It is stupid that you can just spam it over and over against collectors and blood pack, but thats hardly the best way to play.
Modifié par RamsenC, 09 mars 2010 - 12:35 .
Modifié par RamsenC, 09 mars 2010 - 12:35 .
RamsenC wrote...
Reave is powerful because its so versatile and its the best barrier stripper, but since you have access to so many powers from you and your squad versatility is not as important as specialization. It is not the be all end all move people think it is, just for the fact that its outclassed by other abilities in these non-barrier situations.
It is stupid that you can just spam it over and over against collectors and blood pack, but thats hardly the best way to play.
qq151069 wrote...
RamsenC wrote...
Reave is powerful because its so versatile and its the best barrier stripper, but since you have access to so many powers from you and your squad versatility is not as important as specialization. It is not the be all end all move people think it is, just for the fact that its outclassed by other abilities in these non-barrier situations.
It is stupid that you can just spam it over and over against collectors and blood pack, but thats hardly the best way to play.
That's an interesting point. (And to derail thread!) But I guess one nice thing that reave does give you is increased flexibility with picking squadmates. From the discussion, it seems like reave can be used in many different situations, so now I can pick more sub-par squadmates to take on different battles. (IE: Tali + Legion + Engineer against Collectors).
Then again, spamming powers doesn't seem like much fun (sans charging around as a vanguard).
Guest_m14567_*
RamsenC wrote...
Reave is powerful because its so versatile and its the best barrier stripper, but since you have access to so many powers from you and your squad versatility is not as important as specialization. It is not the be all end all move people think it is, just for the fact that its outclassed by other abilities in these non-barrier situations.
It is stupid that you can just spam it over and over against collectors and blood pack, but thats hardly the best way to play.
m14567 wrote...
Yeah but all over this forum you see
countless post about how OP reave is. It's getting a bit silly when
clearly there are better options for about 90% of the game.
Modifié par cxensign, 09 mars 2010 - 03:28 .
As someone has said, its 9 armor mechs vs 12 shield mechs, not counting the Ymir which has both. And to be quite frank, the first wave of armor mechs is much more of a problem, as all the shield drones you can indefinitely hide yourself in cover if you know where to hide.So many things wrong with that it makes my head want to explode (for example Freedom's Progress is heavily blue shields)
No, that's because you know you're wrong. I don't need to count EXACTLY how much armor/barrier protected enemies are against shields because...Heres what you need to do; play through the entire game and count how many shielded enemies there are and how many armor/barrier enemies there are. I don't feel like going through a lot of work to prove you wrong so we will just have to agree to disagree.
Since when did I say that Reave > Overload on mechs? All I said was that Reave is still useful on armor protected mechs, which are pretty much all non-Geth synthetics. You can strip them off instantly while you use a teammate to disable with Area Overload (which surprise surprise, has the same AoE as Reave). Meaning you only need 2 activated powers to deal with an area, CC'ing them to allow you to easily kill them. Compare that with setting up Warp Explosion, in where you have to strip the armor of one target, have someone pull, someone else explode, and enemies are still alive in god knows where you blew them away to. (assuming no ledge kills of course)Also energy drain is better on synthetics as far as I can tell, so saying Reave>Overload on mechs is silly.
Uhh... I didn't say anything of that sort of logic.BTW incinerate is better on armor than reave, with your logic engineer w/incinerate spam would have the fastest speed run time for any mission with armored enemies.
I don't see anyone clearing the first part of Collector Base as an Adept in under 6 minutes using Warp Explosion, and that stage is ALREADY in favour of Warp Explosion because of instakills. Best one I see is around 8 mins.Lets not forget the point of this discussion, I'm telling you reave spam will not get you the best speed runs.
Fact of the matter is, Area Reave strips armor/barriers in one shot for the general mook just like warp or incinerate blast against armor, but does so in an AoE fashion without any need to setup a combo (unlike explosion). Once you hit organic health (which are most of the targets), it recharges more health than Barrier/GSB recharges shields for the same total CD time, it CC's for 1 second more than Incinerate Blast, and it STILL does almost as much total damage as Incinerate Blast.Reave is powerful because its so versatile and its the best barrier stripper, but since you have access to so many powers from you and your squad versatility is not as important as specialization. It is not the be all end all move people think it is, just for the fact that its outclassed by other abilities in these non-barrier situations.
As opposed to what, Warp Explosions? I can see WE is better with certain classes and/or certain stages, but not with the caster classes where reave spam results in better speed runs for them, as it helps in keeping them alive to keep toting their gun nonstop.It is stupid that you can just spam it over and over against collectors and blood pack, but thats hardly the best way to play.
Modifié par DragoonKain3, 09 mars 2010 - 08:02 .
Modifié par RamsenC, 09 mars 2010 - 10:19 .
Frosty Ananth wrote...
Well Shockwave is pretty ****. Most things outpreform Shockwave spam.
cxensign wrote...
Frosty Ananth wrote...
Well Shockwave is pretty ****. Most things outpreform Shockwave spam.
On Casual, Normal, and Veteran difficulty, no power, used indiscriminantly on recharge, will outperform Shockwave.
Used intelligently and aimed appropriately, almost every other power will outperform Shockwave; with some combination of powers, Shockwave can be made entirely redundant. However, if you aren't using your powers intelligently, if you aren't aiming them at appropriate targets, those other powers fail, while Shockwave still performs.
It's a skill for casual players to dominate lower difficulties, that doesn't require much skill. It's a pretty well designed power with that in mind.
Nobody said Energy Drain isn't more effective than Reave versus blue shields. Nobody said blue shields are not common (I thought we had already established that roughly half the missions in the entire game are blue shield heavy). So what if theres a couple more shield rocket drones on Freedom's Progress? Half of the drones you can bug out anyway so they do completely nothing whilst you shoot them down.RamsenC wrote...You are correct about armored enemies on Freedom's Progress, my mistake, but overload/energy drain is still a better ability for that entire mission either way and theres still more blue shield enemies. You need to play again if you think blue shields are not common. Let's say they are in the game half the time, either way thats a lot of the time.
You can have Area Reave right from the start of the game as long as you trained it pre Suicide Mission before you import into NG+. You can change your bonus power once you get to the Normandy so yeah. For Insanity+ its a good idea to import your Shep with Energy Drain as a bonus power. Do Freedom's Progress. Then change it to something else thats useful for your next mission. It costs 5000 eezo, you start with 50,000 and at that point in the game you should take whatever you can get. By Horizon I had over 100,000 eezo and I wasn't even trying to stockpile it. You can buy all the upgrades and retrain before every mission if you want to.Also about Incinerate, the one Blood Pack mission late enough in the game to have area reave has you bringing Mordin without your consent. Mordin comes with incinerate blast, thus making your reave less interesting for that mission.
Yes. Reave spam will only get you so far. At which point you are better off doing something else other than trying to force the proverbial square peg into the round hole.edit: I'd like to add you implied reave spam is the best for speed runs period, there was no "only with adept/engineer" qualifier, so my vanguard video should be enough. Funny thing is there's an even faster vanguard video using warp explosions to dispatch groups, with reave for stripping.
Modifié par Besetment, 09 mars 2010 - 10:42 .
DragoonKain3 wrote...
I don't see anyone clearing the first part of Collector Base as an Adept in under 6 minutes using Warp Explosion, and that stage is ALREADY in favour of Warp Explosion because of instakills. Best one I see is around 8 mins.
Engineers I can see taking around the same time, as I can use Drone instead of Singularity to distract Harbinger while I reave spam his minions. I can see Caster Sentinels taking maybe a minute or two longer, mainly because they can't ignore Harbinger like the Adept/Engineer can.
So yeah, prove me wrong in Insanity. Find/Make a video in which an Adept/Engineer can clear the 'save the tech guy' stage in under six minutes using mainly Warp Explosion, or as a Caster Sentinel in under seven, and I'd concede the point. Which shouldn't be that hard if its really possible, as I said before, I SUCK at twitch skills and I pause a whole damn lot (I blame Baldur's Gate + Dragon Age).
rumination888 wrote...
DragoonKain3 wrote...
I don't see anyone clearing the first part of Collector Base as an Adept in under 6 minutes using Warp Explosion, and that stage is ALREADY in favour of Warp Explosion because of instakills. Best one I see is around 8 mins.
Engineers I can see taking around the same time, as I can use Drone instead of Singularity to distract Harbinger while I reave spam his minions. I can see Caster Sentinels taking maybe a minute or two longer, mainly because they can't ignore Harbinger like the Adept/Engineer can.
So yeah, prove me wrong in Insanity. Find/Make a video in which an Adept/Engineer can clear the 'save the tech guy' stage in under six minutes using mainly Warp Explosion, or as a Caster Sentinel in under seven, and I'd concede the point. Which shouldn't be that hard if its really possible, as I said before, I SUCK at twitch skills and I pause a whole damn lot (I blame Baldur's Gate + Dragon Age).
Did ya hear that, AverageGatsby? He's callin' you out!
Modifié par Average Gatsby, 09 mars 2010 - 08:24 .
Besetment wrote...
I'll break out fraps and try to run the suicide mission with a soldier using only fists. Christ, why do I do it...
Besetment wrote...
Its only the first part. And yeah I'd like to report that this really SUCKS.
Modifié par qq151069, 09 mars 2010 - 07:52 .
Mossa_missa wrote...
Wonder if it wuld be possible to play it trough only using your team mates on insane. Ok, you may use melee attacks to... Glance at Gatsby.
Modifié par Average Gatsby, 09 mars 2010 - 08:12 .
qq151069 wrote...
How about using only CC/squad powers? That might make it a bit more playable.
Modifié par Average Gatsby, 09 mars 2010 - 09:11 .
Modifié par Sabresandiego, 09 mars 2010 - 09:21 .
Besetment wrote...
Nobody said Energy Drain isn't more effective than Reave versus blue shields. Nobody said blue shields are not common (I thought we had already established that roughly half the missions in the entire game are blue shield heavy). So what if theres a couple more shield rocket drones on Freedom's Progress? Half of the drones you can bug out anyway so they do completely nothing whilst you shoot them down.
You are repeatedly making a logical fallacy called strawman arguement which makes it difficult to reason with you. This is because half of your arguement is based on things nobody actually said. On the issue of logical fallacy you should also google: False Dilemma, Red Herring and Reductio Ad Absurdum because you are doing them.
Modifié par RamsenC, 09 mars 2010 - 09:46 .
RamsenC wrote...
My main point was reave spam = not win speed runs (which was something that was said), even with Adept. Thanks Gatsby, for ending this stupid discussion. I wish I could argue my points as well as you, next time I see something stupid I'll just let you know and not post anything.