Vanguard, Engineer or Adept, whcih class is more fun?
#26
Posté 07 mars 2010 - 07:27
#27
Posté 07 mars 2010 - 07:32
Arde5643 wrote...
@rumination:
I think clear time is a red herring in this case.
If you use clearing time as the basis of gameplay, then the OP should get the weapon classes (vanguard/soldier/infiltrator) since the power classes mostly rely on cc than direct damage, meaning they usually won't clear most battles faster than the other weapon classes.
Since the OP's asking about 2 power classes and only one weapon class, my guess is the OP wants to try out the crowd control abilities moreso than direct damage abilities.
I don't think anyone's doing anything wrong, if you check the posts before, the ones saying adepts were boring was using warp-spam all the time. Nothing wrong with that, but notice they were complaining rather than having fun.
I had more fun with my adept by using combination of pull/throw/singularity or shockwave rather than just spamming warp or reave.
And I'm going to press on this point again, most people who complain about the adept usually don't use throw or even singularity to good effect. Is there anything wrong with that? Nope, nothing wrong - but if they want to use a direct damage class, they have three other classes to choose from.
Sentinel clears as fast as the "weapon" classes, despite being considered a "power" class. So being a "power" class has nothing to do with speed.
OP is asking about 2 power classes and 1 weapon class because those are the 3 classes he hasn't played yet. Thats not a guess, thats something he actually said.
I have more fun using an ability in a variety of ways than using a variety abilities for their intended purpose.
Thats why, for me, classes that have access to Tactical Cloak, Charge, Tech Armor, Combat Drone, and Adrenaline Rush are the most fun. Those abilities provide far greater variety of depth than any other ability in the game.
#28
Posté 07 mars 2010 - 07:33
GiroX- wrote...
Engineer is the most fun. Killing enemies distracted by the combat drone is really fun and also being able to use incinerate, cryo blast, AI hacking, and overload never gets boring.
Engineer got boring after 4.5 min. Go Vanguards!
#29
Posté 07 mars 2010 - 10:06
For you, tactical cloak, charge and adrenaline rush makes the game more fun. For me, I had much more fun when I was using the combination of powers with my adept or engineer.rumination888 wrote...
Sentinel clears as fast as the "weapon" classes, despite being considered a "power" class. So being a "power" class has nothing to do with speed.
OP is asking about 2 power classes and 1 weapon class because those are the 3 classes he hasn't played yet. Thats not a guess, thats something he actually said.
I have more fun using an ability in a variety of ways than using a variety abilities for their intended purpose.
Thats why, for me, classes that have access to Tactical Cloak, Charge, Tech Armor, Combat Drone, and Adrenaline Rush are the most fun. Those abilities provide far greater variety of depth than any other ability in the game.
Fortunately for us, Bioware has made the game balanced enough where you can choose to use more weapons or more powers for your classes - heck, the assault rifle adept can somewhat play as a biotic soldier sometimes.
In any case, it's up to the OP though - does he prefer mostlyy using one unique ability with lots of shooting that defines the weapon classes or using the combination of skills with little shooting for the power classes?
#30
Posté 07 mars 2010 - 04:30
DaKroganKillla wrote...
GiroX- wrote...
Engineer is the most fun. Killing enemies distracted by the combat drone is really fun and also being able to use incinerate, cryo blast, AI hacking, and overload never gets boring.
Engineer got boring after 4.5 min. Go Vanguards!
Vanguard is fun, but when you keep getting repeatedly killed, it gets boring.
#31
Posté 07 mars 2010 - 04:33
Iz Stoik zI wrote...
GiroX- wrote...
Vanguard is fun - for about 5 mins.
You play, using a charge/shotgun combo, and you think, "Wow, this is pretty BA." But as soon as you keep dying and realize hitting anything besides health with charge does nothing, you get bored.
You're doing it wrong.
Besides, Charging enemies without protections sucks unless they have a solid object right behind them. Charge is best used against enemies that have at least a little bit of protection left so that they don't go flying when you make impact -- you enter bullet-time slo mo, and line up a point blank shot that's likely to leave them within an inch of their life.
Also, Charge isn't just about offense as it's one of the strongest defensive tools in the game as well. If your shields go down, Charge someone to refill them. If you're exposed, Charge an enemy that is near some cover you can retreat to. If a Krogan is charging, I believe you can Charge at them to stop them in their tracks. And on it goes...
On topic, I've tried the Vanguard and the Adept and the Vanguard had been much more fun to play. Then again, I never play straight up casters in any games, ever, so I can't really say whether Adepts or Engineers are powerful because I'll never give them a shot for more than the first couple of missions.
With a charge/shotgun combo, you can take down just about any single enemy in the game. The problem comes in when you have the other 5 guys shooting at you after you kill one of them.
#32
Posté 07 mars 2010 - 04:55
and as has been said previously, if you are stripping someone of protection then charging in a 1v1 situation thats wrong, he goes flying way out of shotgun range which is the opposite of the point of charge, which is to get you in shotgun range. again though, you will notice that charging a stripped enemy when in a group is a good thing. you charge him then aim at one of the others, the flown guy will not return before charge is off cd, and if its looking shaky where you are, you now have someone nice and far away to charge. in this vid thats not shown because charge instagibs no protection enemies off the map.
sorry to get way off topic here, but the OP seems to prefer weapon classes, as he has played soldier/infi/sent so far, so i'd definately recomend vg next as it is also weapon based, also, imo, its the most enjoyable class in ME2.
#33
Posté 07 mars 2010 - 05:20
The one danger with Vanguard is charging into a crossfire, but even that isn't a big deal, as long as you have Garrus or Grunt with you. Just pause, target, and have them unless some Concussive shot goodness on your enemies.
Also, when you reach the collector ship, take the sniper rifle, rather than the claymore. The claymore isn't that much better than the Eviscerator, but if you have it, heavy weapons are a thing of the past.
I've started Soldiers, Sentinals and Infiltrators. Didn't enjoy them much. I might try soldier again, but after playing a vanguard, Soldier seems so terribly slow.
#34
Posté 07 mars 2010 - 07:24
Vanguard was fun too, but was rough in the beginning (Veteran); in part because charging into everything was just too tempting, because it is an amazingly cool power.
Adept was OK, and I did complete the game (Hardcore) with an Adept, but all the other classes were more fun.
#35
Posté 07 mars 2010 - 07:30
It looks amazing, and gives you such a nice glowy feeling inside when you pull it off.
#36
Posté 07 mars 2010 - 08:52
#37
Posté 07 mars 2010 - 08:54
Did you use heavy throw or shockwave at all as an adept, or was it mostly singularity->shoot and then warp detonation?Cyberfrog81 wrote...
Of those, I had the most fun as an engineer (Insanity).
Vanguard was fun too, but was rough in the beginning (Veteran); in part because charging into everything was just too tempting, because it is an amazingly cool power.
Adept was OK, and I did complete the game (Hardcore) with an Adept, but all the other classes were more fun.
Or perhaps even worse, warp spam?
#38
Posté 08 mars 2010 - 01:46
I'm doing infiltrator now... yeah that blood got old quick. I'm either going Engineer or Adept for my final playthrough.
#39
Posté 08 mars 2010 - 02:25
#40
Posté 08 mars 2010 - 02:54
But given these alternatives, as said I do favour the Engineer.
#41
Posté 08 mars 2010 - 03:48
#42
Posté 08 mars 2010 - 04:08
I haven't played an Adept yet, but they look like an intriguing change of pace. AverageGatsby's Adepting to Insanity videos really piqued my interest in trying an Adept on Insanity some day.
Engineer just holds absolutely no interest for me. I mean, they don't even have a unique class skill! Zzz...
Modifié par King Eselred, 08 mars 2010 - 04:09 .
#43
Posté 08 mars 2010 - 04:51
#44
Posté 08 mars 2010 - 04:59
#45
Posté 08 mars 2010 - 05:43
Adept, done right, can really make you feel powerful, blowing up large groups.
#46
Posté 08 mars 2010 - 06:13
Vanguard is a lot of fun. It can also be extremely frustrating.
It has a steep learning curve. In my personal vanguard play through, by the end of Horizon I had made more reloads than my Adept and Engineer games combined. The heart beat sound becomes the games soundtrack, which is a bit of a pity since the actual soundtrack is pretty good. Charge bugs out fairly often and when it does you usually die. I can easily attribute 80% of my deaths to a charge that should have worked but didn`t. Fights end fast though...one way or the other...
I enjoyed the Adept, its my favorite class but its not for everyone due to the large departure from the godliness in ME1. Playing and Engineer I found myself missing the biotic detonations. I love those, never gets old for me.
Engineers can be difficult to manage in the beginning. They have many great skills but you don`t have enough squad points. So you either have a very specialized character who is limited against certain enemies or a jack of all trades. It gets better with more levels though. Great class though...if a late bloomer.
Modifié par Phoenix_Steel001, 08 mars 2010 - 06:14 .
#47
Posté 08 mars 2010 - 06:15
Phoenix_Steel001 wrote...
To quote Samara: "Put 3 humans in a room and there will be 6 opinions".
Vanguard is a lot of fun. It can also be extremely frustrating.
It has a steep learning curve. In my personal vanguard play through, by the end of Horizon I had made more reloads than my Adept and Engineer games combined. The heart beat sound becomes the games soundtrack, which is a bit of a pity since the actual soundtrack is pretty good. Charge bugs out fairly often and when it does you usually die. I can easily attribute 80% of my deaths to a charge that should have worked but didn`t. Fights end fast though...one way or the other...
I enjoyed the Adept, its my favorite class but its not for everyone due to the large departure from the godliness in ME1. Playing and Engineer I found myself missing the biotic detonations. I love those, never gets old for me.
Engineers can be difficult to manage in the beginning. They have many great skills but you don`t have enough squad points. So you either have a very specialized character who is limited against certain enemies or a jack of all trades. It gets better with more levels though. Great class though...if a late bloomer.
Haha.. Yeah.. I'm anticipating the moment where I grow enough patience to start the Vanguard. Will probably be after my third Engineer or Sentinel run. But on my first Engineer run, which was my first insanity run, I managed to go through the entire Horizon fight without having to reload once. I was quite impressed with myself considering how many times I had to reload on my Infiltrator's veteran run.
#48
Posté 08 mars 2010 - 03:12
Of all the classes I've played I think I had the least success with Infiltrator. I guess I just have a soft spot for the underdogs. A retry on Infiltrator is next on my list.
#49
Posté 08 mars 2010 - 05:20
Since the results were still close, I decided to start a new game with a vanguard, defeat the normandy crash site sidequest (for experience points), and recruit mordin and garrus, and do the same with the engineer.
At first, the biotic charge wasn't that impressive, but following some sugestions I leveled it up to level 4 ASAP, and started to love it. It is very effective against protected enemies, and every time I charged at an unprotected enemy and watched as he fell a LONG way down to his death I got a warm feeling through my body. Yeah, it takes some knowledge, but once you get the hang of it, it is awesome... sometimes, depending on the stage layout and where the cover points are, charging into a huge mob of enemies is actually very effective. It was also awesome being able to close the second shutter in Garrus's stage without having to kill all enemies as soon as possible and worrying about Krogans and Varen.
After that, I played engineer. For a while, the combat drone didn't seem that great and was simply a small distraction, and I felt like the gameplay was basically spamming the drone. I kinda missed being able to rely on guns as well (the sentinel was my first playthrough, so I didn't quite know what I was missing). After I upgraded the combat drone to attack drone, however, my opinion changed, and a lot. The drone would survive enough for me to be able to use other powers while the drone was still in the field, and I started to rely more on specific strategies (using the drone to flank enemies or get to other advantage points, or just to stun a dangerous enemy who is close to me for one second so I can either finish him with the submachine gun or with a partner's powers). I kinda missed the firepower, though.
I, then, started playing as a Vanguard again, and missed being able to distract enemies, but throwing enemies off bridges and windows was still quite fun.
I think I will finish playing as a Vanguard first, and then as an engineer. After that, I may do a "renegade girl who still saves everyone" run on ME1 and import the data to play as an adept... if I don't like the class, I will just turn that into a suicide run.
Also, nice to know I managed to post a topic that generated so much discussion.
Modifié par New Messages, 08 mars 2010 - 05:26 .
#50
Posté 08 mars 2010 - 07:28
Before you get heavy charge and champion spec, the vanguard can be frustrating especially if you don't use shockwave for long range.Jaekahn wrote...
Phoenix_Steel001 wrote...
To quote Samara: "Put 3 humans in a room and there will be 6 opinions".
Vanguard is a lot of fun. It can also be extremely frustrating.
It has a steep learning curve. In my personal vanguard play through, by the end of Horizon I had made more reloads than my Adept and Engineer games combined. The heart beat sound becomes the games soundtrack, which is a bit of a pity since the actual soundtrack is pretty good. Charge bugs out fairly often and when it does you usually die. I can easily attribute 80% of my deaths to a charge that should have worked but didn`t. Fights end fast though...one way or the other...
I enjoyed the Adept, its my favorite class but its not for everyone due to the large departure from the godliness in ME1. Playing and Engineer I found myself missing the biotic detonations. I love those, never gets old for me.
Engineers can be difficult to manage in the beginning. They have many great skills but you don`t have enough squad points. So you either have a very specialized character who is limited against certain enemies or a jack of all trades. It gets better with more levels though. Great class though...if a late bloomer.
Haha.. Yeah.. I'm anticipating the moment where I grow enough patience to start the Vanguard. Will probably be after my third Engineer or Sentinel run. But on my first Engineer run, which was my first insanity run, I managed to go through the entire Horizon fight without having to reload once. I was quite impressed with myself considering how many times I had to reload on my Infiltrator's veteran run.
Shockwave lvl 2 can help out a lot in the early areas where it's better for you to stay at long range than charging in since your skills are so weak.
Once you get heavy charge, champion spec, and squad cyro ammo - yeah, the class is much easier to play with than other classes in the game for some missions in insanity.




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