Skipping the Opening Cut Scene
#1
Posté 07 mars 2010 - 10:26
#2
Posté 07 mars 2010 - 10:29
Who knows, might be something down the line that helps with this.
#3
Posté 07 mars 2010 - 10:35
#4
Posté 07 mars 2010 - 10:40
#5
Posté 07 mars 2010 - 10:40
In there are all the cut-scene movies for the game:
Move the following movie files into the directory above (so you can restore them later if desired):
Opening_Seq_INT.bik
Opening_End_Seq.bik
Opening_End_SeqFM.bik
ProNor_Pod2.bik
ProNor_Shepard_Rebuilt.bik
ProNorEscape.bik
ProNorEscapeAsh.bik
ProNorEscapeKaid.bik
also ME_006_ON_AntiGlamour2.bik may need to be moved out too.
also move BWLogo.bik and ME_EAsig_720p_v2_raw.bik out to avoid the unskippable start-up movies.
You'll still have to watch the Mirand/TIM opening dialogue, and do the run through the ship to fetch Joker, but all the canned cut-scene shots will be gone.
It's not like skipping straight to the character creation, but it cuts it down to about 3 minutes, instead of 12.
Modifié par TheUnusualSuspect, 07 mars 2010 - 10:45 .
#6
Posté 07 mars 2010 - 10:45
#7
Posté 07 mars 2010 - 11:00
#8
Posté 07 mars 2010 - 11:08
BobbyTheI wrote...
And if you REALLY want to reduce the time, bind a key to a slomo 2 or higher like I have. I love watching Shepard do his Benny Hill run up to the cockpit.
How to!?!?!?!
#9
Posté 07 mars 2010 - 08:21
superimposed wrote...
BobbyTheI wrote...
And if you REALLY want to reduce the time, bind a key to a slomo 2 or higher like I have. I love watching Shepard do his Benny Hill run up to the cockpit.
How to!?!?!?!
Bump. I'd like to know too.
#10
Posté 07 mars 2010 - 09:49
TheUnusualSuspect wrote...
superimposed wrote...
BobbyTheI wrote...
And if you REALLY want to reduce the time, bind a key to a slomo 2 or higher like I have. I love watching Shepard do his Benny Hill run up to the cockpit.
How to!?!?!?!
Bump. I'd like to know too.
*sigh* Fine, fine.
It's part of the whole Coalesced.ini editing thing. You need to find a program to edit it in and fix it. I use Notepad++ and ME2IniFixer (this program here.
In the [SFXGame.SFXGameModeDefault] section, you can add keybinds. I took mine from this thread. If you're just interested in the slomo cheat, this is what I've got on mine:
Bindings=( Name="Multiply", Command="SloMo 1" )
Bindings=( Name="Subtract", Command="SloMo 0.5" )
Bindings=( Name="Add", Command="SloMo 2" )
These correspond to the keys on the number pad. Use + to speed things up, and * to put things back to normal. (- doesn't really do much except slow things down, but it actually slows down people's voices too, which is kinda funny
I'd never have gotten through ME1 as many times as I did without slomo 2 and slomo 4 (made the Mako a lot more tolerable), so I'm glad the option is still in ME2. I can also recommend:
Bindings=( Name="NumPadSeven", Command="initcredits 500000" )
Bindings=( Name="NumPadEight", Command="initpalladium 500000 | initiridium 500000 | initeezo 500000 | initplatinum 500000" )
I haven't scanned a planet for resources since my first playthrough.
#11
Posté 07 août 2011 - 02:12
#12
Posté 27 septembre 2012 - 09:13
edit: removing ME2_Opening_SunMid_INT.bik did the trick
Modifié par Naschrakh1983, 27 septembre 2012 - 09:17 .





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