problem. Not the inventory itself.

BTW... Can't you reason without words like "cry", "complain" and "whine"? It's not really hard and tt makes you more friendly.

would you prefer bellyache, and squak, or repine? instead of complain? Perhaps backbite would be preferable?

Yeah, it was, and people COMPLAINED about it. Now their is to little and people COMPLAIN about it. I'd rather we have a fusion of both, problem solved.

#58
CatatonicMan

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MassEffect762 wrote...

It probably had more to do with their budget cap more than anything else.


Doubtful. More likely they thought of the new weapons system and genuinely thought it was the perfect idea.

Even after that, laziness and/or time constraints are more likely than thriftiness.

Modifié par CatatonicMan, 06 mars 2010 - 07:22 .


#59
CatatonicMan

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Double Post

Modifié par CatatonicMan, 06 mars 2010 - 07:22 .


#60
A Fhaol Bhig

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lukandroll wrote...

AlanC9 wrote...

lukandroll wrote...
1)I'm sorry but that's a poor excuse to a blatant omision. My last ME1 Infiltrator shepard, couldn't hit a cow that's two feets away from him with the AR, my ME2 shepard sundenlty its an expert on all guns and can hit moving targets that are 100 feet away with a weapon he never trained on.


Of course, ME1 was widely criticized for the way it handled classes and weapons. It's kind of hard to justify except as a nod to RPG conventions.


That's my whole point, its a clear RPG mechanic and its gone, one that almost all Action RPG's have, and for a reason, for role playing aspects.
The fact that's gone give me more points in my favor in the argument of why ME2 is less an RPG than ME1.

*sighs*
Again, I don't think anyone (in general) disagree's with "the less rpg in ME2" we don't need you to assert your opinion over and over.

Come on man, point out how you'd like to see it fixed in your eyes instead of just complaing.

#61
T1l

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A Fhaol Bhig wrote...

Come on man, point out how you'd like to see it fixed in your eyes instead of just complaing.


I agree with what you're saying, but to be fair, you're complaining about people complaining. You're chasing your own tail I fear.

#62
vashts1985

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Gorn Kregore wrote...

slyguy07 wrote...

No it's just ignorant to say ME2 was just as much of an RPG as ME1.


Other way around son.


this. ME2 is not without flaws, but that overhyped argument is petty and irrelevant .

#63
ResidentNoob

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Wait, did we just turn a thread announcing a talk from Christina into a flame war?

#64
AngryFrozenWater

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A Fhaol Bhig wrote...

AngryFrozenWater wrote...

A Fhaol Bhig wrote...

Everyone's a critic, everything was horrible about the inventory in the first game, I saw everyone here complaining about it.

Soon as they change it, they all cry. I mean seriously, how many times did I see topics about people wanting less useless loot?

The inventory was cluttered by a huge amount of crap found in loot. That was the problem. Not the inventory itself.

BTW... Can't you reason without words like "cry", "complain" and "whine"? It's not really hard and tt makes you more friendly.

would you prefer bellyache, and squak, or repine? instead of complain? Perhaps backbite would be preferable?

Yeah, it was, and people COMPLAINED about it. Now their is to little and people COMPLAIN about it. I'd rather we have a fusion of both, problem solved.

How old are you? You act like a child who is afraid that his favorite toy is taken away. Try to reason for once.

#65
Seanylegit

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Who seriously cares if it's more or less of an RPG, it's still a great game. Goodness, people QQ about anything and everything.

#66
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yeah this thread was bound to take a nose dive. i wish christina the best and i am excited for this lecture. not sure if the public will get to hear it but i'd love to hear game designer's input.



it is a very sensitive topic but that is exactly why it is being addressed.

#67
MassEffect762

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CatatonicMan wrote...

MassEffect762 wrote...

It probably had more to do with their budget cap more than anything else.


Doubtful. More likely they thought of the new weapons system and genuinely thought it was the perfect idea.

Even after that, laziness and/or time constraints are more likely than thriftiness.


I'm not taking a stab at bioware when I say this.

Laziness can cost or save time. Time=Money

Personally I think it's a money/commitment issue, how far do they want to push the enevelope.

#68
FlashedMyDrive

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#69
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i find people are very quick and comfortable assuming the worst. like budget caps or time limits or EA bullying or any other form of interference.

can't it just possibly be because that is the choice and mechanic devs wanted to make? that is the design choice they thought was best?

people are just so quick to assume that because they don't like something that it was done wrong. and if it was done wrong there must be some justification other than that the player's perspective and the game designers perspective are not synonymous.

Modifié par scyphozoa, 06 mars 2010 - 07:32 .


#70
TheBestClass

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Go back and play ME again and tell me which sytem you prefer. Go back and deal with millions of crappy, functionally identical weapons that serve no real purpose but make you feel like you're customizating your character because: "this one does 180 damage instead of 178." Then get to the point in the game where you get the best weapons and armor and have to omni-gel all 140 of your other useless crap. One by one. Realize that your character isn't really that unique because you'll end up wearing the same red and black armor everyone else has. But that's okay because ME is so much more of an RPG than ME2 because you get to waste skill points on increasing weapon damge from 3% to 4%.

#71
A Fhaol Bhig

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AngryFrozenWater wrote...

A Fhaol Bhig wrote...

AngryFrozenWater wrote...

A Fhaol Bhig wrote...

Everyone's a critic, everything was horrible about the inventory in the first game, I saw everyone here complaining about it.

Soon as they change it, they all cry. I mean seriously, how many times did I see topics about people wanting less useless loot?

The inventory was cluttered by a huge amount of crap found in loot. That was the problem. Not the inventory itself.

BTW... Can't you reason without words like "cry", "complain" and "whine"? It's not really hard and tt makes you more friendly.

would you prefer bellyache, and squak, or repine? instead of complain? Perhaps backbite would be preferable?

Yeah, it was, and people COMPLAINED about it. Now their is to little and people COMPLAIN about it. I'd rather we have a fusion of both, problem solved.

How old are you? You act like a child who is afraid that his favorite toy is taken away. Try to reason for once.

Dude, your the one who nitpicked my WORD CHOICE. If you wanted me to act less hostile, just ask me to try to keep this thread civil. This whole argument would not have started if you hadn't played "cop, the moderator"

Seriously, you want to be the bigger person? than don't respond to this post, simple as that.



scyphozoa wrote...

yeah this thread was bound to take a nose dive. i wish christina the best and i am excited for this lecture. not sure if the public will get to hear it but i'd love to hear game designer's input.

it is a very sensitive topic but that is exactly why it is being addressed.

*nods*
I agree, this is an interesting topic to discuss for them, publicly like that because it shows that they know they did both the right thing and still care about possibly if they went "to far" at least thats what I'm getting of it. It could just be a simple as the why's, either way I look forward to seeing it.

#72
A Fhaol Bhig

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FlashedMyDrive wrote...


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#73
MassEffect762

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scyphozoa wrote...

i find people are very quick and comfortable assuming the worst. like budget caps or time limits or EA bullying or any other form of interference.

can't it just possibly be because that is the choice and mechanic devs wanted to make? that is the design choice they thought was best?

people are just so quick to assume that because they don't like something that it was done wrong. and if it was done wrong there must be some justification other than that the player's perspective and the game designers perspective are not synonymous.


Nature of the beast I suppose, if it hasn't happened to you it will at some point.

Bioware can DO whatever they want with their property, it's none of my buisness what they do.

As fans we are all critics, some see their projects as grand art while to others it might appear as buisness as usual.

Modifié par MassEffect762, 06 mars 2010 - 07:38 .


#74
FlashedMyDrive

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TheBestclass wrote...

Go back and play ME again and tell me which sytem you prefer. Go back and deal with millions of crappy, functionally identical weapons that serve no real purpose but make you feel like you're customizating your character because: "this one does 180 damage instead of 178." Then get to the point in the game where you get the best weapons and armor and have to omni-gel all 140 of your other useless crap. One by one. Realize that your character isn't really that unique because you'll end up wearing the same red and black armor everyone else has. But that's okay because ME is so much more of an RPG than ME2 because you get to waste skill points on increasing weapon damge from 3% to 4%.


People won't acknowledge this because they are too wrapped up in the original.

I can bet if ME2 gameplay was the gameplay of ME1 and ME1 gameplay was the gameplay of ME2. Everyone would be pissed all the same.

People just like having reasons to complain.

#75
A Fhaol Bhig

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FlashedMyDrive wrote...

TheBestclass wrote...

Go back and play ME again and tell me which sytem you prefer. Go back and deal with millions of crappy, functionally identical weapons that serve no real purpose but make you feel like you're customizating your character because: "this one does 180 damage instead of 178." Then get to the point in the game where you get the best weapons and armor and have to omni-gel all 140 of your other useless crap. One by one. Realize that your character isn't really that unique because you'll end up wearing the same red and black armor everyone else has. But that's okay because ME is so much more of an RPG than ME2 because you get to waste skill points on increasing weapon damge from 3% to 4%.


People won't acknowledge this because they are too wrapped up in the original.

I can bet if ME2 gameplay was the gameplay of ME1 and ME1 gameplay was the gameplay of ME2. Everyone would be pissed all the same.

People just like having reasons to complain.

*coughs*

Yeah, anyways. I like the changes made to the combat, but I don't quite adore the new Item system. Like I said, I'd prefer a fusion of both ME and ME2 for ME3.