Like I said, everyone is a critic. Me included, but I try to use constructive critique's when it comes books/games/movies and so on.MassEffect762 wrote...
scyphozoa wrote...
i find people are very quick and comfortable assuming the worst. like budget caps or time limits or EA bullying or any other form of interference.
can't it just possibly be because that is the choice and mechanic devs wanted to make? that is the design choice they thought was best?
people are just so quick to assume that because they don't like something that it was done wrong. and if it was done wrong there must be some justification other than that the player's perspective and the game designers perspective are not synonymous.
Nature of the beast I suppose, if it hasn't happened to you it will at some point.
Bioware can DO whatever they want with their property, it's none of my buisness what they do.
As fans we are all critics, some see their projects as grand art while to others it might appear as buisness as usual.
Where Did My Inventory Go? Refining Gameplay in Mass Effect 2 - A GDC Lecture
#76
Posté 06 mars 2010 - 07:43
#77
Posté 06 mars 2010 - 07:45
#78
Posté 06 mars 2010 - 07:46
FlashedMyDrive wrote...
This is a fair argument, since the term 'RPG' is so loosely defined that it can barely even be considered a genera.
Still, that argument would have been a lot more effective if it had been used on a new IP, rather than a sequel. With a sequel, you already have established conventions, mechanics, story, guidelines, expectations, etc, to deal with that have nothing to do with an ill-defined genera.
With a sequel, people already know what to expect based on what came before. Bioware changed too much in ME2, pushing an established game formula out of that zone of established expectation and back into the wide RPG sea.
It's hard to claim an excuse from an ill-defined genera when you have already defined one yourself.
#79
Posté 06 mars 2010 - 07:46
Okay, for some reason I have no confidence in anything you say. (haha, lame pun...)TheConfidenceMan wrote...
Hopefully one of their lessons learned is how not to fail at it again, but I doubt it.
Anyways, go make some mods if you hate it so much, but that's no reason to be a jerk to a 100+ plus people who spent hundreds and hundreds of hours making this game.
Modifié par A Fhaol Bhig, 06 mars 2010 - 07:47 .
#80
Posté 06 mars 2010 - 07:50
A Fhaol Bhig wrote...
Like I said, everyone is a critic. Me included, but I try to use constructive critique's when it comes books/games/movies and so on.MassEffect762 wrote...
scyphozoa wrote...
i find people are very quick and comfortable assuming the worst. like budget caps or time limits or EA bullying or any other form of interference.
can't it just possibly be because that is the choice and mechanic devs wanted to make? that is the design choice they thought was best?
people are just so quick to assume that because they don't like something that it was done wrong. and if it was done wrong there must be some justification other than that the player's perspective and the game designers perspective are not synonymous.
Nature of the beast I suppose, if it hasn't happened to you it will at some point.
Bioware can DO whatever they want with their property, it's none of my buisness what they do.
As fans we are all critics, some see their projects as grand art while to others it might appear as buisness as usual.
That is noble, but we both know humans/internet are a choatic force.
Prothean VI: CANNOT BE STOPPED!!
#81
Posté 06 mars 2010 - 07:54
#82
Posté 06 mars 2010 - 07:55
what? NO!MassEffect762 wrote...
A Fhaol Bhig wrote...
Like I said, everyone is a critic. Me included, but I try to use constructive critique's when it comes books/games/movies and so on.MassEffect762 wrote...
Nature of the beast I suppose, if it hasn't happened to you it will at some point.scyphozoa wrote...
i find people are very quick and comfortable assuming the worst. like budget caps or time limits or EA bullying or any other form of interference.
can't it just possibly be because that is the choice and mechanic devs wanted to make? that is the design choice they thought was best?
people are just so quick to assume that because they don't like something that it was done wrong. and if it was done wrong there must be some justification other than that the player's perspective and the game designers perspective are not synonymous.
Bioware can DO whatever they want with their property, it's none of my buisness what they do.
As fans we are all critics, some see their projects as grand art while to others it might appear as buisness as usual.
That is noble, but we both know humans/internet are a choatic force.
Prothean VI: CANNOT BE STOPPED!!
I will TAKE CONTROL of human nature!
Modifié par A Fhaol Bhig, 06 mars 2010 - 07:59 .
#83
Posté 06 mars 2010 - 07:56
why don't you acutally look at this forumTheConfidenceMan wrote...
Their game doesn't support it, otherwise I would be, and I guarantee you the fans would make it ten times the game it is now.
#84
Posté 06 mars 2010 - 07:58
http://social.biowar...3/index/1386307
http://social.biowar...03/index/889432
#85
Posté 06 mars 2010 - 08:02
ini tweaks and some model/texture swaps are poor examples of moddability.
#86
Posté 06 mars 2010 - 08:07
Sorry, but they failed miserably.
Mass Effect 1 had issues (no argument there) but instead of fixing those issues to make a better game they dropped them completely or went to the opposite extreme to make nothing more than a third person shooter with a decent story in a game that felt unfinished, barren and dumbed down to the “short attention span“ crowd. I think that pretty much falls in the “alienating” your core gamers, especially seeing as most BioWare core gamers are RPG fans. The game doesn’t even feel like it was made by the same company because there were so many drastic changes. Mass Effect was a sci-fi RPG, Mass Effect 2 feels more like a third person shooter.
-All the same and my opinion on ME2 aside, I wish I could be there to see this lecture.
Modifié par Darth Drago, 06 mars 2010 - 08:07 .
#87
Posté 06 mars 2010 - 08:08
blah blah blah blah blah blah.TheConfidenceMan wrote...
Get back to me when we can mod in more weapons, an inventory, skills, make new levels to explore, etc...
ini tweaks and some model/texture swaps are poor examples of moddability.
You asked for mods, I gave you them. Go back to being a troll, your even worse when presented with exactly what you asked for.
#88
Posté 06 mars 2010 - 08:09
Dude, mass effect wasn't even a very big RPG in any sense anyways besides leveling up. The same is true for ME2.Darth Drago wrote...
“From the description, it appears that she will try to explain how to make extreme changes within your game without "alienating" your core gamers while at the same time trying to "explain" to your core gamers why these changes were made.”
Sorry, but they failed miserably.
Mass Effect 1 had issues (no argument there) but instead of fixing those issues to make a better game they dropped them completely or went to the opposite extreme to make nothing more than a third person shooter with a decent story in a game that felt unfinished, barren and dumbed down to the “short attention span“ crowd. I think that pretty much falls in the “alienating” your core gamers, especially seeing as most BioWare core gamers are RPG fans. The game doesn’t even feel like it was made by the same company because there were so many drastic changes. Mass Effect was a sci-fi RPG, Mass Effect 2 feels more like a third person shooter.
-All the same and my opinion on ME2 aside, I wish I could be there to see this lecture.
#89
Posté 06 mars 2010 - 08:11
slyguy07 wrote...
No it's just ignorant to say ME2 was just as much of an RPG as ME1.
No, you're getting your RPG wrong.
It's ignorant and mongolic to say that ME1 was a good RPG at all.
#90
Posté 06 mars 2010 - 08:12
A Fhaol Bhig wrote...
Dude, mass effect wasn't even a very big RPG in any sense anyways besides leveling up. The same is true for ME2.
To be fair, the term 'RPG' is so loosely defined that it barely qualifies as a genera. You really need to give examples when making comparisons, since there is no real baseline for RPGs.
Modifié par CatatonicMan, 06 mars 2010 - 08:13 .
#91
Posté 06 mars 2010 - 08:12
The thing that I would like to have is a way to make a custom class. You know just pick one of the unique skills and then whatever else you want to go with it. That would be cool and fun.
YMMV of course
#92
Posté 06 mars 2010 - 08:13
Exactly what I was getting at, just not explained as wellCatatonicMan wrote...
A Fhaol Bhig wrote...Dude, mass effect wasn't even a very big RPG in any sense anyways besides leveling up. The same is true for ME2.
To be fair, the term 'RPG' is so loosely defined that it barely qualifies as a genera. You really need to give examples when making comparisons, since there is no real baseline for RPGs.
#93
Posté 06 mars 2010 - 08:21
AngryFrozenWater wrote...
Christina Norman: We have replaced the inventory and loot by a system which is much easier to access. Let me give you an example... Instead of picking up a weapon and put it in the inventory to equip it at a later time at any location you simply have to pick up the research plans of that weapon, scan the surface of planets for resources using a mini-game (that some fans claim to like), select the weapon in a device in the lab on the Normandy to produce it, and walk to the armory on the Normandy to equip it. We envisioned that many players found that last step a bit hard so we scattered devices all around the galaxy that can remotely access the armory of the Normandy automagically. We hired additional level builders to make sure that these devices were strategically placed on nearly any level we build. For those that didn't like scanning we also placed some weapons here and there near those devices that don't need resources and manufacturing. At first you may think that the fans were confused by this new system, but we indoctrinated our most loyal fans to defend this innovation. We at BioWare beleive that other games should implement this great system as well. Thank you for your attention.
Most loyal fans huh? Seeing as I have bought almost every BW game ever made and I am not defending it. Seriously give us an inventory that is managable with upgradable armor and weapons. Just make sure they aren't as repetative as in ME1. For example Armax Arsenal gear has the strongest shields and Kassa Fabrication has the best damage protection. Also it's kinda dumb you can't loot. I mean it's been in every BW RPG that is recent right? I understand that some of the more casual players rather not have to deal with it, but for people who like it there is a very important customization and reward aspect that we enjoy.
Bottom line ME2 is a smoother game whereas ME1 was more enjoyable by customization and itemizing(not a word is it?). Armor and weapons along with upgrades and the omni tools and biotic amps are something I would like to see in ME3 and something that the more casual people could live with as long as you don't have to omni gel every freaking thing you loot in your 3rd playthrough.
#94
Posté 06 mars 2010 - 08:22
Get that through your thick head, please.
#95
Posté 06 mars 2010 - 08:22
CatatonicMan wrote...
FlashedMyDrive wrote...
This is a fair argument, since the term 'RPG' is so loosely defined that it can barely even be considered a genera.
Still, that argument would have been a lot more effective if it had been used on a new IP, rather than a sequel. With a sequel, you already have established conventions, mechanics, story, guidelines, expectations, etc, to deal with that have nothing to do with an ill-defined genera.
With a sequel, people already know what to expect based on what came before. Bioware changed too much in ME2, pushing an established game formula out of that zone of established expectation and back into the wide RPG sea.
It's hard to claim an excuse from an ill-defined genera when you have already defined one yourself.
Very good arguments with insults. This is what forums should be like! When hell freezes over I fear though.
#96
Posté 06 mars 2010 - 08:23
slyguy07 wrote...
CatatonicMan wrote...
FlashedMyDrive wrote...
This is a fair argument, since the term 'RPG' is so loosely defined that it can barely even be considered a genera.
Still, that argument would have been a lot more effective if it had been used on a new IP, rather than a sequel. With a sequel, you already have established conventions, mechanics, story, guidelines, expectations, etc, to deal with that have nothing to do with an ill-defined genera.
With a sequel, people already know what to expect based on what came before. Bioware changed too much in ME2, pushing an established game formula out of that zone of established expectation and back into the wide RPG sea.
It's hard to claim an excuse from an ill-defined genera when you have already defined one yourself.
Very good arguments with insults. This is what forums should be like! When hell freezes over I fear though.
Er without insults my bad Dbl post
#97
Posté 06 mars 2010 - 08:23
It's still modding ^^TheConfidenceMan wrote...
You suggested I make some mods if I don't like the way the game is, and as I said before, the game doesn't support the level of moddability required to actually change it for the better. Hacking savegames and fooling around with ini values is not mod support.
Get that through your thick head, please.
#98
Posté 06 mars 2010 - 08:23
Modifié par A Fhaol Bhig, 06 mars 2010 - 08:24 .
#99
Posté 06 mars 2010 - 08:24
#100
Posté 06 mars 2010 - 08:28
slyguy07 wrote...
Er without insults my bad Dbl post
You confused me there for a second; I had to re-read my post to see where I was being abrasive.
A Fhaol Bhig wrote...
It's still modding ^^
You are technically correct. The best kind of correct.
Still, for the sake of intentioned meaning, let's start assuming that 'modding' refers to the type/extent of work that can be done to DA:O.
Modifié par CatatonicMan, 06 mars 2010 - 08:31 .




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