Is it possible to create a waypoint for the map via scripting? Do I have to rely on editing the arealis?
Also if anyone knows how to code a merchant to set an item to infinitie, that would really help me out.
[help] waypoint scripting?
Débuté par
KigenBarzhad
, mars 07 2010 06:40
#1
Posté 07 mars 2010 - 06:40
#2
Posté 07 mars 2010 - 06:50
You can place waypoints and set them to be innactive by default, then activate them using scripting. I don't think you can create them dynamicaly. I can't remember the function name, but filter for map or pin and it should show up.
I don't remember how to make items infinite on a merchant, I'll try and look into it.
I don't remember how to make items infinite on a merchant, I'll try and look into it.





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