Two minor flaws
#1
Posté 07 mars 2010 - 01:53
But today I started an insanity playthrough and two gameplay flaws became startling clear. They are not game breaking, but cause significant problems.
First is the level up system. I never had a problem with it before, but it makes you significantly disadvantaged because you cannot just level up in mid level, but are forced to wait until that is over. Can be problematic, but also brushed off as part of insanity's challenge.
Second is the cover system. Mass Effect 2 wanted to avoid the problem of accidently going into cover and getting shot to pieces while you got back out. Fine, good idea. So why make the sprint button the same as the going into cover one!? It seems illogical, and can get you into a lot of trouble, especially with the (normally useful) vaulting system. Both sprinting away from an enemy, then getting stuck in cover, or sprinting from cover to cover then accidentally vaulting over it into fire, are gameplay flaws that ought ot be adressed in the third game.
#2
Posté 07 mars 2010 - 01:55
second issue got me killed so many times, I cant even laugh at my misfortune.
#3
Posté 07 mars 2010 - 01:56
Jzadek72 wrote...
First and foremost, I loved Mass Effect 2. First time I played it, I played it two days straight, resting only to sleep and eat. I have never noticed a flaw before other than minor plot holes, not in gameplay or in story or in characters.
But today I started an insanity playthrough and two gameplay flaws became startling clear. They are not game breaking, but cause significant problems.
First is the level up system. I never had a problem with it before, but it makes you significantly disadvantaged because you cannot just level up in mid level, but are forced to wait until that is over. Can be problematic, but also brushed off as part of insanity's challenge.
Second is the cover system. Mass Effect 2 wanted to avoid the problem of accidently going into cover and getting shot to pieces while you got back out. Fine, good idea. So why make the sprint button the same as the going into cover one!? It seems illogical, and can get you into a lot of trouble, especially with the (normally useful) vaulting system. Both sprinting away from an enemy, then getting stuck in cover, or sprinting from cover to cover then accidentally vaulting over it into fire, are gameplay flaws that ought ot be adressed in the third game.
The cover system was way better then the first, I can tell you never played Gears of War. It was the same in Gears and I never ran into those problems you said and I am on my 5th playthrough.
#4
Posté 07 mars 2010 - 01:57
kraidy1117 wrote...
Jzadek72 wrote...
First and foremost, I loved Mass Effect 2. First time I played it, I played it two days straight, resting only to sleep and eat. I have never noticed a flaw before other than minor plot holes, not in gameplay or in story or in characters.
But today I started an insanity playthrough and two gameplay flaws became startling clear. They are not game breaking, but cause significant problems.
First is the level up system. I never had a problem with it before, but it makes you significantly disadvantaged because you cannot just level up in mid level, but are forced to wait until that is over. Can be problematic, but also brushed off as part of insanity's challenge.
Second is the cover system. Mass Effect 2 wanted to avoid the problem of accidently going into cover and getting shot to pieces while you got back out. Fine, good idea. So why make the sprint button the same as the going into cover one!? It seems illogical, and can get you into a lot of trouble, especially with the (normally useful) vaulting system. Both sprinting away from an enemy, then getting stuck in cover, or sprinting from cover to cover then accidentally vaulting over it into fire, are gameplay flaws that ought ot be adressed in the third game.
The cover system was way better then the first, I can tell you never played Gears of War. It was the same in Gears and I never ran into those problems you said and I am on my 5th playthrough.
It was better, I'd agree, but still needed streamlining. Or perhaps that was just the pc version, I've never played the Xbox version.
Modifié par Jzadek72, 07 mars 2010 - 01:57 .
#5
Posté 07 mars 2010 - 01:59
I am replaying ME1 now and am pulling my hair out in frustration regarding the cover system. Do I really need to squat down before it will let me go behind low cover? ME2 may not be perfect... but it is worlds ahead in all respects in combat.
#6
Posté 07 mars 2010 - 02:00
its the same on the xbox. so many times i would get knocked from cover and try to slide back into cover, just to have my shep jump over the baricade into the open... or i would try to advance and get into foward cover, and end up on the other side eating lead.Jzadek72 wrote...
It was better, I'd agree, but still needed streamlining. Or perhaps that was just the pc version, I've never played the Xbox version.
#7
Posté 07 mars 2010 - 02:00
I prefer this so I don't have to go crazy trying to kill everything possible to level up in one playthrough. This irritated me so much in Dragon Age that I made a thread about it a while ago:I never had a problem with it before, but it makes you significantly
disadvantaged because you cannot just level up in mid level, but are
forced to wait until that is over. Can be problematic, but also brushed
off as part of insanity's challenge.
http://social.biowar...47/index/506018
Probably to make it easier to configure controls for the XBox 360 version before porting it to the PC.So why make the sprint button the same as the going into cover one!?
#8
Posté 07 mars 2010 - 02:01
Jzadek72 wrote...
kraidy1117 wrote...
Jzadek72 wrote...
First and foremost, I loved Mass Effect 2. First time I played it, I played it two days straight, resting only to sleep and eat. I have never noticed a flaw before other than minor plot holes, not in gameplay or in story or in characters.
But today I started an insanity playthrough and two gameplay flaws became startling clear. They are not game breaking, but cause significant problems.
First is the level up system. I never had a problem with it before, but it makes you significantly disadvantaged because you cannot just level up in mid level, but are forced to wait until that is over. Can be problematic, but also brushed off as part of insanity's challenge.
Second is the cover system. Mass Effect 2 wanted to avoid the problem of accidently going into cover and getting shot to pieces while you got back out. Fine, good idea. So why make the sprint button the same as the going into cover one!? It seems illogical, and can get you into a lot of trouble, especially with the (normally useful) vaulting system. Both sprinting away from an enemy, then getting stuck in cover, or sprinting from cover to cover then accidentally vaulting over it into fire, are gameplay flaws that ought ot be adressed in the third game.
The cover system was way better then the first, I can tell you never played Gears of War. It was the same in Gears and I never ran into those problems you said and I am on my 5th playthrough.
It was better, I'd agree, but still needed streamlining. Or perhaps that was just the pc version, I've never played the Xbox version.
I can see how it would be a problem on the PC, but on the 360 there is no problem at all. It's the same as Gears cover system.
#9
Posté 07 mars 2010 - 02:06
#10
Posté 07 mars 2010 - 02:20
#11
Posté 07 mars 2010 - 02:22
It isn't - he's suggesting that there should be more keybinds for the PC. Since the game is designed for the XBox 360, this isn't the case.kraidy1117 wrote...
Is it that bad on the PC?
#12
Posté 07 mars 2010 - 02:27
Ecael wrote...
It isn't - he's suggesting that there should be more keybinds for the PC. Since the game is designed for the XBox 360, this isn't the case.kraidy1117 wrote...
Is it that bad on the PC?
It could have been designed for the PC and ported to Xbox but noooo.
And god the forums need an eyeroll amount, the
#13
Posté 07 mars 2010 - 02:29
#14
Posté 07 mars 2010 - 05:04
I enjoyed Gears of War, and Mass Effect 2 is no Gears of War.
#15
Posté 07 mars 2010 - 05:08
As for the second, I know what the OP speaks about. That said I only had that happen to me twice in my many playthroughs and only once did it get me killed. I would not call it a flawed system, just a little tricky. They reason why they combined them was to let you charge to cover, problem was if you landed in 'early cover' with your arse sticking out to a Krogan behind you. Again that only happened once to me.
#16
Posté 07 mars 2010 - 05:20





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