QFT. I was always waiting to really live up to the "don't work with us if you don't want" or my Shep's repeated assertions that "we're not working for Cerberus." But it more or less never panned out. I blame Bioware for not having enough time/resources to write such divergent storylines.Maginipowfire wrote...
I would do his first mission, since TIM said "Do this mission, if you still don't want to work with us, we will let you go". And they did bring me back from the dead, it was the least I could do.
But then, the option to not work with them never came.
And I did feel a bit manipulated, since you couldn't call them on their bull****. Besides there were some missions where you could get sensitive intel, or technologies, or cargo which you could only give to Cerberus.
But I still liked the game. =)
Screw Cerberus: What would you have really done?
#176
Posté 07 mars 2010 - 08:48
#177
Posté 07 mars 2010 - 08:54
implodinggoat wrote...
You people keep missing the point I tried to make with my original post. The question I asked was....
"After Cerberus revived you, what would you have really done?" not...
"If you knew ahead of time what was going to happen by the end of ME2, what would you have done after Cerberus revived you?"
Point being, when they revive you, you don't even know about the Collectors. All you know is that an organization which you have witnessed committing acts of mass murder, torture, and amoral human experimentation (and for Sole Survivors is also responsible for killing your entire squad on Akuze) just woke you up and now has the audacity to start giving you orders. In that situation anyone; but a coward or a mindless puppet is going to rebel and yet we are supposed to believe that Shepard the biggest badass in the galaxy would dance to their tune like a trained monkey? BULL****.
PS: I'd also point out that "don't like" seems like a rather mild feeling to have towards mass murders. We're not talking about you're feelings about raisen bran cereal, we're talking about gross experimentation upon hundreds of innocent civilians and loyal Alliance soldiers. I would think that should merit a somewhat stronger reaction than dislike.
I'd have asked what the pay was. My Shepard is a Sole Survivor, but he honestly couldn't care less about what Cerberus has and hasn't done. It just doesn't matter, their former work is only important in that it tells us those particular things are not viable for future use.
#178
Posté 07 mars 2010 - 09:07
I knew something bothered me about Cerberus.
Modifié par GeeMunkey, 07 mars 2010 - 09:13 .
#179
Posté 07 mars 2010 - 09:11
If Cerberus cuts off your funding, you can say good-bye to most of the crew. As much as they may like you, they got families to feed. Maybe your team will work for free, but generic crew members won't.
If saving the Collector Base is what it takes to keep the bosses happy and my mission funded that's fine with me. I need every edge I can get, and the Alliance and Council sure aren't doing anything to help. As much as I hate the Illusive Man, I need him.
#180
Posté 07 mars 2010 - 09:14
Sharn01 wrote...
The way the conversation should have gone
TIM: Colonies are disappearing.
Shep: Some one muscling in on you there TIM, tried to blow up a few frieghter's and factories but the colonist's where not there for you to poison?
TIM: I have..
Shep: Not enough people to feed to Thresher Maw's anymore?
TIM: I was ..
Shep: planning to turn them into husk's maybe, you never know what way your going to kill colonist's next, do you have a wheel you spin to rendomly determine your next massacre?
TIM: We are talking about hundred's of thousand's of lives here Shepard..
Shep: Well, they still have a long way to go before they reach the million's of lives you are responsible for taking, oh yes, I almost forgot, I was there at Akuze you piece of ****, if anything I will call us even for that, but you still have to answer for everything else.
TIM: But you have to work for me, how can I send you into trap's and endanger your mission because of my own strange and idiotic belief's if I am not in control.
Shepard: Tell you what, send someone out with a razor blade and take that Cerberus logo off the new Normandy and hand it over, and I will not come after you until after the Reaper threat is dealt with.
Exellent!
What wouldn't I give to see this conversation, instead of that pathetic stuff Shepard says to TIM.
#181
Posté 07 mars 2010 - 09:19
implodinggoat wrote...
Wait until I got my hands on the Normandy SR2 and set course for the Citadel. At which point I would bring C-Sec along to help me arrest and interrogate the hell out of every last Cerberus crewman on the Normandy while gunning down anyone stupid enough to resist. And when I say I'd arrest or kill everyone, I mean everyone including Jacob, Miranda, Yeoman Kelly, Doctor Chakwas and Joker. I do not **** around and I do not forgive and forget.
You do realize that most of them were just hired specifically for that mission and don't really have anything to do with Cerberus outside of being hired to run ship systems (save for Miranda and possibly Jacob).
That'd be like trying to interrogate a pump jockey at a Chevron gas station for any information he knows about the geopolitcal oil conspiracy.
#182
Posté 07 mars 2010 - 09:19
Terraneaux wrote...
Honestly, the whole issue could be avoided if the Council tasked you with infiltrating Cerberus as part of working for them; it would have made the main plot work MUCH better, but the writing team didn't want to write a story where Shepard could choose; they wanted to write a story that made TIM out to be this awesome cool manipulator and Shepard out to be dumb muscle.
That would be awesome.
The game would still be played as it is, but I wouldn't feel like a weak-willed fool with no convictions to speak of. And a short memory.
#183
Posté 07 mars 2010 - 09:32
mortons4ck wrote...
implodinggoat wrote...
Wait until I got my hands on the Normandy SR2 and set course for the Citadel. At which point I would bring C-Sec along to help me arrest and interrogate the hell out of every last Cerberus crewman on the Normandy while gunning down anyone stupid enough to resist. And when I say I'd arrest or kill everyone, I mean everyone including Jacob, Miranda, Yeoman Kelly, Doctor Chakwas and Joker. I do not **** around and I do not forgive and forget.
You do realize that most of them were just hired specifically for that mission and don't really have anything to do with Cerberus outside of being hired to run ship systems (save for Miranda and possibly Jacob).
That'd be like trying to interrogate a pump jockey at a Chevron gas station for any information he knows about the geopolitcal oil conspiracy.
So they say; but there's no way to really know till you ask them with the assistance of a car battery and a pair of jumper cables now is there?
#184
Posté 07 mars 2010 - 09:59
Dishwasher64 wrote...
stuff
Yeah, but it should have been written differently to make more sense based off of what happened in ME1.
#185
Posté 07 mars 2010 - 05:21
Terraneaux wrote...
Dishwasher64 wrote...
stuff
Yeah, but it should have been written differently to make more sense based off of what happened in ME1.
I'll buy this.
Yeah, I think I see the OP's point now. Basically that Shepard was too willing to go along with it all before they'd explained the sitation to him?
#186
Posté 07 mars 2010 - 06:02
*Shoots thanix cannon at massive Cerberus space station*
#187
Posté 07 mars 2010 - 06:05
RobertM5252 wrote...
QFT. I was always waiting to really live up to the "don't work with us if you don't want" or my Shep's repeated assertions that "we're not working for Cerberus." But it more or less never panned out. I blame Bioware for not having enough time/resources to write such divergent storylines.Maginipowfire wrote...
I would do his first mission, since TIM said "Do this mission, if you still don't want to work with us, we will let you go". And they did bring me back from the dead, it was the least I could do.
But then, the option to not work with them never came.
And I did feel a bit manipulated, since you couldn't call them on their bull****. Besides there were some missions where you could get sensitive intel, or technologies, or cargo which you could only give to Cerberus.
But I still liked the game. =)
I believe there was one mission where you're looking into a captured Cerberus agent and once the info is found you had the choice to either giv it to the Alliance/Give it to Cerberus/Keep it for yourself. I gave it to the Alliance. I hope to use that info against Cerberus in ME3 or a future DLC.
#188
Posté 07 mars 2010 - 07:30
Yakko77 wrote...
I believe there was one mission where you're looking into a captured Cerberus agent and once the info is found you had the choice to either giv it to the Alliance/Give it to Cerberus/Keep it for yourself. I gave it to the Alliance. I hope to use that info against Cerberus in ME3 or a future DLC.
Yeah, that's what it seems to be hinting at, but I really wish that had gotten resolved in ME2. As it stands they've got a lot of ground to cover in ME3, which is coming out in a little less than two years, and I'm worried there's gonna be a lot of corners cut on things like this.
#189
Posté 07 mars 2010 - 07:45
They made it perfectly clear that they were going to do squat 'cos the problem was out of their jurisdiction, and I still had this upgraded stealth ship that would let me go where the Alliance was not willing to, and with tens/hundreds of thousands of human lives at stake, what choice would a Paragon Shep have?
There are monitoring devices throughout the ship so TIM knows everything I say and do, and EDI is clearly a Cerberus nanny. I wouldn't be shocked if TIM had the ability to shut down the ship remotely if he felt I wasn't going along with the mission objective (<-- this should have been explicitly stated to explain compliance tbh) .. I also wouldn't discount the possibility that there are organic/synthetic safeguards built into the resurrected Shepard too. Miranda does say that there's no control chip, but during the intro we clearly see tech being integrated into his/her skeleton.
I do think that there should have been various options while recruiting non-Cerberus personnel to start and break the Cerberus chains .. the technical genius Tali could surely have done something about the monitoring devices/cerberus safeguards. Mordin could probably have handled anything organic .. we could then have ditched Cerberus, got the IFF from the Council who had salvaged it from the remains of Nazara and handed the Collector base over to the Alliance at the end of the game.
#190
Posté 07 mars 2010 - 07:56
1. Staying with Cerberus despite my overpowering urge to murder the lot of them.
2. Weasel my way into the hearts of my new crew and turn their loyalties against their former master.
3. Secretly undermining Cerberus at every turn when it comes to missions that do not directly involve the collectors (like that torture data).
And just generally being the biggest thorn I can be in TIM's side.
The Collector mission might be too important to give into my personal feelings about working with a terrorist organization, especially since both the Alliance and Council claimed you were insane after your death, but that doesn't mean I can't use it to my advantage to hurt Cerberus from the inside out.
#191
Posté 07 mars 2010 - 08:03
1- Keep working with cerberus, access to seemingly bottomless resources and intel.
2- spend time trying to convince the council and the rest of the galaxy that u on ly did it because they rebuilt u and u felt like u had to, but ur really not that bad a guy and they should totally trust u.... LAME!
#192
Posté 07 mars 2010 - 09:37
"Your father did business with the Illusive Man, he respected the Illusive Man... but he never trusted the Illusive Man "
Modifié par mortons4ck, 07 mars 2010 - 09:37 .
#193
Posté 08 mars 2010 - 07:03
OldMachine wrote...
Here is the deal, no one trusts u outside of the normandy, everyone is already going to think u r a terrorist because u worked with cerberus in the 1st place. So in my mind u only really have 2 choices and decide for urself whether or not either is worth the time.
1- Keep working with cerberus, access to seemingly bottomless resources and intel.
2- spend time trying to convince the council and the rest of the galaxy that u on ly did it because they rebuilt u and u felt like u had to, but ur really not that bad a guy and they should totally trust u.... LAME!
Shepard is a Spectre I believe working within a terrorist organization isn't anything new to them. Going deep uncover to gather intelligence and strike when the moment is right.
#194
Posté 11 mars 2010 - 12:03
OldMachine wrote...
Here is the deal, no one trusts u outside of the normandy, everyone is already going to think u r a terrorist because u worked with cerberus in the 1st place. So in my mind u only really have 2 choices and decide for urself whether or not either is worth the time.
1- Keep working with cerberus, access to seemingly bottomless resources and intel.
2- spend time trying to convince the council and the rest of the galaxy that u on ly did it because they rebuilt u and u felt like u had to, but ur really not that bad a guy and they should totally trust u.... LAME!
Bottomless resources? Those A holes didn't throw me a penny to buy some upgrades. What gives? The Illusive man throws down $ 4,000,000,000 credits to bring me back and he won't even throw me $4,000,000 credits to buy whatever upgrades I could possibly desire? And while we're on the subject why the hell don't I have a stockpile of power cells and medigel?
#195
Posté 15 mars 2010 - 02:12
#196
Posté 15 mars 2010 - 02:16
Jagri wrote...
Shepard is a Spectre I believe working within a terrorist organization isn't anything new to them. Going deep uncover to gather intelligence and strike when the moment is right.
That is the greatest thing about this game and the conversations u have with others who play it. Your shepard is a spectre, mine is not. the multiple different ways this thing plays out is what makes everything about this game top notch... Im sure all the morons who only own a PS3 (and dont have a pc) and the critics will vote god of war 3 but for my $ ME2 is far and away game of the year
#197
Posté 15 mars 2010 - 02:25
Vocal minority = morons.
#198
Posté 16 mars 2010 - 06:14
OldMachine wrote...
Here is the deal, no one trusts u outside of the normandy, everyone is already going to think u r a terrorist because u worked with cerberus in the 1st place. So in my mind u only really have 2 choices and decide for urself whether or not either is worth the time.
1- Keep working with cerberus, access to seemingly bottomless resources and intel.
2- spend time trying to convince the council and the rest of the galaxy that u on ly did it because they rebuilt u and u felt like u had to, but ur really not that bad a guy and they should totally trust u.... LAME!
I thought reviving Shepard and building Normandy SR2 basically used up the vast majority of Cerberus' resources... so with that being true... Yoda say: "bottomless, there resources are not."
#199
Guest_JohnnyDollar_*
Posté 16 mars 2010 - 06:24
Guest_JohnnyDollar_*
Not that I buy into the statement that Cerberus has bottomless resources, but what gave you the impression the vast majority of Cerberus resources are used up?InTransit wrote...
OldMachine wrote...
Here is the deal, no one trusts u outside of the normandy, everyone is already going to think u r a terrorist because u worked with cerberus in the 1st place. So in my mind u only really have 2 choices and decide for urself whether or not either is worth the time.
1- Keep working with cerberus, access to seemingly bottomless resources and intel.
2- spend time trying to convince the council and the rest of the galaxy that u on ly did it because they rebuilt u and u felt like u had to, but ur really not that bad a guy and they should totally trust u.... LAME!
I thought reviving Shepard and building Normandy SR2 basically used up the vast majority of Cerberus' resources... so with that being true... Yoda say: "bottomless, there resources are not."
Modifié par JohnnyDollar, 16 mars 2010 - 06:25 .
#200
Posté 16 mars 2010 - 06:31
Yes. Cerberus is bad. Very bad. They've killed more humans than they claim they've saved, yadda yadda yadda. I wish the game could let you actually shoot the two Cerberus squaddies and let you go about it on your own. Would have loved to see Shepard's face when he realizes the Council have given him the finger, and the Alliance have distanced themselves from him. Shepard has no intel, he has no squadmates, he has no backing. Let's go kill the Collectors! Man, you could REALLY use some of those "lame" sidequests now! Only you'd just have that tiny shuttle you got from the Lazerus station because you already killed Miranda and Jacob before they gave you the Normandy JUST because they work for Cerberus! Woo!
Okay. Shepard isn't dumb. Just because you'd LOVE to destroy any possible resource you could possibly have, he isn't. He doesn't shoot Miranda or Jacob because he knows he can use them. (If you're playing it like this.) Cerberus is backing you, giving you a ship, sending you intel on some very dangerous people to recruit. And there doesn't appear to be a lack of this any time soon. Why cut this off? Just because you have some kind of lame vendetta that, when fulfilled, would mean the end of Galactic Life at the hands of those guys you spent all of last game trying to defeat?! Shepard would go down in the history books as the most sensible guy EVER. /sarcasm He's "willing" because he knows the penalty for wasting time. If he's "working" for the enemy, he has SO MANY chances to get the dirt on them to send to the Alliance or the Council. Not to mention many times to screw over TiM.
But nooo...Akuze was just so horrible, let's shoot everyone and fight the Collectors in this dinky little shuttle! Hoorah!
So in answer, I would have changed nothing. Cerberus is a means to an end. And they've given me enough power to decide that end for myself. In my book, they are just fine. Although I bet Toombs'll come back to bite me in the arse later.
Modifié par Gar_Logan, 16 mars 2010 - 06:31 .





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