SurfaceBeneath wrote...
Weapons don't have stats in ME2? Really? Is that why they released a spreadsheet on comparitive weapon damage rates on the builds forum?
Are you being deliberately obtuse here? Seriously... I mean, come on! The weapons in ME2 have no more stats than the weapons in Halo or Call of Duty. You say yourself "released a spreadsheet on comparitive weapon damage rates on the builds forum" directly. The so-called "stats" for the weapons aren't visible
IN-GAME at all. You have to go into some files using an editor and find them out, or find them on the builds forum as you stated. I'm talking about in-game visible stats for comparison here, not the mathematical values merely assigned to the gun ala any shooter in the coding of the game that determines their abilities. If you want to compare a weapon you should be able to do it in-game and not have to refer to a separate list.
No, there were exactly 4 weapons in ME1, each one reskinned a hundred times with slightly different stats but no differentiation between them. And again, you don't choose which weapon you want, you simply compare bars and which ever comes out statistically higher (which just happened to be one you could buy 25% of the way through the game), you chained yourself to it.
And how is that different from
most RPG's, exactly? A whole bunch of items of the same type that you look at and compare between them stat-wise and then choose the best one until a better one comes along. Yeah... that's pretty much how these games are
supposed to work. Of course, ME2 makes the decision for you automatically with its pitiful selection.
Now you have between 13 and 19 weapons depending on what version of the game you got and DLC, discounting heavy weapons, that all function radically different from one another and actually are very differently useful, if you go to the builds forum, you will see tons of posts on "which weapon should I use" and people will respond with, "what level are you doing? what playstyle are you trying to accomplish?" Playing a Vanguard and using the Eviscerator or the Scimitar or the Claymore are actually provide you with very different and distinct benefits and costs and depending on which you use will make you play differently. You never saw that tactical thinking or choice in ME1. And no, it's not an illusion because, again, there are many many many threads devoted to this on the builds forum. So yes, by continually shouting the mantra of "dumbed down" and then asking for easier decisions that require less thinking, you're showing a peculiar type of irony that seems to go straight over the heads of many "hard-core fans".
Please... it's no more tactical than choosing which weapon is best for a particular situation in Unreal Tournament or Call of Duty 4. <_<