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Vanguard, Engineer or Adept, whcih class is more fun?


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#26
ccconda

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If only adept had charge... :(

#27
rumination888

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Arde5643 wrote...

@rumination:
I think clear time is a red herring in this case.
If you use clearing time as the basis of gameplay, then the OP should get the weapon classes (vanguard/soldier/infiltrator) since the power classes mostly rely on cc than direct damage, meaning they usually won't clear most battles faster than the other weapon classes.
Since the OP's asking about 2 power classes and only one weapon class, my guess is the OP wants to try out the crowd control abilities moreso than direct damage abilities.

I don't think anyone's doing anything wrong, if you check the posts before, the ones saying adepts were boring was using warp-spam all the time. Nothing wrong with that, but notice they were complaining rather than having fun.

I had more fun with my adept by using combination of pull/throw/singularity or shockwave rather than just spamming warp or reave.
And I'm going to press on this point again, most people who complain about the adept usually don't use throw or even singularity to good effect. Is there anything wrong with that? Nope, nothing wrong - but if they want to use a direct damage class, they have three other classes to choose from.


Sentinel clears as fast as the "weapon" classes, despite being considered a "power" class. So being a "power" class has nothing to do with speed.

OP is asking about 2 power classes and 1 weapon class because those are the 3 classes he hasn't played yet. Thats not a guess, thats something he actually said.

I have more fun using an ability in a variety of ways than using a variety abilities for their intended purpose.
Thats why, for me, classes that have access to Tactical Cloak, Charge, Tech Armor, Combat Drone, and Adrenaline Rush are the most fun. Those abilities provide far greater variety of depth than any other ability in the game.

#28
DaKroganKillla

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GiroX- wrote...


Engineer is the most fun. Killing enemies distracted by the combat drone is really fun and also being able to use incinerate, cryo blast, AI hacking, and overload never gets boring.


Engineer got boring after 4.5 min. Go Vanguards!

#29
Arde5643

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rumination888 wrote...
Sentinel clears as fast as the "weapon" classes, despite being considered a "power" class. So being a "power" class has nothing to do with speed.

OP is asking about 2 power classes and 1 weapon class because those are the 3 classes he hasn't played yet. Thats not a guess, thats something he actually said.

I have more fun using an ability in a variety of ways than using a variety abilities for their intended purpose.
Thats why, for me, classes that have access to Tactical Cloak, Charge, Tech Armor, Combat Drone, and Adrenaline Rush are the most fun. Those abilities provide far greater variety of depth than any other ability in the game.


For you, tactical cloak, charge and adrenaline rush makes the game more fun. For me, I had much more fun when I was using the combination of powers with my adept or engineer.
Fortunately for us, Bioware has made the game balanced enough where you can choose to use more weapons or more powers for your classes - heck, the assault rifle adept can somewhat play as a biotic soldier sometimes.

In any case, it's up to the OP though - does he prefer mostlyy using one unique ability with lots of shooting that defines the weapon classes or using the combination of skills with little shooting for the power classes?

#30
GiroX-

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DaKroganKillla wrote...

GiroX- wrote...


Engineer is the most fun. Killing enemies distracted by the combat drone is really fun and also being able to use incinerate, cryo blast, AI hacking, and overload never gets boring.


Engineer got boring after 4.5 min. Go Vanguards!


Vanguard is fun, but when you keep getting repeatedly killed, it gets boring.

#31
GiroX-

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Iz Stoik zI wrote...

GiroX- wrote...

Vanguard is fun - for about 5 mins.

You play, using a charge/shotgun combo, and you think, "Wow, this is pretty BA." But as soon as you keep dying and realize hitting anything besides health with charge does nothing, you get bored.


You're doing it wrong.

Besides, Charging enemies without protections sucks unless they have a solid object right behind them. Charge is best used against enemies that have at least a little bit of protection left so that they don't go flying when you make impact -- you enter bullet-time slo mo, and line up a point blank shot that's likely to leave them within an inch of their life.

Also, Charge isn't just about offense as it's one of the strongest defensive tools in the game as well. If your shields go down, Charge someone to refill them. If you're exposed, Charge an enemy that is near some cover you can retreat to. If a Krogan is charging, I believe you can Charge at them to stop them in their tracks. And on it goes...

On topic, I've tried the Vanguard and the Adept and the Vanguard had been much more fun to play. Then again, I never play straight up casters in any games, ever, so I can't really say whether Adepts or Engineers are powerful because I'll never give them a shot for more than the first couple of missions.


With a charge/shotgun combo, you can take down just about any single enemy in the game. The problem comes in when you have the other 5 guys shooting at you after you kill one of them.

#32
Kurupt87

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the vid in my sig is an example of vanguard play, its not a "do it like this" vid or an intro to VG, it shows what the vanguard can do. the only mad bit where i was lucky was when i charged up at the end at the 5 guys there. that said though, the difference between that vid and "normal" play is not that great, i might pause to check the map for where enemies are, and when getting shot by enemies that are out of shotty range and charge is on CD i use a squad ability to cc them for a second or 2, be it pull, cs, warp, overload, shockwave etc, whatever my squaddy has. all these cause a stagger effect through protection which *will* save your life. also, during this vid inferno ammo really shows its power, right at the start with the commander and mech, the commander is on fire while i am still killing the mech. also, after the mad bit, when its a vg and 1 normal and a normal without protection, you can see how easily vg can deal with a crowd.

and as has been said previously, if you are stripping someone of protection then charging in a 1v1 situation thats wrong, he goes flying way out of shotgun range which is the opposite of the point of charge, which is to get you in shotgun range. again though, you will notice that charging a stripped enemy when in a group is a good thing. you charge him then aim at one of the others, the flown guy will not return before charge is off cd, and if its looking shaky where you are, you now have someone nice and far away to charge. in this vid thats not shown because charge instagibs no protection enemies off the map.

sorry to get way off topic here, but the OP seems to prefer weapon classes, as he has played soldier/infi/sent so far, so i'd definately recomend vg next as it is also weapon based, also, imo, its the most enjoyable class in ME2.

#33
CrazyCatDude

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I'm on my 5th Vanguard playthrough. I've also done one play through as an adept. Adept is okay. Vanguard is made entirely of win, then topped with awesome sauce and served with a side of awesome. Playing a vanguard is pretty simple. You hotkey Charge to 1. Then, any time you see an enemy nameplate, you hit 1, aim, click, and look around for another target. As long as you cover when your shields are down and your health is below about 30 percent, you can slaughter anything in your path.



The one danger with Vanguard is charging into a crossfire, but even that isn't a big deal, as long as you have Garrus or Grunt with you. Just pause, target, and have them unless some Concussive shot goodness on your enemies.



Also, when you reach the collector ship, take the sniper rifle, rather than the claymore. The claymore isn't that much better than the Eviscerator, but if you have it, heavy weapons are a thing of the past.



I've started Soldiers, Sentinals and Infiltrators. Didn't enjoy them much. I might try soldier again, but after playing a vanguard, Soldier seems so terribly slow.

#34
Cyberfrog81

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Of those, I had the most fun as an engineer (Insanity).

Vanguard was fun too, but was rough in the beginning (Veteran); in part because charging into everything was just too tempting, because it is an amazingly cool power.

Adept was OK, and I did complete the game (Hardcore) with an Adept, but all the other classes were more fun.

#35
Ginnerben

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Just started playing the Vanguard, and it really is just such good fun. Coming from a Soldier, where hiding in cover and pop-out attacks at distance just go without saying, the ability to Charge is just insane.



It looks amazing, and gives you such a nice glowy feeling inside when you pull it off.

#36
Datacakes

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Well, I've played both Vanguard - veteran and Adept - hardcore. (My next will be either engineer or sentinel on Insanity). So I'm going to have to say that the Adept is way more fun. Go with squad warp ammo and SMG and the Sniper Rifle and it's a blast. Early in the game it's hard because you have to strip shields and armor so you depend on your squadmates but later in the game you are a biotic god with guns! The vanguard is entirely shotguns and charge. Nothing else. They have pull and shockwave but they do not synergize well with the class. This is why I recommend Adept because you can play it many ways. What is your impression of the Sentinel? I'm thinking of doing that one next.

#37
Arde5643

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Cyberfrog81 wrote...

Of those, I had the most fun as an engineer (Insanity).

Vanguard was fun too, but was rough in the beginning (Veteran); in part because charging into everything was just too tempting, because it is an amazingly cool power.

Adept was OK, and I did complete the game (Hardcore) with an Adept, but all the other classes were more fun.

Did you use heavy throw or shockwave at all  as an adept, or was it mostly singularity->shoot and then warp detonation?
Or perhaps even worse, warp spam?

#38
MyChemicalBromance

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I did Sentinel my first run. It was fun, but I felt like I didn't get a good sense of the new blood effects without relying on guns.



I'm doing infiltrator now... yeah that blood got old quick. I'm either going Engineer or Adept for my final playthrough.

#39
sandman7431

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I would say either vanguard or engineer.  They are the two parallel opposite classes.  The vanguard is fun for its outright aggressiveness and high degree of difficulty.  It is an intense class to play as and you really need to try it at least once with this game.  The engineer is the master manipulator.  You can litterally go through entire levels without firing a weapon and still dominate the battle.  The adept was not a satisfying character for me.  It is basically a class where you just hang back behind cover and wait for cooldowns.  You can beat the game with it but it's not very exciting.

#40
Cyberfrog81

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Adept does have its moments, and Singularity is a fantastic power. "Goddamn glorious" to see even Harbinger helplessly trapped. By all means try the Adept too, people.



But given these alternatives, as said I do favour the Engineer.

#41
Missouri Tigers

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I thought Vanguard was the most fun on Normal difficulty because I could just have my Katana Shotgun and charge around the map and pull people around.  I don't think my "super-fun" strategy would work on a higher difficulty though.

#42
King Eselred

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Vanguard is insanely fun, even if you have to Reload a lot because you recklessly charged into a group of enemies without thinking. Charging around the battlefield and getting up in the enemies' grill with the shotty is just way too much fun. However, the learning curve for playing a Vanguard effectively on Insanity is quite steep...

I haven't played an Adept yet, but they look like an intriguing change of pace.  AverageGatsby's Adepting to Insanity videos really piqued my interest in trying an Adept on Insanity some day.

Engineer just holds absolutely no interest for me.  I mean, they don't even have a unique class skill!  Zzz...

Modifié par King Eselred, 08 mars 2010 - 04:09 .


#43
Coughee Brotha

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I have tried all the classes and I am addicted to the Vanguard. Not to say the other classes are bad but the Vanguard fits my personal preference and I get an adrenaline rush when playing.  I also clear battles in record time compared to the other classes.  Vanguards are not for everyone. I saw someone state that it was fun for 5 mins because he kept dying and Im assuming it doesnt fit his playstyle.  I personally hardly die unless i misjudge the battlefield which is not often.  Sinosleep has some nice videos on youtube of a Vanguard if you want to see

#44
WildH3artless

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engineer was, is and will always be my favorite class no matter what. they can run around do whatever they want because any enemy will either be distracted by the drone, taken control by either ai hacking or dominate (if taken as bonus skill) thus resulting in distracting even more enemies, and cryo freeze can freeze the determined enemies that stay focused on you no matter what. they are truly the class that never has to even pull their gun out because they can run around and melee everything to death or let little rd-d2 spheres and controlled destroy everything.

#45
Taritu

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A matter of preference. Vanguard is the most adrenaline pumping, and also the fastest clearing since you can stop spawns by moving up very fast. Engineer is the most tactical.



Adept, done right, can really make you feel powerful, blowing up large groups.

#46
Phoenix_Steel001

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To quote Samara: "Put 3 humans in a room and there will be 6 opinions".

Vanguard is a lot of fun. It can also be extremely frustrating.

It has a steep learning curve. In my personal vanguard play through, by the end of Horizon I had made more reloads than my Adept and Engineer games combined. The heart beat sound becomes the games soundtrack, which is a bit of a pity since the actual soundtrack is pretty good. Charge bugs out fairly often and when it does you usually die. I can easily attribute 80% of my deaths to a charge that should have worked but didn`t. Fights end fast though...one way or the other...

I enjoyed the Adept, its my favorite class but its not for everyone due to the large departure from the godliness in ME1. Playing and Engineer I found myself missing the biotic detonations. I love those, never gets old for me.

Engineers can be difficult to manage in the beginning. They have many great skills but you don`t have enough squad points. So you either have a very specialized character who is limited against certain enemies or a jack of all trades. It gets better with more levels though. Great class though...if a late bloomer.

Modifié par Phoenix_Steel001, 08 mars 2010 - 06:14 .


#47
Jaekahn

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Phoenix_Steel001 wrote...

To quote Samara: "Put 3 humans in a room and there will be 6 opinions".
Vanguard is a lot of fun. It can also be extremely frustrating.
It has a steep learning curve. In my personal vanguard play through, by the end of Horizon I had made more reloads than my Adept and Engineer games combined. The heart beat sound becomes the games soundtrack, which is a bit of a pity since the actual soundtrack is pretty good. Charge bugs out fairly often and when it does you usually die. I can easily attribute 80% of my deaths to a charge that should have worked but didn`t. Fights end fast though...one way or the other...
I enjoyed the Adept, its my favorite class but its not for everyone due to the large departure from the godliness in ME1. Playing and Engineer I found myself missing the biotic detonations. I love those, never gets old for me.
Engineers can be difficult to manage in the beginning. They have many great skills but you don`t have enough squad points. So you either have a very specialized character who is limited against certain enemies or a jack of all trades. It gets better with more levels though. Great class though...if a late bloomer.


Haha.. Yeah.. I'm anticipating the moment where I grow enough patience to start the Vanguard. Will probably be after my third Engineer or Sentinel run. But on my first Engineer run, which was my first insanity run, I managed to go through the entire Horizon fight without having to reload once. I was quite impressed with myself considering how many times I had to reload on my Infiltrator's veteran run.

#48
Grand_Commander13

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Vanguard is really, really fun. To be honest, I had expected to die a lot more often, but I die no more than I did on any other character class I've played (Adept, Engineer, Infiltrator). Insanity difficulty, of course. I found myself using the Shuriken a lot in my charges though, spamming it at nearly its full RoF rather than waiting for the burst delay. You know, shotgun ammo being what it is. Now that I have the extra shotgun rounds research though, I can afford to use my Eviscerator more often. I like using all of the Vanguard's powers: Charge, Charge, and Charge. ^_^

Of all the classes I've played I think I had the least success with Infiltrator. I guess I just have a soft spot for the underdogs. A retry on Infiltrator is next on my list.

#49
New Messages

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Well, I still couldn't quite decide, so I went around asking some of my friends which one was better: a Jedi with a shotgun or a killer robot.
Since the results were still close, I decided to start a new game with a vanguard, defeat the normandy crash site sidequest (for experience points), and recruit mordin and garrus, and do the same with the engineer.
At first, the biotic charge wasn't that impressive, but following some sugestions I leveled it up to level 4 ASAP, and started to love it. It is very effective against protected enemies, and every time I charged at an unprotected enemy and watched as he fell a LONG way down to his death I got a warm feeling through my body. Yeah, it takes some knowledge, but once you get the hang of it, it is awesome... sometimes, depending on the stage layout and where the cover points are, charging into a huge mob of enemies is actually very effective. It was also awesome being able to close the second shutter in Garrus's stage without having to kill all enemies as soon as possible and worrying about Krogans and Varen.
After that, I played engineer. For a while, the combat drone didn't seem that great and was simply a small distraction, and I felt like the gameplay was basically spamming the drone. I kinda missed being able to rely on guns as well (the sentinel was my first playthrough, so I didn't quite know what I was missing). After I upgraded the combat drone to attack drone, however, my opinion changed, and a lot. The drone would survive enough for me to be able to use other powers while the drone was still in the field, and I started to rely more on specific strategies (using the drone to flank enemies or get to other advantage points, or just to stun a dangerous enemy who is close to me for one second so I can either finish him with the submachine gun or with a partner's powers). I kinda missed the firepower, though.
I, then, started playing as a Vanguard again, and missed being able to distract enemies, but throwing enemies off bridges and windows was still quite fun.
I think I will finish playing as a Vanguard first, and then as an engineer. After that, I may do a "renegade girl who still saves everyone" run on ME1 and import the data to play as an adept... if I don't like the class, I will just turn that into a suicide run.

Also, nice to know I managed to post a topic that generated so much discussion.

Modifié par New Messages, 08 mars 2010 - 05:26 .


#50
Arde5643

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Jaekahn wrote...

Phoenix_Steel001 wrote...

To quote Samara: "Put 3 humans in a room and there will be 6 opinions".
Vanguard is a lot of fun. It can also be extremely frustrating.
It has a steep learning curve. In my personal vanguard play through, by the end of Horizon I had made more reloads than my Adept and Engineer games combined. The heart beat sound becomes the games soundtrack, which is a bit of a pity since the actual soundtrack is pretty good. Charge bugs out fairly often and when it does you usually die. I can easily attribute 80% of my deaths to a charge that should have worked but didn`t. Fights end fast though...one way or the other...
I enjoyed the Adept, its my favorite class but its not for everyone due to the large departure from the godliness in ME1. Playing and Engineer I found myself missing the biotic detonations. I love those, never gets old for me.
Engineers can be difficult to manage in the beginning. They have many great skills but you don`t have enough squad points. So you either have a very specialized character who is limited against certain enemies or a jack of all trades. It gets better with more levels though. Great class though...if a late bloomer.


Haha.. Yeah.. I'm anticipating the moment where I grow enough patience to start the Vanguard. Will probably be after my third Engineer or Sentinel run. But on my first Engineer run, which was my first insanity run, I managed to go through the entire Horizon fight without having to reload once. I was quite impressed with myself considering how many times I had to reload on my Infiltrator's veteran run.

Before you get heavy charge and champion spec, the vanguard can be frustrating especially if you don't use shockwave for long range.
Shockwave lvl 2 can help out a lot in the early areas where it's better for you to stay at long range than charging in since your skills are so weak.

Once you get heavy charge, champion spec, and squad cyro ammo - yeah, the class is much easier to play with than other classes in the game for some missions in insanity.