This is my thoughts on ME 2, especially the changes from ME 1.
The new combat system. This one is difficult. I was afraid of this change, since im not very good at shooters. It ended up being okay. I died more than in ME 1, but i stil completed the game. It was cool to be able to use the sniper rifle from the start of the game however. I still think i prefer to have unlimited ammo though.
No inventory. This change did not bother me, since i have played Jade Empire where the companions did not change for the whole game. At least here they get new weapons when they become available. I also tend to think of most inventory systems as a time sink and a lot of micromanagement hell.
New minigames. I like the new minigames for bypassing and hacking, but not for scanning if that can even be considered a minigame since you cannot lose it. Scanning planets is simply boring. It would have been better if scanning had been a short and fast mingame, there maybe if you lost it you would have gained only half the resources from the planet. If you win it you would get all the resources of course.
No Mako. I miss the Mako especially the drive sequences during the main missions was quite fun. I will give this to the Mako haters tho, that it was a pain to drive on the planets with a lot of mountainous terrain.
The new Normandy was cool, but you should have had access to the whole ship from the start instead of getting access to some parts after recruiting npcs. Maybe it is just me, but most of the missions felt kinda short and fast compared to the long main missions in ME 1.
I encountered one bug. Two time the sound disappeared completely. The first was particularly annoying as it was on Samara's loyalty mission during the fight with Morinth. Second time was on N7 mission idont remember which exactly.
Finished first playthrough
Débuté par
Melan
, mars 06 2010 04:39
#1
Posté 06 mars 2010 - 04:39
#2
Posté 06 mars 2010 - 04:47
But the ending, how did you like that?
#3
Posté 06 mars 2010 - 04:49
That's why there are more of them nowMelan wrote...
Maybe it is just me, but most of the missions felt kinda short and fast compared to the long main missions in ME 1.
Only one? I've had dozens on glitches where I would float up in the air or get behind stuff I'm not supposed toI encountered one bug. Two time the sound disappeared completely. The first was particularly annoying as it was on Samara's loyalty mission during the fight with Morinth. Second time was on N7 mission idont remember which exactly.
#4
Posté 06 mars 2010 - 05:04
I think I've only experienced two glitches. Once I got stuck in cover and another time I walked up on the railing by the map once. I've always been lucky in regards to glitches and Bioware games.
#5
Posté 06 mars 2010 - 05:15
One glitch, it's the one with the abandoned station you need to unlock piece by piece. The laser thingy was bugged, and kept crashing.
#6
Posté 06 mars 2010 - 05:42
Had only 1 glitch in each of 3 runthroughs (running on top of the cover). However i find that once the game speed is changed (similar to the slowmo command in me1), i get more glitches when running.
For the mission length, i replayed ME1 after finishing ME2 and i find that most of the ME1 missions are lengthy due to travelling. For example, the Luna mission uses a very commonly used base layout. The entire layout if very small. Same with the common ship layout and the common tube layout. Once i actually drove to the site, the mission was completed very quickly. There were only a few lengthy missions in ME1. Eden Prime, Noveria hub, Noveria Labs, Feros, ExoGeni HQ, Vimire, Liara's recruit mission (actually very short if discounting the driving), IIos, Citadel runthrough.
ME2's long missions were Horizon, IFF, Suicide mission (3 parts combined), Recruit missions: Samara, Thane, Grunt, Mordin, Tali, Loyalty missions: Miranda, Jacob, Legion, Tali, Garrus, Zaeed (DLC)., Mordin
Grunt's and Garrus's recruit mission are not short but relatively compact in a small area and Samara's and Thane's loyalty missions are dialogue based so they should be balanced against ME1's Tali rescue, Garrus meetup, Fist's mission and other minor non sidequests
Total long missions in ME1=9, Total long missions in ME2=15
However on the sidequest front, ME1 has ME2 handily beaten but several of the side quests in ME1 are pretty sadistic (mineral collection/insignia collection/etc) in terms of driving around for the required item to popup on rada. Even discounting the collection sidequests, ME1 still beats ME2 on pure numbers of side quests. The area cover by ME2 sidequests however are mostly larger (Indoctrination arrtifact, Space station, Robotic graveyard)
Sorry for the meandering, so in short ME2 has more big missions but less small missions
For the mission length, i replayed ME1 after finishing ME2 and i find that most of the ME1 missions are lengthy due to travelling. For example, the Luna mission uses a very commonly used base layout. The entire layout if very small. Same with the common ship layout and the common tube layout. Once i actually drove to the site, the mission was completed very quickly. There were only a few lengthy missions in ME1. Eden Prime, Noveria hub, Noveria Labs, Feros, ExoGeni HQ, Vimire, Liara's recruit mission (actually very short if discounting the driving), IIos, Citadel runthrough.
ME2's long missions were Horizon, IFF, Suicide mission (3 parts combined), Recruit missions: Samara, Thane, Grunt, Mordin, Tali, Loyalty missions: Miranda, Jacob, Legion, Tali, Garrus, Zaeed (DLC)., Mordin
Grunt's and Garrus's recruit mission are not short but relatively compact in a small area and Samara's and Thane's loyalty missions are dialogue based so they should be balanced against ME1's Tali rescue, Garrus meetup, Fist's mission and other minor non sidequests
Total long missions in ME1=9, Total long missions in ME2=15
However on the sidequest front, ME1 has ME2 handily beaten but several of the side quests in ME1 are pretty sadistic (mineral collection/insignia collection/etc) in terms of driving around for the required item to popup on rada. Even discounting the collection sidequests, ME1 still beats ME2 on pure numbers of side quests. The area cover by ME2 sidequests however are mostly larger (Indoctrination arrtifact, Space station, Robotic graveyard)
Sorry for the meandering, so in short ME2 has more big missions but less small missions
Modifié par Computron2000, 06 mars 2010 - 05:43 .
#7
Posté 06 mars 2010 - 09:55
I hate the glitches in ME2 (ME1 too) - i have very bad luck in avoiding them. Everyday i play this game, i meet at least two. I was: on numerous things in cities, on other peoples heads, stuck in one position (but with ability to do everything), stuck in cover, stuck after conversation, "disabled" (i could not use any weapon, change it, use any ability, move, but camera worked, and everything else seemed normal). In ME1, except some of these bugs, camera locked after about 3 quasar plays, and once after that it put me about 200 meters above the flux.
Modifié par theriddlen, 06 mars 2010 - 09:57 .





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