Lemonwizard wrote...
Pho Kadat wrote...
Maybe this isn't directly on topic, but why does the ME3 squad need to get smaller because your squaddies died in ME2? What if those that die just get replaced with generic equivalents? That way, the penalty for losing a squaddie isn't so harsh as to create a void, but clearly that replacement won't be nearly as useful or in depth.
People are talking about how it would be difficult to create an analogue of every party member that could possibly die in ME2 because Bioware would essentially have to create 2 characters to serve the purpose of 1 squad member gameplay wise. Either that's enough development time that Bioware wouldn't bother to bring the ME2 squad back and just does a whole new team, or the party members who replace them will be half assed and lame.
Ideally, you would have both fully fleshed out versions of old characters and intriguing new characters for their replacements if you let them die, but I don't really expect that and I'm not sure anyone does.
Half assed and lame are a bit harsh, but essentially yes, that is what I'm advocating. The generic textures (aka citizen textures) are there and working character models (aka current squaddies) are there, so there seems to be minimal effort to combine the two to make a working character. Minimalize their dialogue trees, or even take the Zhaed route and don't make dialouge trees other than when they join. For powers, give them the same stuff as their full counterpart with the exception of their loyalty power. Slap on a background story and I think that's all they'd need to do, in theory.
Sure, it is more work than doing nothing and leaving the roster spots void, but I think it is better.





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