A Fhaol Bhig wrote...
Dude, mass effect wasn't even a very big RPG in any sense anyways besides leveling up. The same is true for ME2.Darth Drago wrote...
“From the description, it appears that she will try to explain how to make extreme changes within your game without "alienating" your core gamers while at the same time trying to "explain" to your core gamers why these changes were made.”
Sorry, but they failed miserably.
Mass Effect 1 had issues (no argument there) but instead of fixing those issues to make a better game they dropped them completely or went to the opposite extreme to make nothing more than a third person shooter with a decent story in a game that felt unfinished, barren and dumbed down to the “short attention span“ crowd. I think that pretty much falls in the “alienating” your core gamers, especially seeing as most BioWare core gamers are RPG fans. The game doesn’t even feel like it was made by the same company because there were so many drastic changes. Mass Effect was a sci-fi RPG, Mass Effect 2 feels more like a third person shooter.
-All the same and my opinion on ME2 aside, I wish I could be there to see this lecture.
No, like I already pointed out, ME1 wasn't a pure RPG, but it has more than lvling up, the customization, while flawed it was there. Not so much in ME2.
And I already posted a lot of ways of improvements over the existing mechanics to make it more balanced towards the RPG genre, Its just that this responses Christina keep blating about, are so way out of reality, it ****** me off; if there were anything they could do to NOT alienate their core audience they surely didn't do it, because they are alinating us even more with this train of thought of less = more, and its seems that they surely don't care for our opinions, judging by Cristina's response over the helmet hiding button.




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