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Sentinal is actually GOOD on insanity


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#26
Jamsxo

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Homey C-Dawg wrote...

I'm playing an insanity run with a sentinel right now. They are fun because you got extra defense from the tech armor, and you have just the right set of powers for anything (overload for shields/synthetics, throw for husks/dudes on ledges, and warp for everything else. I'm using reave as my extra, which is turning out to be quite useful.
As someone mentioned earlier, if you choose assault rifle as you weapon on the collector ship, seninel becomes nigh unstoppable.


I personally picked Sniper for insanity. Praetorians and Scions are cake now! And with the new Locust SMG, I think my assault rifle that I had on my other Sentinel normal playthrough will become obsolete. :pinched:

#27
d3c0yBoY

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Energy Drain Sentinel makes Insanity a cakewalk. It has the feel of Immunity from ME1 establishing them to me as the refurbished Soldier/Commando Infiltrator. Choose the shotgun upgrade and you got yourself ME1 Vanguard. This class is only second to the bearded ME2 Vanguard in fun factor but is above all in survivability. It's the new EZmode for Insanity. Disagree? Try it.

#28
RamsenC

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Sentinel is probably the best class in the game overall, not sure who would say it isn't any good. Also any class is as fun or boring as you make it. Sentinel can be very fun.

#29
tonnactus

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CatatonicMan wrote...

rab****annel wrote...

All classes are good for Insanity. :D


Sure, but some classes are better than others (some likely far better).

The best classes for insanity are arguable, but Adept is still probably the worst.


B.u.l.l****.
..

#30
mundus66

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scyphozoa wrote...

sentinels are not only nigh-invincible, they are arguably the class you can play the most aggressively with because they are capable of dropping enemies faster than any other class. above veteran difficulty you have to drop shields, barriers and armor all the time and no one does that more efficiently than a sentinel. once a sentinel gets a vindicator it is basically the easiest ME2 will get. lastly, i give my sentinel either squad armor piercing ammo, or full Tungsten Ammo. depending on the squadmates i bring with me.

just my opinion of putting ~100h into sentinel and maybe ~30h into all other classes

 No, sentinel do not drop mobs faster than vanguard or infiltrator, nor can it be played as aggressively as the vanguard. But it is imo the easiest class to play and arguably the best. Although i would say that both infiltrator and soldier has it easier to clear the game, but you will see the game over screen more. My sentinel was one of my slowest runs but also the run i died the least, i cant even recall dying once as sentinel, full insanity run from start to finish.

#31
Dark_Caduceus

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There's debate as to whether the Sentinel is good for insanity or not? I thought the general concensus is that the Sentinel is awesome for insanity?

#32
Hiero Glyph

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Dark_Caduceus wrote...

There's debate as to whether the Sentinel is good for insanity or not? I thought the general concensus is that the Sentinel is awesome for insanity?


It is, but some players take that as saying that the Sentinel is better than the [insert their favorite class here] and try to knock the Sentinel down a notch or two.  In a nutshell, the Sentinel is the Miranda of the player classes.  They have abilities to deal with every situation and are the most well-rounded (not strongest) class in ME2.

Add in things like the new Locust SMG and they no longer need to train in assult rifles, opening up the way for sniper rifles.  Now they are effective at every range, have abilities to handle anything and can even augment themselves with a bonus ability.

#33
TuringPoint

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I find that it is rather difficult to kill my sentinel.  Especially with assault armor.  Free shield recharge is handy against psions. 

#34
Confucius08

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Dark_Caduceus wrote...

There's debate as to whether the Sentinel is good for insanity or not? I thought the general concensus is that the Sentinel is awesome for insanity?

it is now. Check the date on the OP, it was over a month ago this probably got Necro bumped or something. At the time it was probably viewed differently

#35
pharaun159

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I Have well over 100 hours into my sentinal, and i can tell you that ere are quite a few different ways to play it. You've got your sentinal snipers, sentinal vangaurds, and your sentinal soldiers. Its all in how you play. I have been experimenting alot with differt ways to play them and every way works. It just depends on how YOU play. If you find the sentinal boring try taking try this build.

Sentinal/Vanguard

Throw- 2

Warp- 4

Assualt armor- 4 (duh!)

Overload- 3

Cryoblast-1

Defender-4

Heavy Warp Ammo-4 (squad warp ammo can be tempting, but you need to boost dam as much as possible for this build)

Bonus weapon- Shotgun

Tactics. Charge like a mo-fo. Use warp and overload to do what a sentinal does best and sunder defenses. Then charge. I recoment the evicerator shot gun and warp ammo. If you can get the head shots down you will one hit kill alot! (for long range use the new locust. Super precise and good RoF) Also you are in the action and your tech armor will go down allot. Use this to your advantage. If its going to go off, make sure you are close enough to your opponents to nock them off their feet. I reccomend kasumi as a squade mate. She is like chaos on steroids with the shadow strike and flashbangs.



If you are playing on a lower difficulty like veteran Try this build.

Sentinal/Infultraitor

Throw- 1

warp- 0

Power armor- 4

Overload- 4

Cryoblast- 4 (Great for slowing down husks)

Defender- 4

Reave-4 (double dam to barriers and armor)

Bonus weapon Sniper rifle

Tactics- Definetly stay back and tear at the defenses and use squad powers religously.

#36
pharaun159

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d3c0yBoY wrote...

Energy Drain Sentinel makes Insanity a cakewalk. It has the feel of Immunity from ME1 establishing them to me as the refurbished Soldier/Commando Infiltrator. Choose the shotgun upgrade and you got yourself ME1 Vanguard. This class is only second to the bearded ME2 Vanguard in fun factor but is above all in survivability. It's the new EZmode for Insanity. Disagree? Try it.



I like this Idea, I may try it,  Its like a reverse of my reave sentinal.  Instead fo sacrificing warp for reave, you are sacrificing overload for energy drain.Image IPB

#37
NICKjnp

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Every class is "good". You just have to know how to play it right.

#38
d3c0yBoY

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Don't look at it as sacrifice. You are actually strengthening a major component to the Sentinel's game. Remember that it offers a shield recharge for your Tech Armor while shield stripping/ synthetic damaging. Also note that ED always works regardless if they have a shield or not for the purpose of your TA.

Modifié par d3c0yBoY, 13 avril 2010 - 02:43 .


#39
lazorexplosion

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It's not bad, but I think the engineer is better.

#40
Hiero Glyph

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d3c0yBoY wrote...

Don't look at it as sacrifice. You are actually strengthening a major component to the Sentinel's game. Remember that it offers a shield recharge for your Tech Armor while shield stripping/ synthetic damaging. Also note that ED always works regardless if they have a shield or not for the purpose of your TA.


Could you clarify what you mean by this?  If an enemy does not have a shield or is not synthetic there is nothing for Energy Drain to damage and therefore it would not add that damage amount to your shield.

On the contrary, Heavy Geth Shield Boost will boost your Tech Armor's value by 250 (+100%) in addition to instantly refilling your entire shield.  As Geth Shield Boost qualifes as a tech ability it will have a -20% cooldown in addition to -20/30% cooldown from the Defender skill.  What this means is that you can instantly refill your entire shield every 7.2/6 seconds by simply casting Geth Shield Boost.

In a recent test I was able to hit a total shield value of 875 (250 base + 250 Tech Armor + 250 Heavy Geth Shield Boost + 125 Geth Shield Strength; no armor bonuses).  I could then refill the entire shield instantly by casting Geth Shield Boost.  At this point I had to wait 6 seconds for the cooldown to recharge and could then repeat the process as needed.  Gaining 875 shield instantly is quite useful as it basically means you have double your shield value available.  So you can take damage up to 800 or so, cast Geth Shield Boost to refill the entire amount and then take another 800+ damage.  All you need to do is wait 6 seconds to repeat the process as needed.

#41
Mister Mida

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All classes are good on Insanity. You just need to figure out how to use them effectively.

#42
Hiero Glyph

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So I just did some more testing and it appears that the Geth Sheild Strength upgrades are slightly broken. If you look at your base shield it should have a shield strength of 250. Each Geth Shield Strength upgrades is supposed to increase this total by +25% for a total of +50%. This should equal 125 additional shield strength or 375 total. Instead it lists a base shield with both Geth Shield Strength upgrades as 350. Not a big deal but it does cheat you out of 25 shield strength.

What this means is that the highest possible sustained shield strength you can attain is 888*. You get 250 base shield strength, an additional 100 shield strength from both Geth Shield Strength upgrades (350 total), an extra 250 from the Sentinel's Power Armor (600 total), an extra 250 from Heavy Geth Shield Boost (850 total) and the final 38 from the +15% shield stength if using the Terminus Armor (888 total).

It should be noted that if you apply the Geth Sheild Boost first and then apply your Tech Armor the max caps at 887. For some reason it rounds differently if you apply your Tech Armor first.

*Note that it is possible to attain an additional 3% shield strength if you have the Sentry Interface from the Dr. Pepper DLC. +5% shield strength from the Sentry Interface, +5% shield strength from the Shield Harness, +5% shield strength from the Heavy Damping Gauntlets, and +3% shield strength from the N7 Greaves. This is a total of +18% shield strength which equates to 45 or a total shield strength of 895.

Anyway, the highest shield combo I was able to attain using Energy Drain was 938. This was attained wearing Terminus Armor and using Power Armor. My base shields were 637 and using Heavy Energy Drain boosted that amount by 300 (200 base damage x1.5 damage against shields). Again, there appears to be some type of rounding issue but that is minor overall. Note that additional uses of Energy Drain never exceed this 938 shield strength.

When using Area Drain I consistantly attained a total of 902 but I am still unsure how this value is attained as it should increase my shield strength by 240 (160 x1.5) for a total shield strength of 877. It is unclear where that extra 25 shield strength is coming from.

On a side note I did find a way to increase the shield capacity to 1202. To do this you need to have Power Armor active and cast level 3 Energy Drain against a target raising your shield strength to 902. You then evolve Energy Drain to Heavy Energy Drain and it will stack an additional 300 shield strength onto that new total. The same thing works for Heavy Geth Shield Boost but it only works the first time you evolve the power so it is more of a novelty than anything else.

Anyway, Energy Drain is slightly better but with the requirement of having to have a shielded or synthetic opponent versus Heavy Geth Shield Boost requiring nothing I would much rather have 50 less shield strength and be able to fully recharge my shields every 6 seconds.

Modifié par Hiero Glyph, 13 avril 2010 - 10:28 .


#43
pharaun159

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I know this is an old post, but i've actually been experimenting with a more agessive sentinal with the release of the fire power pack.



Build as follows:

Heavy warp(fully upgraded does about 320dam)

2 throw

3 overload

assault armor

defender

heavy warp amo

1 cryo blast.



Now with heavy warp ammo and all six assault upgrades, a head shot with the mattock is doing 172 dam a hit. (soldier with har is doing 220)

With full kestral my shields are at 600(plenty!)(plus sheild recharge allows me to stay outof cover long enough to drop a couple guys at a time)

With the mattock's accuracy i can headshoot 8 out of every 10 shots on average things drop fast. I can;t even play on anything less then insanity. no challenge at all.

#44
mcsupersport

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Heck, take Energy Drain at max level area, and then add the Geth Shotgun and walk through killing like a maniac. The ED regins your shields and drains theirs, has a medium cooldown, so you power up your shields, and wade in, energy drain area them, then blast until dead, once your shield drops you should get the regin and blast to knock them around. Re-up and go again.


#45
Autoclave

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I love using flamethrower with sentinel. It's the only class that can stay long periods without cover.

#46
Bozorgmehr

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Autoclave wrote...

I love using flamethrower with sentinel. It's the only class that can stay long periods without cover.


Not really, Vanguards don't need cover at all - and all other classes can run around and do as they please using the GSB, Barrier (or Fortification if you like long cooldowns). I hardly need cover playing my Heavy Barrier Adept.

The Tech Armor blast is the only nice extra ability Sentinels have - and Assault Armor will restore half your shields when it goes down (adding an extra second or two to survivability). This is what makes playing Sentinel that much fun; spamming Tech Armor, get in close and start shooting (or punching) enemies, you want the TA the blow and BAM everything around you is knocked down - (re)activate TA and keep going.

#47
PsyrenY

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rab****annel wrote...

All classes are good for Insanity. :D


Free-range truth here

#48
Simbacca

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pharaun159 wrote...

I know this is an old post...


Not just an old thread, but a really old thread, and a currently irrelevent one at that (nobody believes the sentinel to be underpowered anymore, if they ever did).  There are quite few insanity build, firepower pack, and sentinel build threads that have discussion in them much more recent, including builds just like your new one, spread over the first handful of pages of the forum.

Modifié par Simbacca, 01 septembre 2010 - 03:28 .


#49
sinosleep

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I love seeing old threads like these. Pure ignorance at work. Pretty much the only class that gets many of these types of threads any more is the adept. And even those aren't nearly as widespread as they once were.

Modifié par sinosleep, 01 septembre 2010 - 03:42 .


#50
PsyrenY

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Indeed, all the classes have been proven to be not just viable, but suited for Insanity - and that was BEFORE all the OP weapons/armor in the DLC packs.