What class Should I make Now?
#1
Posté 06 mars 2010 - 05:41
Which class should I create next just to have some fun?
I was thinking about a Sentinel, but idk yet.
Also, tell me what bonus power I should grab.
Thanks.
#2
Posté 06 mars 2010 - 05:52
#3
Posté 06 mars 2010 - 05:54
#4
Posté 06 mars 2010 - 05:56
I stopped using bonus powers but for Sentinel I, personally, would take an ammo power. Just because you have so many powers as it is, most of which have pretty long cooldowns, that you'd want to save your cooldowns for your damaging/cc powers. It sucks to have used a power and then get your armor ripped off and have to wait to put it back on when you are surrounded. Which happens to me a lot because I play an offensive sentinel.
#5
Posté 06 mars 2010 - 06:39
Im kinda leaning towards the Engineer from the sticky, but I still dont know what I should choose as a bonus power. Any help?
#6
Posté 06 mars 2010 - 09:25
Sentinels have the powers needed to remove protection as well, but they seem to lack when it comes to dealing substantial dps after their shields have been removed. Thus, having to rely on their squad mates to execute a kill.
I have developed a guide for the Engineer class known as "Thorough guide into Engineering" whereas Darnalak has developed a well-rounded Sentinel guide. I suggest taking a look at both and deciding from there.
#7
Posté 06 mars 2010 - 09:45
Modifié par Orfinn, 06 mars 2010 - 09:46 .
#8
Posté 06 mars 2010 - 10:18
Go with ammo skills for bonus power since the sentinels' lack of cc means he's depending on weapons for clean up after stripping enemies' defenses.
They do best with shotgun or assault rifle.
Engineers are better for the long to middle range combat since their abilities are centered on controlling opponents (cyro, drone, AI hack) and with dominate as your bonus skill, you're pretty much the puppeteer of the battlefield..
They also do best with either sniper or assault rifle.
#9
Posté 06 mars 2010 - 11:03
Arde5643 wrote...
Go with sentinel if you prefer hectic middle to close range combat action since sentinels lack cc skills.
Go with ammo skills for bonus power since the sentinels' lack of cc means he's depending on weapons for clean up after stripping enemies' defenses.
They do best with shotgun or assault rifle.
Engineers are better for the long to middle range combat since their abilities are centered on controlling opponents (cyro, drone, AI hack) and with dominate as your bonus skill, you're pretty much the puppeteer of the battlefield..
They also do best with either sniper or assault rifle.
Actually, I play quite aggressively with my Engineer. As long as I am standing by cover to elude certain death, I always play in close range. Though I mostly always bring Mordin with me for a second Cryo Blast or Incinerate incase my powers are on cooldown. I die often playing like this, but it's a lot of fun. Lately I have been getting better and dying less.
#10
Posté 06 mars 2010 - 11:05
While I've used a CQC shotgun adept before, I don't think I can do the same thing with a shotgun engineer - they seem to lack instant close range CC the adept has.
#11
Posté 06 mars 2010 - 11:07
.
Also, as Bonus Power, I would take Reave. You do have Warp but you need to spend 3 points in Throw to unlock it, and doing that, you won't be able to maximize all usefull skills.
#12
Posté 06 mars 2010 - 11:14
Orfinn wrote...
I just figured out shield stats are indeed whooping high with first adding the Tech Armor, then adding a 60+ sec Geth Shield Boost, had them both on lvl 2. Without any I think I had around 226, with TA and GBS I had around ca 446 in shields! With only one of either the GSB or TA I had like 346 in shields. Cant wait to max em out. Walking tank deluxe ^^,
That's just more waiting with the cooldown for each. Even if you choose guardian with the -30% cooldown reduction on all powers, you're still waiting 8.4 seconds each for tech armor and gsb. I dunno if a 60 second shield boost is worth stacking with your tech armor already being so useful. Just be more careful and stay behind cover, only popping out of cover when you have to spam overload and warp
#13
Posté 07 mars 2010 - 01:43
Arde5643 wrote...
Go with sentinel if you prefer hectic middle to close range combat action since sentinels lack cc skills.
Throw and Cryo Blast are excellent crowd control.
Even Assault Armor is good crowd control when used for that purpose.
#14
Posté 07 mars 2010 - 01:58
You never really achieve true battlefield control with the sentinel as you do with the adept or engineer.
Guess that's why sentinels are tanks.
#15
Posté 07 mars 2010 - 03:19
#16
Posté 07 mars 2010 - 03:26
Arde5643 wrote...
They are good crowd control - however they really truly shine when combined with either drone/AI hacking for the engineer or pull/singularity for the adept.
You never really achieve true battlefield control with the sentinel as you do with the adept or engineer.
Guess that's why sentinels are tanks.
Precisely, and why Adepts and Engineers are crowd control tacticians




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