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Soldier Discussion


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#1
swk3000

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I've been looking around, and I'm starting to think that Soldiers are actually the most difficult class to play. My main evidence is sinosleep's Engineer Video from the sticky at the top of this forum. While I'm aware that both classes have different playstyles, that video shows sinosleep dealing massive amounts of damage to an enemy in one hit. The core Soldier can't achieve the same results with any real consistency, so they can't down targets anywhere near as fast as the power-centric classes seem to be able to.

From what I'm seeing, the Soldier is a simple class to play because they don't have to deal with Powers, but the lack of powers means that they lack any real 'oomph', so they end up being more difficult. It seems that without powers, and without reliable squad-mates (and let's face it: they're all unreliable), the Soldier actually has a harder time of doing things.

Does anyone else see this, or am I just that bad? Because the only way I see to inflict the sort of damage that is shown in sinosleep's video is with the Sniper Rifle, and that thing runs out of ammo about a quarter of the way through a fight at the best of times.

Modifié par swk3000, 07 mars 2010 - 11:34 .


#2
dietrichrieper

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just finished the game on insanity with my soldier in a consecutive play through used the revenant and geth shield boost, had some hard fights i admit, the collector trap on the platforms comes to mind, but except for that no real trouble.

haven't played any other classes in comparison, but if they are easier, insanity isn't really that insane, more like a bit weird in the head


#3
Kronner

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hah, I would argue Soldier is the most powerful class in the game. Adrenaline Rush is probably the most powerful class-specific talent, you have ammo for every situation, you have Sniper Rifle for distant targets AND Revenant for everything else. Soldier has by far most health points. IMHO Soldier is the most powerful and easiest to play.

Modifié par Kronner, 06 mars 2010 - 03:27 .


#4
smokey_bacon

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It really does depend on your style of play, I personally found them to be the easiest to play as, before i got used to the infiltrator. on higher difficulties I found my preference to "bunker down" far more suited to the soldier as you have the most weapons (thus the highest ammo capacity). You can imagine my shock while playing as a vanguard using that style. You simply have to find the right style for both yourself and the type/class your using. All in all I have found the soldier to be the most forgiving in terms of you finding that balance as you go.

Edit: Also I believe your looking at the soldier in the wrong way. Its not about fancy pyrotechnics or elaborate displays of biotics. he/she is a "grunt",  pun intended. clues are in the description about outlasting everyone else. whereas the infiltrator (later) becomes a headshot machine, and the Vanguard darts about with the charge, inevitabley they can & WILL be forced to flee from cover and retreat by some enemies (YMIRs & Scions spring to mind) whereas I have found the soldier is really the only one out there who can stand their ground against practically anything, (with some exceptions of course like Praetorians).

Modifié par smokey_bacon, 06 mars 2010 - 03:48 .


#5
swk3000

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And yet, Soldiers have no reliable way to do the sort of damage that an Engineer is obviously capable of anywhere near as fast.



I suppose I'm looking at it a little ****-eyed. Because you can't do Burst Damage consistently as a Soldier, you have to plink away at enemies (and on a per-shot basis, Assault Rifles do pretty crappy damage). This means that combat lasts longer, which gives you more chance to screw up and end up dead.

#6
chuck_chan_88

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I don't think it's clear cut as a couple of you are making it out to be.



Me personally, I had an easier time with my Adept than with my Solider on Insanity.

#7
Wuxia

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swk3000 wrote...

And yet, Soldiers have no reliable way to do the sort of damage that an Engineer is obviously capable of anywhere near as fast.

I suppose I'm looking at it a little ****-eyed. Because you can't do Burst Damage consistently as a Soldier, you have to plink away at enemies (and on a per-shot basis, Assault Rifles do pretty crappy damage). This means that combat lasts longer, which gives you more chance to screw up and end up dead.


 I think your underestimating how good guns with ammo powers are. Disruptor Ammo with the Revenant can take out a heavy mech in under 10 seconds on Hardcore. Armor Piercing Ammo with the starter sniper rifle can take out virtually every non elite enemy in a single shot, two max.

#8
Wuxia

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 Sorry, double post - no idea how that happened!

Modifié par Banon Loire, 06 mars 2010 - 03:49 .


#9
swk3000

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But the Mantis suffers from a serious lack of ammo. Yes, it can kill thing fast, but it can't do so reliably. Power-oriented classes can keep going forever just on powers alone, so they're far more consistent. Thee Mantis runs out of ammo about a quarter of the way through any fight.



Also, I'm looking at things from an Insanity perspective.

#10
clanhenderson8

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I'll let you know. My easiest playthrough (Insanity) was with a Soldier.



The time dilation from not only Adrenaline but by Storming as well makes any encounter a walk in the park.

#11
MonkeyLungs

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Not to mention Heavy Armor Piercing Ammo and the Vindicator. Commando + HAR + Burst firing into enemy domes = dead enemies ...

#12
Athenau

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Uh, soldiers don't need direct damage powers because they rape everything with their ridiculous weapon damage.

BTW adrenaline rush IS your burst damage.

Modifié par Athenau, 06 mars 2010 - 03:52 .


#13
Aradace

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swk3000 wrote...

But the Mantis suffers from a serious lack of ammo. Yes, it can kill thing fast, but it can't do so reliably. Power-oriented classes can keep going forever just on powers alone, so they're far more consistent. Thee Mantis runs out of ammo about a quarter of the way through any fight.

Also, I'm looking at things from an Insanity perspective.


Cant do so consistantly? No offense intended but, you must suck at lining up head shots then.

#14
birdland 1115

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I think it's just a matter of the players mentality. I tend to play with a shoot first mentality so the Soldier, Vanguard, and Infiltrator classes work the best for me. Instead of picking the best power to use against certain defenses I pick the best weapon/ammo power. It plays much faster than the Engineer, Sentinel, and Adept classes but that's not necessarily a bad thing. It's just a matter of play-style and preferences.

#15
Hellraisin

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have you thought about using shotgun? it's deadly up close with adrenaline rush.

#16
swk3000

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Aradace wrote...

swk3000 wrote...

But the Mantis suffers from a serious lack of ammo. Yes, it can kill thing fast, but it can't do so reliably. Power-oriented classes can keep going forever just on powers alone, so they're far more consistent. Thee Mantis runs out of ammo about a quarter of the way through any fight.

Also, I'm looking at things from an Insanity perspective.


Cant do so consistantly? No offense intended but, you must suck at lining up head shots then.


So what you're saying is that if a Soldier can't line up headshots, then they suck? Because I do, in fact, have trouble lining up headshots. I have to have the perfect shot before I fire, and the enemies always move before I can get a shot lined up. With the Assault Rifle, I aim at the box around them and let the gun do the rest of the work.

#17
swk3000

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Hellraisin wrote...

have you thought about using shotgun? it's deadly up close with adrenaline rush.


Trying to get into Shotgun range on Insanity? Are you insane? I'd be dead long before I was at a range to use the thing effectively.

#18
themaxzero

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Soldiers are powerful but limited. Its a one trick pony with one hell of a trick. I grow bored of them since they get pretty repetitive. They are also very limited when dealing with unexpected circumstances. Basically you pop AR and shoot and hope it is enough.

#19
SpockLives

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Going from Vanguard to Soldier was quite a shock. I wasn't expecting a soldier, the "toughest" class in the game, to have to play so conservatively, at least in the early levels. I suppose I was expecting soldier to be more like a Vanguard without charge rather than an Infiltrator without cloak. Haven't gotten the Revenant yet, so I don't know how soldier is at higher levels.

Side note, if you have the CE, the Collectors Rifle is absolutely awesome at sniping (if you have good vision and good aim). If I can see an enemy, I can get repeated headshots with the CR.

#20
swk3000

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themaxzero wrote...


Soldiers are powerful but limited. Its a one trick pony with one hell of a trick. I grow bored of them since they get pretty repetitive. They are also very limited when dealing with unexpected circumstances. Basically you pop AR and shoot and hope it is enough.


My thing is that the damage from AR isn't really noticable. I'm looking for noticable damage, and the damage boost from AR isn't really noticable unless you're doing a side-by-side comparison sort of thing.

#21
blank1

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The Soldier likely does the most sustained damage in the game. The Revenant + Adrenaline Rush spam = loleasymode. Adrenaline Rush + Viper = more loleasymode. And then, you get the most HP, and the most +damage% from class talents. Oh, and you get the Revenant... which is ten different brands of rape in gun form.

BTW, the damage bonus from adrenaline rush is 100% in Heavy, and 140% in Heightened.

Modifié par blank1, 06 mars 2010 - 04:27 .


#22
Athenau

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My thing is that the damage from AR isn't really noticable. I'm looking for noticable damage, and the damage boost from AR isn't really noticable unless you're doing a side-by-side comparison sort of thing.




What? +100-140% damage per shot isn't "noticeable"?



This has got to be one of the strangest threads on the forum. Someone complaining that the soldier doesn't do enough damage...

#23
Hellraisin

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swk3000 wrote...

Hellraisin wrote...

have you thought about using shotgun? it's deadly up close with adrenaline rush.


Trying to get into Shotgun range on Insanity? Are you insane? I'd be dead long before I was at a range to use the thing effectively.


why do you suppose Soldier has +40% storm speed boost?   it's not for sit behind a cover to kill enemies at long range.     use adrenaline rush to move up from cover to cover,  when you are at midrange,  switch to Evi,  it's quite effective at killing things at mid range.    vary things up a bit with your gameplay,  no risk no reward.   

#24
smokey_bacon

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from the op's further comments i can only assume you missed my edit so here it is again:



Edit: Also I believe your looking at the soldier in the wrong way. Its not about fancy pyrotechnics or elaborate displays of biotics. he/she is a "grunt", pun intended. clues are in the description about outlasting everyone else. whereas the infiltrator (later) becomes a headshot machine, and the Vanguard darts about with the charge, inevitabley they can & WILL be forced to flee from cover and retreat by some enemies (YMIRs & Scions spring to mind) whereas I have found the soldier is really the only one out there who can stand their ground against practically anything, (with some exceptions of course like Praetorians).



if you look at the soldier in this form you'll realise its strengh lies in the extra hp & extensive weaponry you carry, not activated special abilities (most of soldiers ones are passive i believe).

#25
swk3000

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Athenau wrote...

My thing is that the damage from AR isn't really noticable. I'm looking for noticable damage, and the damage boost from AR isn't really noticable unless you're doing a side-by-side comparison sort of thing.


What? +100-140% damage per shot isn't "noticeable"?


No, actually, it isn't. Maybe it's that I'm playing on the 360, but I wouldn't have known that there was any sort of damage increase if the Devs hadn't said so.

This has got to be one of the strangest threads on the forum. Someone complaining that the soldier doesn't do enough damage...


I'm not saying that a Soldier doesn't do enough damage. I'm saying that he doesn't do the sort of burst damage that every other class seems to be able to do. Sure, they have weapons that can do the same sort of damage, but only as long as their ammo holds out. Every other class does it without having to use a single shot, so they can do it over and over ad infinitum. A Soldier can't, and that's what led to the creation of this thread.