I think nobody is going to take any of you seriously if you keep on throwing the word "dumbed-down" out there left and right.. it comes across as you are saying "ONLY DUMB PEOPLE LIKE ME2 - BECAUSE ITS A DUMB GAME!!!"
Use stream-line, use over-simplified, but don't use dumb-down, as it more insults the reader who like the game, then it does making your point.
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On Topic:
Its not that RPG's require a inventory - as i've played many RPG's that did not have an Inventory system, and there was no issue in the lack of an inventory system - as it made sense in the concept of the game.
The problem between ME1 and ME2 is the change from a fully functional (if yet glut filled - and Spectre weapon broken - system) to a non existent inventory which also includes a boring and vague upgrade system.
Its not the lack of inventory, its the
change to the no inventory system. If you had X Y and Z, then when developers change it to Q U and V, sometimes then the connection between what the devs developed and what the fans want, is lost - perceived as bad changes to the game.
A lot of developers lose sight and don't understand, that in time it took them to develop the game, they went and slowly transitioned between all the changes, maybe starting at a full inventory system and then slowly cutting parts month after month, slowly easing into the new system to where it feels natural to them. To the player, the change can be (and was) unexpected and unnatural.
Many, if not all players wanted a fix to the ME1 inventory system, most likely a culling and slimming of the current system. Such things as limiting the number of upgrades (example: I thru V instead of I thru X) and only 3-4 manufactures per weapon instead of 20.
They had a GOOD system in ME1, they just needed to fix the GLUT problem (IMO).
Modifié par Murmillos, 07 mars 2010 - 09:10 .