ZennExile wrote...
Why do people always go for the weapons no matter what the topic of reply is...?
RPGs are defined not by specific elements, but a combination of elements. A total weight and scope of accepted RPG elements. The amount of each isn't important. The complexity and depth of the system they are part of is. ME2 is marketed as an RPG to RPG fans as a sequel to a Hugely Popular RPG. Yet it has a very limited pool of RPG elements to draw from. Story is not an RPG element, it's a multi genre element. So you can't use it to give weight to the RPG value. No matter how EPIC you are duped into believing the story is.
You have character creation.
Character development.
Dialogue choice.
Personal Virtual Space.
That's pretty much it for RPG elements... And considering character creation is also a solid canidate for the "multi-genre" title ... You have nothing but character development, dialogue choice and a Captains Cabin you can upgrade to really call RPG elements in this game.
Now since RPG is a measure of the whole and a reflection of the depth in that whole system, you'd think ME2 would make up for such a small pool of elements with a deep meaningful and overall EPIC combination of them. Yet again we are left with extremely linear and limited character development in terms of using a point system to unlock skills. (Which is also becoming a common shooter element...) Dialogue choices that really have no tangeble effect on the plot of the game and are based on a polar extreme good/evil scale with the depth of Dr. Sues story... And then we get to the epic "SPACE HAMPSTER" and a cool fishtank.
Oh you do get to see some kinky alien love makin right? Nope not this time fellahs. Not only that but we can't allow yer femshep to nail the obviously and admittedly bisexual members of the crew.... Because we want you to take this shallow excuse for a console money grab seriously...
That's why people don't think it's RPG enough. And that is why cover shooter mechanics aren't enough to make up for it. There is no wieght to the RPG elements that do exist AND they are few in number. So technically it's not even an RPG by industry standards.
You just said RPG draw from a pool of four elements yet attributed 3 of them to ME2 except character creation, which since this is a sequel, makes sense with what they're trying to do with continuation of a previous character (which you can define as a new rpg element, completely new and unique). But you did say it was a measure of the depth of the whole, so I will forsake that argument, and submit to you Fallout 3 for analysis, which I've never heard of anyone claiming it was not an RPG, which is nearly identical in linearity (yeah its open world, but you can't exactly walk across a galaxy) you get one important end-game choice clean the water or clean and purge it similar to whether you kepp the collector base or not. It ends nearly the same either way. Also a points skill system (which is an RPG element first all the way back to D&D, which shooters are borrowing more and more). I'm not addressing the "kinky alien love makin", because, well, seriously? And many interviews with devs in the industry say there is no end all definition to RPG anymore.