SmilingMirror wrote...
Couldn't agree more here. Personally, I think inferno works better as squad ammo, because the panic time actually matters. If your using AP ammo, panicing matters less because they're dead sooner.Athenau wrote...
It's 1 second + 1.5 second cooldown which locks out adrenaline rush. It matters in close fights. You may not think it does, but it does. Switching ammo in the middle of a fight is awkward and occasionally dangerous.edit: dont have time to switch between ammos? please, it takes 1s, you just can't be bothered.
Large Machine Gun aka RevenantAlso, what's this LMG you're talking about?
squad incendiary instead of inferno? no thanks. i'd rather have squad disruptor or squad cryo if cc is what you're going for. it takes about the same time to switch ammos as it does to switch weapons, and its not long. the only time it would be "dangerous" is if a melee'er is coming to batter you, and that's easily solved by hitting them first to stagger them, should be able to do HAR straight after.
and its "light" machine gun, not large. a large machine gun (which i think is properly called a Heavy Machine Gun) is like a turret or something, but w/e, it's not a mobile weapon.




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