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Why can't our story actions have gameplay consequences in ME3?


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#301
Onyx Jaguar

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jlb524 wrote...

I'm just discussing my disappointment with an aspect of the game and how I think a similar thing will happen with the ME2 crew in ME3. I don't see why that offends people.


I have no problem with you and I wasn't offended by what you said I just was curious about the conclusions you came to

#302
JeanLuc761

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Man, this thread went to hell and back in the last few hours. :blink:

Why can't we just have civil discussions, we were doing so well earlier (well, kinda).

#303
MassAffected

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JeanLuc, my life on this forum got so much better once I started ignoring certain folks...its like I just got rid of 90% of the spiteful posts. So refreshing!

#304
MassAffected

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jlb524 wrote...

I'm just discussing my disappointment with an aspect of the game and how I think a similar thing will happen with the ME2 crew in ME3. I don't see why that offends people.

But go ahead and call me names...that's fine.  I love ad hominems.


People like Nozy do fans like you a disservice by association...I actually think you're sensible even tho I don't agree with your point of view.

#305
Ray Joel Oh

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I really enjoyed ME2, but jlb makes a lot of good points. At this point it does seem like they copped out with the relationships affecting your playthrough from one game to the next. Hopefully they have a larger arc planned and will have Ashley/Kaiden and Liara back and playing significant roles in the third game.

#306
Mr Theropod

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wont work, what about the first time buyers of ME3?

#307
naledgeborn

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Slap Garrus with some Spectre status and throw him in his very own Turian cruiser. Put Tali on the Admiralty board. Bring everybody else back from ME1/ME2 and we have fairness. Whoever died in the first 2 stay dead. Who ever lived is a squaddie.Unfortunately life isn't fair. I imagine BW is this same.

#308
JeanLuc761

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Mr Theropod wrote...

wont work, what about the first time buyers of ME3?

Personally, I think anyone who buys the finale of a trilogy before they've actually played the rest of the damn thing is a ****ing idiot.  I know it's (somewhat) more lucrative, but Bioware shouldn't have to disappoint the entire fanbase for the sake of a minority like that.

I know that's not how it works in business, but hey, I can be an idealist.

#309
JLocke316

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The fact that squad members could die and might not play a large role in ME3 is the only thing that worries about the game. I love Wrex and his cameo but that's just it it was just a cameo. With Ashley and Kaidan the other two characters who could die roles were very diminished. Now since everyone can die in ME2 there better not be all these short cameos, I've grown attached to these characters I want to continue to learn about them and interact, they don't have to be fighting squad members just as long as they are the Normandy, like Joker and such.

#310
Phaelducan

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Just theorizing here, but whether you play Renegade or Paragon isn't really a justification for most of the big decisions in the game.



For example killing Wrex only happens if you have low charm as well as intimidate (either works) and you also didn't do his sidequest... or if you just really dislike the guy and want him dead. Renegades and Paragons both have their respective ways to save him.



Same with Virmire really, your "stance" is somewhat irrelevant as you have to choose someome to die.



In fact, other than council live/die in ME1 and Collector Base save/nuke in ME2, your roleplaying options don't really alter the main plot much. It's for flavor and mood, but gameplay-wise there aren't a lot of variations for main plot points.



Additionally, as far as your squad goes in ME2, if you do the sidequests and pay attention to the in-game dialogue (tech specialist, biotic specialist, leader, ship upgrades, etc) it is easier to save people than not (except for Mordin maybe).



This isn't an advocacy for anything, but it doesn't seem at least to me that ME3 would have to have a great deal of variation in plot, in other words I think it's plausible to assume that for most playthroughs, most of the characters would be viable for ME3... and if anyone died (which almost has to be by choice, really) they could just not count for your crew.



I'm not saying anything new here I know, just throwing in my two cents for consistency being easy and logical for ME3.

#311
JeanLuc761

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Phaelducan wrote...
-snipping this up-
I'm not saying anything new here I know, just throwing in my two cents for consistency being easy and logical for ME3.


While it's an argument we've all heard, it's a perfectly valid one and one that would work quite well.

I will warn you though, by saying "consistency," I can almost guarantee that someone will come in and say "Well if Bioware wants to be consistent, then ME2 characters will be made into cameo's."  Just be prepared.

The LOGICAL course of action here is to make Mass Effect 3's squad consist of ME1 and ME2 characters, and whoever died simply isn't availiable.  Unfortunately, this is roadblocked when one remembers that there's an awful lot of work to put in for characters who may not even exist anymore.

We shall see.

Modifié par JeanLuc761, 11 mars 2010 - 05:32 .


#312
spacehamsterZH

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I've said this before and it's been kinda said in this thread already, but I think it bears repeating - I don't entirely understand the Liara fans' outrage about her "treatment" in ME2. The way I see it, she's presented as a more mature, tougher but also flawed and thus a hell of a lot more interesting character, she's an important source of information for Shepard, in control of one of the hub worlds and gives you two short but fun sidequests. How much more Liara material was there really in ME1? There's the recruitment mission where she doesn't do much of anything except wait for Shepard to come rescue her, and then the various conversation options and the "sex scene" - that's it. For the most part, she stands around telling Shepard how fascinating he is. That's it. If anything, I think her characterization in ME1 is validated by ME2 because it works as a starting point for where she's headed now.



And yeah, she's not a squaddie, but what does that really mean? Characters on your squad are generally off camera and may or may not have one or two lines of dialogue thrown in per mission, and that's it. Big deal.



For the purposes of ME2, I thought what they did with Liara worked just fine and dandy. I do think there needs to be some kind of payoff in ME3 though where she and Shepard cross paths again, even if it's as enemies - if THAT doesn't happen, I WILL agree that it seems like she was introduced and then abandoned. At the moment, they've just gone their separate ways, but we're very much aware of what's going on with her.

#313
JnEricsonx

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Just beat the game for the 5th time, already still planning on a ME 2 Engineer run, starting a new Vanguard run, as well as a 2nd Soldier and Infiltrator run. I love this game, Bring on ME 3, if it takes till early 2012, and its 3-4 disks long, cool.