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Video experiments: Weapon damage comparisons


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#26
Stabby McGoodstab

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Very interesting. Thanks a lot for the videos. Good work!

#27
A Fhaol Bhig

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thanks ^^

#28
lukandroll

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Awesome

I knew the Revenant was a beast with the soldier, I'm woking on a walktrought without leveling skills with it

#29
cruc1al

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thx

bump

Modifié par cruc1al, 08 mars 2010 - 12:35 .


#30
Rivercurse

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Good stuff, I'm going through insanity with a soldier at the moment.



Guess I'll be picking up that revenant.. I was undecided between that or a sniper, but I guess this makes my mind up.

#31
Duduris

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Thanks a lot.Great videos!

#32
Akinra

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Nice work. Thanks for that

#33
Costin_Razvan

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What about snipers and shotguns?

Modifié par Costin_Razvan, 08 mars 2010 - 02:07 .


#34
cruc1al

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Costin_Razvan wrote...

What about snipers and shotguns?


All the weapons I tested now can be effectively used in the same way, as shown in the videos. But shotguns are not efficient at that range, you'd have to be at point blank range. Neither are sniper rifles: you don't look down a scope at a target 3 meters in front of you. So I think there's not much to be gained by doing the same tests for those weapons as for the others.

On the other hand, if I did a new series of tests at near point blank range, I'd expect to see a similar hierarchy to the one that was found in these tests, but I could include shotguns as well. However, it would be difficult to make any reliable judgments about the comparisons of shotguns with other weapons, since shotguns don't fire continuously.

Also, a long-range damage test to compare sniper rifles to other weapons wouldn't be very useful, since the other weapons are not efficient at long range. You miss alot. It makes more sense to get up close with the other weapons (if possible), whereas it doesn't make any sense to get up close with sniper rifles.

I suppose that instead of comparing shotguns or sniper rifles to other weapons, it might be worth it to compare them against other shotguns or other sniper rifles. However, this thread is about this particular experiment, and this experiment doesn't really apply to shotguns or sniper rifles.

Modifié par cruc1al, 08 mars 2010 - 02:37 .


#35
Jebel Krong

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nice work on the videos, thanks. i assume further differentiation becomes apparent with upgrades to damage/accuracy though?

#36
cruc1al

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Jebel Krong wrote...

nice work on the videos, thanks. i assume further differentiation becomes apparent with upgrades to damage/accuracy though?


Thanks. Yes, pure damage upgrades would have some effect, considering that some of the weapons tested might benefit from not having to reload as often. For instance, where you previously had to reload once before the shields are down, now you only have to reload after the shields are down. Maybe I'll do a test with max damage upgrades just to see what happens.

The SMG Shield piercing upgrade (+50% damage) would make Tempest the champion of taking down shields at that range, when the Assault rifles had their Penetration upgrade (+25% damage) as well.
Tempest's  500 shield damage in 2.7 sec should go down to 2.7/1.50 = about 1.8 sec.
Vindicator's 500 shield damage in 2.4 sec should go down to 2.4/1.25 = about 1.9 sec.
So Tempest would win that. But the Vindicator would still do faster health damage.

The effect of the Heavy Pistol Critical upgrade would be a bit unpredictable, since the effect is a chance of critical per shot and you'd have to have a large sample size (of shots) to accurately compare its effect to not having the upgrade.

#37
cruc1al

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Updated the original post with the following:

cruc1al wrote...

I made a new video comparing the anti-armor capabilities of Carnifex and Tempest against Harbringer at close range. Probably only confirms what most people already know - but if you think the Tempest is a good gun against armor, you're wrong:

Video 5: Carnifex vs. Tempest - or why you should not use Tempest against armor


Modifié par cruc1al, 09 mars 2010 - 10:54 .


#38
Cornelian

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Impressive! Thanks!

#39
Terminus Echoes

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I remember the Geth Pulse Rifle owned in ME1. Sad to see it's been downgraded so much. It should've trumped the Revenant and Vindicator by at least a second if it were the ME1 version.



Also, the Collector Rifle has better strategic options. At long distances, it's better than the Avenger, due to it's consistent accuracy. I'd say, at the least, start with it over the Avenger, then when you get the Vindicator, you are free to decide.



SMGs. Never used SMGs much. I only used them once--on my first Hardcore playthrough as an Adept. Bad call. Biotics are useless, so I quit before I even got to Horizon and started another, more successful run as a soldier.

#40
Shotokanguy

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I think these vids show that all weapons are fairly similar, really. Some are much better but you can really do anything with any of them. It'd be nicer if ME3 made them a bit more for different situations, but changes to how health works would go along with that. It would also be better if weapons had longer/shorter equip, reload, or melee times.



More stats! It'll make the RPG whiners happy!

#41
Chugster

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tbh, i just tweak the weapons so they are fairly equal in terms of performance, so I can take what ever one i feel like...still its all good ot know

#42
Terminus Echoes

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Oh, and something else I noticed:



When you research the Accuracy Improvement upgrade for Assault Rifles, when you shoot around/over cover, the Collector Assault rifle has pinpoint accuracy. As in, the accuracy of a sniper. I wouldn't recommend it for Hardcore/Insanity, however. It's accuracy superiority does not compensate for its little potency.

#43
Guest_kajtarp_*

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could you maybe upgrade your videos with the Phalanx, Mattock and the Geth Shotgun ?