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Does any class need a bonus power? (From a power gaming perspective)


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#76
rumination888

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I think I'm gonna make a vid of the suicide run to show a "warp spam" Sentinel in action later tonight.

I know, i know, "warp spam?! LOL UR GUNNA GO SLOW".
...we'll see.

Modifié par rumination888, 09 mars 2010 - 10:50 .


#77
qq151069

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RamsenC wrote...

Gatsby can talk, while I *flaunt beard* in the background. No one would be able to resist. There should be a beard emote on this forum. 

If you squint this one kinda looks like a beard :bandit:


Does [smilie]../../../images/forum/emoticons/devil.png[/smilie]  count as a beard? 

#78
RamsenC

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I was thinking about that, but no that's not enough D:

#79
sliverofamoon

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thisisme8 wrote...

RamsenC wrote...

Infiltrator: Getting AP or Warp ammo is probably a good idea since Infiltrators get no ammo type for armor or health. Infiltrator can make the best use of having a bonus power.


Or you could just get in close enough so your weapons do double damage...  not that any sane Infiltrator would do that, but I heard about a mysterious guy with a beard that has done it before.:whistle:

Disclaimer:  I play that way and in no way, shape, or form do I claim it to be superior, better, or cooler than the normal way of playing an Infiltrator, which probably kills faster and lives longer.  I do, however, claim that you will experience a sudden growth of manly hair on your chin and/or chest.


I did the cloak/heavy pistol headshot............ and it definately works! Cloak in, shoot, and run till your cloak's up again........ fun, very different style for an infiltrator.

Modifié par sliverofamoon, 09 mars 2010 - 11:21 .


#80
cxensign

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thisisme8 wrote...

I use Jack's Shockwave all the time.  I think used intellingently on Insanity it can be a devastating power.  As a matter of fact, I love Shockwave, Concussive Blast, Area Throw, and Inferno Grenade so much on my Squadmates that I find defense stripping powers to limited for me.


Shockwave is a whole lot better when used by a squadmate; it doesn't compete with Charge, and the 12s recharge is a lot more attractive when the option is a 9s Pull instead of a 3s Pull.  Concussive Blast is the same way, the effect is good but not on that cooldown.

All of the armor/barrier/shield stripping powers are only good as part of a combo.  Otherwise they're throwaway powers, not doing anything that your guns wouldn't.  That's not horrid and takes advantage of what would otherwise be a dead cooldown, but it's not anything to get excited about.

#81
Paty V

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any powers for soldier doing a insanity run?

#82
qq151069

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Paty V wrote...

any powers for soldier doing a insanity run?


A soldier guide has popped up:
http://social.biowar...49502/1#1650081

#83
rumination888

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DragoonKain3 wrote...

I don't see anyone clearing the first part of Collector Base as an Adept in under 6 minutes using Warp Explosion, and that stage is ALREADY in favour of Warp Explosion because of instakills. Best one I see is around 8 mins.

Engineers I can see taking around the same time, as I can use Drone instead of Singularity to distract Harbinger while I reave spam his minions.  I can see Caster Sentinels taking maybe a minute or two longer, mainly because they can't ignore Harbinger like the Adept/Engineer can.

So yeah, prove me wrong in Insanity. Find/Make a video in which an Adept/Engineer can clear the 'save the tech guy' stage in under six minutes using mainly Warp Explosion, or as a Caster Sentinel in under seven, and I'd concede the point. Which shouldn't be that hard if its really possible, as I said before, I SUCK at twitch skills and I pause a whole damn lot (I blame Baldur's Gate + Dragon Age).


Here you go. A Sentinel in power armor doing it in under 7 just for you:
www.youtube.com/watch

The vid also gives an example of 'soft-CCing' Harbinger to prevent him from firing.

#84
Average Gatsby

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rumination888 wrote...

DragoonKain3 wrote...

I don't see anyone clearing the first part of Collector Base as an Adept in under 6 minutes using Warp Explosion, and that stage is ALREADY in favour of Warp Explosion because of instakills. Best one I see is around 8 mins.

Engineers I can see taking around the same time, as I can use Drone instead of Singularity to distract Harbinger while I reave spam his minions.  I can see Caster Sentinels taking maybe a minute or two longer, mainly because they can't ignore Harbinger like the Adept/Engineer can.

So yeah, prove me wrong in Insanity. Find/Make a video in which an Adept/Engineer can clear the 'save the tech guy' stage in under six minutes using mainly Warp Explosion, or as a Caster Sentinel in under seven, and I'd concede the point. Which shouldn't be that hard if its really possible, as I said before, I SUCK at twitch skills and I pause a whole damn lot (I blame Baldur's Gate + Dragon Age).


Here you go. A Sentinel in power armor doing it in under 7 just for you:
www.youtube.com/watch

The vid also gives an example of 'soft-CCing' Harbinger to prevent him from firing.


2 things: 1) Power armor is awesome. I don't think I could replicate that with a purist Adept because I would have died many times when you were getting shot. Plus the 30% cooldown reduction... sentinel is so powerful.
2) At around 2:00, your health indicator shows you technically have no Tech Armor, but you still keep it. Huh?

#85
Inferno Sock

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It sure does, makes thing more interesting

#86
rumination888

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Average Gatsby wrote...

2 things: 1) Power armor is awesome. I don't think I could replicate that with a purist Adept because I would have died many times when you were getting shot. Plus the 30% cooldown reduction... sentinel is so powerful.
2) At around 2:00, your health indicator shows you technically have no Tech Armor, but you still keep it. Huh?


I was wondering about that as well. In the same vid, you can see power armor blowing up near the end against the assassin.
I do have a theory, though. You know how enemy attacks cannot bleed through your shields once it drops to 0? I believe once your shields bottom out, they need another shot to actually blow off the shield to damage your health. This is so that the game engine can create effects which occur after your shields are blown off(like the research that has a chance to regenerate your shields by 50% after it breaks).

Modifié par rumination888, 10 mars 2010 - 04:34 .


#87
cxensign

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Paty V wrote...

any powers for soldier doing a insanity run?


I had one point in Slam and thought it was invaluable.

#88
qq151069

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rumination888 wrote...

Average Gatsby wrote...

2 things: 1) Power armor is awesome. I don't think I could replicate that with a purist Adept because I would have died many times when you were getting shot. Plus the 30% cooldown reduction... sentinel is so powerful.
2) At around 2:00, your health indicator shows you technically have no Tech Armor, but you still keep it. Huh?


I was wondering about that as well. In the same vid, you can see power armor blowing up near the end against the assassin.
I do have a theory, though. You know how enemy attacks cannot bleed through your shields once it drops to 0? I believe once your shields bottom out, they need another shot to actually blow off the shield to damage your health. This is so that the game engine can create effects which occur after your shields are blown off(like the research that has a chance to regenerate your shields by 50% after it breaks).


Does anyone know if this is a mechanics issue (once your armor is depleted, you need to take another shot to detonate the armor) or just a graphics issue (the game doesn't show when the armor health is close to 0%)?  In the end, this doesn't matter too much, but I was just curious if anyone knew.

#89
Sabresandiego

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Thats a good video Rumination. You clear that almost as fast as my vanguard speed run and do it with practically no risk of death. Im playing a sentinel right now as well, and I find it amazingly overpowered compared to my vanguard. I still enjoy my vanguard more, but the sentinel is alot of fun and absolutely rapes everything.

#90
rumination888

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Sabresandiego wrote...

Thats a good video Rumination. You clear that almost as fast as my vanguard speed run and do it with practically no risk of death. Im playing a sentinel right now as well, and I find it amazingly overpowered compared to my vanguard. I still enjoy my vanguard more, but the sentinel is alot of fun and absolutely rapes everything.


Definately agree. Sentinel is a very powerful class. Low risk of death, high offense, and a versatility that promotes respeccing often for varied(but still optimal) play.

Its weird because when the game was released, everyone was saying how powerful Sentinels were.
Then the Sentinel hype died down, and nowadays people actually think Sentinels are weak. :huh:

#91
cxensign

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rumination888 wrote...
Then the Sentinel hype died down, and nowadays people actually think Sentinels are weak. :huh:


Well they aren't very good at speed runs...

Modifié par cxensign, 10 mars 2010 - 09:14 .


#92
RamsenC

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rumination888 wrote...

Here you go. A Sentinel in power armor doing it in under 7 just for you:
www.youtube.com/watch

The vid also gives an example of 'soft-CCing' Harbinger to prevent him from firing.


I don't know if I'd call that  a warp spam video, its more of a warp explosion video. You play that part as a sentinel should. Strip>Pull>Explode. Not sure why you put the video down, I thought it was good, how  would a sentinel play that part better :o?

Strip>Pull>Explode is the most powerful strategy in the game and sentinel does it best. You should make a video doing the exact same thing with overload>pull>explode. You can beat the entire game this way.

Charging Vanguard is still more fun though :D

Modifié par RamsenC, 10 mars 2010 - 09:52 .


#93
Besetment

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Average Gatsby wrote...

When up against collectors or bloodpack, why would the infiltrator or soldier choose a reave over an Cloak or AR? For an AOE effect? Both of those classes can either strip defenses rapidly with weapons. Even if they don't have the ammo type, defenses are not that large. And both have a fantastic CC in squad cryo ammo. And they have the best CC too, One-shotting enemies.


I've seen your vids so I know for a fact this line of reasoning is not only beneath you but you don't even need to theorycraft.

www.youtube.com/watch

Thats an example of a level where Cloak and AP rounds don't matter. Blue Sun merc can't be killed in 1 shot whether you cloak or not. Vorcha can always be killed in 1 shot (doesn't matter if you are not cloaked and have no ammp power active). Theres a tonne of things you can be doing instead of wasting time on cloaks and wasting rounds when you can shoot off blue sun shields and krogan armour, then let your squad mates deal with them whilst you shoot off another guy's shields and armour.

I know your argument is beneath you because I've seen your videos where you do exactly the same thing. We both don't even use cloak for the damage boost on this run. We just do it to momentarily stop enemies from running so you can line up another shot and get 2 mercs for the price of 1 Pull/Warp.

This doesn't work at range because guess what happens? All them Vorcha duck behind crates and stay there until you uncloak. You can see it happening in that video.

I'd take Reave on this mission over Incinerate because it does a couple of things which I consider to be more useful than the extra damage to armour from Incinerate. The first is that it freezes enemies in place and makes them stand up. Theres a few times where I miss a shot because of 'duckers'.

In the end you might shave a couple of seconds off. It might be a tidier run for the youtube viewers but I've always maintained that the most important thing for speed is your path through the level, where you choose cover and where you waypoint squadmates. It restricts enemy movement, makes it predictable. Hell, I knew where the Pyros were gonna be and where they were going to go to cover. I knew that if you don't run up those stairs immediately, the first pyro will get to cover before you can shoot them (its on your video of the same area).

Modifié par Besetment, 10 mars 2010 - 10:12 .


#94
RamsenC

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I understand not using cloak all the time, but is it really worth giving up a health/armor ammo for reave when you have incinerate as an option. I'm not a big infiltrator fan so I don't know the class in and out.



I'm glad you didn't make an argument for soldier using reave over AR.

#95
rumination888

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RamsenC wrote...

I don't know if I'd call that  a warp spam video, its more of a warp explosion video. You play that part as a sentinel should. Strip>Pull>Explode. Not sure why you put the video down, I thought it was good, how  would a sentinel play that part better :o?

Strip>Pull>Explode is the most powerful strategy in the game and sentinel does it best. You should make a video doing the exact same thing with overload>pull>explode. You can beat the entire game this way.

Charging Vanguard is still more fun though :D


I always called what I did "warp spam". Warp was the only thing Shepard used. If someone told me that warp spam sucked and I asked how they did it, their reply was obvious and my reply afterwards was almost always the same, "you're doing it wrong" :whistle:

People have this idea that choosing to use abilities for their obvious roles = intelligent and optimal. That "spamming" an ability(in an intelligent manner, I might add) is somehow bad.
"Red health enemy? Throw or Cryo Blast is good! Warp is bad!" Which is why I put down my video. Its tongue-in-cheek.

I actually did use overload>pull>explode quite often against blue sun mercs. Doesn't work as well against Geth though, because they seem to have a 2:1 ratio of shields to health on Insanity, making warp detonation really crappy(before anyone jumps in and says i'm wrong, keep in mind that the weapons most people employ against them are SMGs, assault rifles, and shotguns). But Geth are synthetic, soooo.... power armor + raider + blood dragon armor = one mean overload

#96
RamsenC

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Yea the Geth are feisty. About spamming, warp was not the only thing you used, you also used pull. On top of that you used warp in two different but equally effective ways. I can see how someone would call it spamming, but I would give it more credit than that.

Reave spam is not intelligent because once you strip defenses reave's job is done. Continuing to cast reave would be silly.

I'm actually a little disappointed by how powerful warp explosions are. Because of this I started passing on using warp combos just to use a different strategy. Sentinel and adept should go nuts though. 

Modifié par RamsenC, 10 mars 2010 - 11:30 .


#97
Besetment

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RamsenC wrote...

I understand not using cloak all the time, but is it really worth giving up a health/armor ammo for reave when you have incinerate as an option. I'm not a big infiltrator fan so I don't know the class in and out.

I'm glad you didn't make an argument for soldier using reave over AR.


AR is a whole different beast I guess if you like Viper/Revenant. I still reckon Revenant is give or take the best weapon in the game what with Soldiers having huge time dilation and storm speed. Thin out the ranks with Viper and then close in. No other class can dance around baddies and dodge bullets like a Soldier can and Revenant just shreds at close range. Harbinger goes down like the Titanic. :|

The Soldier/Reave suicide run video I guess was just an exhibition of how powerful squadmates are when you bag all the squad damage upgrades.

rumination888 wrote...
I actually did use overload>pull>explode quite often against blue sun mercs. Doesn't work as well against Geth though, because they seem to have a 2:1 ratio of shields to health on Insanity, making warp detonation really crappy(before anyone jumps in and says i'm wrong, keep in mind that the weapons most people employ against them are SMGs, assault rifles, and shotguns). But Geth are synthetic, soooo.... power armor + raider + blood dragon armor = one mean overload


Yeah I'm getting the same kind of thing versus Geth on Insanity+. Overload + Energy Drain + Improved AI Hack though makes Haestrom unbelievably safe if you have some strong anti armour for the Primes. You can mass drop shields really fast and hack. Then everything starts shooting at your pet. I've never spent so much time out of cover as I did on Haestrom and Tali + Legion's Loyalty. As long as you have AI Hacking on Shep its instantly reusuable so just keep hacking until theres only your pet left. It really is an AI exploit since as long as theres a hacked synthetic on the field, you just don't get shot. Its almost unfair to the game to be honest.

Modifié par Besetment, 10 mars 2010 - 11:54 .


#98
_Dannok1234

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@Rumination88

oh man how can I resist an invitation like that! You are indeed wrong, just try it with melee if you wish, takes 3 for health and 3 for shields on troopers(both melee upgrades, level 30 insanity), not sure how many melee it would be on a hunter, but watching damage done by a Evi, will show you it's 1:1 or so close as makes no difference(thats with taking the 1.25 damage boost into account). Could be different for Destroyers and Primes tho, I haven't bothered to look.

#99
rumination888

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Dannok1234 wrote...

@Rumination88
oh man how can I resist an invitation like that! You are indeed wrong, just try it with melee if you wish, takes 3 for health and 3 for shields on troopers(both melee upgrades, level 30 insanity), not sure how many melee it would be on a hunter, but watching damage done by a Evi, will show you it's 1:1 or so close as makes no difference(thats with taking the 1.25 damage boost into account). Could be different for Destroyers and Primes tho, I haven't bothered to look.


You might be right about Troopers. I was thinking of Geth Hunters when I said that. You need to take into account that shotguns also get another x1.5 multiplier if you have atleast 2 upgrades, so x1.75 against shields in total for the Evi.

Modifié par rumination888, 10 mars 2010 - 02:27 .


#100
King Eselred

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rumination888 wrote...

Here you go. A Sentinel in power armor doing it in under 7 just for you:
www.youtube.com/watch

The vid also gives an example of 'soft-CCing' Harbinger to prevent him from firing.


Awesome video.  Tech Armor is a great ability.  Curious as to why you chose Raider over Guardian...I find the extra 10% CD reduction (plus 5% health and 30% Paragon/Renegade which are throw-ins) to be much more useful than 15% to power damage, but to each their own.  B)