Andy_Haugh wrote...
SurfaceBeneath wrote...
But it hasn't been "simplified", there are undeniably, more weapons now than there were in the past. Before, the weapons were only reskins that in form and function were the exact same...
Actually, I will go ahead and deny that, because it's just not true. Did you ever play ME1?
Did
you? ME1 had more weapons only in purely nominal terms. If you think the Kessler I, Kessler II, and Striker I were different weapons, they're not. I would bet good money that an ME1 vet could not identify any given ME1 weapon without looking at the model or menu, and that an ME2 player
could identify any ME2 weapon (outside perhaps the SMGs and Mantis/Widow) just by how it feels to shoot. If anyone thinks the Mantis and the Viper are the same weapon, then... I don't know. I suppose I would be surprised they are able to use a forum at all.
Murmillos wrote...
Here is a interesting idea, play ME1
with out using the Spectre weapon, and as a added fun, don't use the
Colossus armor also - nor mod out your weapons to be endless never over
heating weapons. Just because you can get the Spectre weapon, its feels
better to complete the game with out having to resort to it.
I
do like that for ME2, that weapons have some further depth to them
(hand cannons for the Armor, SMG for the Barriers/Shields, AR all
around, etc.etc.)
I mean, the whole "loot" system could have
been changed to satisfy most RPG'ers "loot" requirement by getting
changing the "damage upgrade" system and replaced it with finding
weapons. Same thing in the end, but it gives the illusion of upgrading
with better weapons - which you can just then replicate back on
Normady. That is what is missing from ME2 - instead, its a generic
upgrade system which just takes something from the whole feeling of ME2
which we were given in ME1.
Also, they still needed to diversify
the weapons they did have in ME2. They almost have it right with the
AR's and SG's.. but it could have been better. They could have had more
diverse feeling models between each weapon of the same group. A weapon
that favors one of its stat above all others (damage, range, heat-sink
efficiency) and one overall balanced one. This would give players more
choices in matching weapons to their game play.
You could also play ME1 without spending any talent points, but that wouldn't mean the game itself wasn't much less challenging than ME2. Self-imposed limits generally cheapen the sense of accomplishment. I feel better when I beat an inherently difficult game using every resource available than when I beat an easy one while intentionally making subpar decisions.
I find claims of "dumbing down" hard to believe when you could easily complete ME1 without ever using the cover mechanic or microing squad abilities. ME1 threw a lot more junk at you, but the incentive to use any of it was pretty low. ME2 has less junk, but you've got to be able to master the junk you've got. That should be on the game box. ME2: Master Your Junk
Sure, even more variety would have been better, but Time Machines Inc. doesn't deliver to Canada. There's always room for improvement, but development time is finite. I feel the current weapon system fulfilled the standard set by Bioware's past games.
Terror_K wrote...
And how is that different from most RPG's,
exactly? A whole bunch of items of the same type that you look at and
compare between them stat-wise and then choose the best one until a
better one comes along. Yeah... that's pretty much how these games are supposed to work. Of course, ME2 makes the decision for you automatically with its pitiful selection.
Most RPGs don't hand you the Uber Sword of Godslaying in the first quarter of the game. Most RPGs don't innundate you with Pointy Sticks of Impotence after handing you said sword.
ME1's weapons may have had little variety, but that wasn't the main problem. If the game had actually given you one worthwhile weapon every ten crates instead of ten useless weapons every one crate, the illusion wouldn't have been so transparent.
I'd refute the ME2 selection comment yet again, but I feel like if I beat this dead horse anymore I'll have PETA kicking my door down..
Food for thought: The assumption that the shooter genre is "dumber" than the RPG genre is, in a word, elitist.
Modifié par CLime, 07 mars 2010 - 11:43 .