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I'm Commander Shepard, and I'm the least interesting person on the Normandy


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#1
SLPr0

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Really Seriously:

John Shepard:

  • Survivor of the Mindoir Colony Raid
  • Sole Survivor of the Akuz Incident
  • Ruthless Operations Officer who killed hundreds at Torfan to get the job done

    Now we just start off with these basics, not even taking into account his birth place and upbringing, these three starting character points paint a man who has become a soldier and has deep scars marring his psychology. How he would deal with them is a matter of theory crafting though because John Shepard is quite possibly the most well balanced person in the history of video games regardless of these three formational trauma's that "build" his "character".

    To steal a line from the "Ah yes....Reapers" thread....I will have to say here "Ah yes....character".

    John Shepard has no character. Throughout all his interactions, whether Paragon or Renegade his depth, even with his face fully exposed is so shallow and unexpressive that you could almost say that Master Chief from the Halo franchise had more character depth and Master Chief was more or less just a walking suit of armor toting a gun.

    So we go on, John Shepard also continues in his journey to add the following psychologically transformational events to his resume:

  • Rescues the Colony of Eden Prime from a Geth Invasion led by Saren Arturius
  • Becomes imprinted by a Prothean Beacon
  • Fights the Council for the disbarrment of Saren Arturius from the Spectres
  • Exposes the treachery of Saren Arturius to the Council and becomes a Spectre
  • Saves/Destroys the colony on Feros while investigating a Geth attack
  • Becomes imprinted with the Prothean Cipher
  • Frees/Kills Shiala
  • Frees/Kills the Rachnai Queen at Noveria
  • Frees/Kills the Mining Operations Team at Asteroid X57
  • Saves/Kills Wrex at Virmire
  • Is imprinted again by a Prothean Beacon at Virmire
  • Speaks to Sovereign(Nazara) at Virmire
  • Sacrifices Kaiden or Ashley at Virmire
  • Drives a Mako through a Mass Relay at Ilos traveling thousands of light years across the galaxy in a ground vehicle
  • Defeats Saren Arturius at the Citadel Tower/Defeats Saren-Soveriegn at the Citadel Tower
  • Saves/Sacrifices the Council of the Citadel
  • Dies approximately two months and four weeks after the events of the Battle of the Citadel to decompression and re-entry trauma.

    Now, wow, you add that list of stuff to the starting three and you get a pretty complex and deep guy, or so you'd think. But...no, not really, John gets revived by the Lazarus project, quite literally coming back from death and other than some unhealed scarring, hes as well balanced as ever, right on point....give him a gun and get back to fixing the galaxy.

    On the Paragon side of things, John is so untraumatized by everything hes experienced up to this point that he could literally be called delusional or insane. Sitting around on the Citadel making jokes about software with a sales rep, giving endorsements....and largely completely non-plussed, psychologically, from everything hes experienced. Even on the Renegade side of actions, he shows very little depth, his level of malice is petty annoyance, the only place he really shows ANY emotion at all is telling off the C-Sec officer and the Volus for harassing the Quarian girl in the Credit Chit side mission....and thats a Paragon action.

    The game, and characters often make references to how strong willed John Shepard must be, but this really goes beyond that to the point of nearly unbelievable. There is some CGI art of Shepard which made me consider that the depth behind the character is completely missing in the experience of playing the character himself.

    Posted Image

    This image here shows more depth in its CGI rendering, to the John Shepard character, than the character itself does anywhere in Mass Effect or Mass Effect 2, and given Mark Meer's rather bland, generic male voice acting, the character itself completely falls flat on its face in comparison to the absolute bouquet of varieties of personality that John Shepard's companions bring to the table.

    Mark Meer's VO work on this project has been substantial, its not something that can be changed, but I can say, without a doubt, that given the pull BioWare has had of late pulling in substantially good voice actors, while it makes sense to carry him over for the continuity, it did the character no favors at all.

    Shepard as presented and voiced by Mark Meer, in comparison to his companions and even non-companion characters in Mass Effect/Mass Effect 2, is like....putting Mark Meer next to....Al Pacino, the personalities and depths of Shepards companions are so loud and powerful and compelling, and Shepard is their "leader" but comes off, really, as the wall flower of the entire bunch.

    Now I'm not asking for BioWare to switch voice actors mid stream, that would hardly do the game any justice, and I'm not saying that I want an emo/grief ridden Shepard trying to save the universe in between sessions with his therapist.

    But, given the Commanders resume up to this point, I'd expect more than a robot, or a guy that seems to be on a really good Prozac dosage. He should have scars, he should have depths....and I just see none.

    Jennifer Hale puts more into Commander Shepard than Mark Meer does, as far as voice acting goes, but is limited, again, by the scripting and writing and fails to display, effectively, the traumatized psychology, the malice and ruthlessness, the pain and anger, that the person that Commander Shepard really would display, given their life history to this point.

    So with that said, I now introduce my official signature, doesn't stop Mass Effect from being a great franchise and a great game....cause it is quite epic as games go, but, as main character heroes go....Commander John Shepard has to go down in gaming history as the least believable protaganist in the history of all writing ever. Everything that has happened to him just runs right through his head and leaves no marks at all.

    It is, really, rather unbelievable, when it comes down to it.

    EDIT:
    Fixing horrible formatting problems...my bad...I think.

Modifié par SLPr0, 07 mars 2010 - 02:41 .


#2
Guest_Maviarab_*

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Text is a little hard to read on that sig imo....

#3
SLPr0

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Maviarab wrote...

Text is a little hard to read on that sig imo....


I'll work on it, its a lot of text and a small space. Will toy with the PSD later.

#4
Skilled Seeker

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Play as a Femshep. Much more believable.

#5
InvaderErl

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Skilled Seeker wrote...

Play as a Femshep. Much more believable.


You obviously did not read his post as he brought FemShep up and said she failed to effectively portray the character as well.

#6
Multifarious Algorithm

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He's Commander goddamn Shepard. Either he stays sane and gets the job done, or he flips and breaks down and someone else might do it. He's also the player character - you need to be in control of him, which means ultimately he always comes across as being overly in-control of himself.

#7
Vanaer

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In ME1 there was even more emotion. Think the moment you get grounded and your LI patches you up mentally. Those kinds of moments should be added more.

#8
Cosmicinator

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Notice that Mass Effect 2 is a Role-Playing-Game.

If the developers were to make Shepherd act in a certain way, it would upset some gamers who wanted him to act in a another way, if BioWare were to cater for those gamers, other gamers would be annoyed. So we have to just have a neutral Shepherd whose personality is really only expressed by the player, and that's fine by me.

SLPr0 wrote...

  • Survivor of the Mindoir Colony Raid
  • Sole Survivor of the Akuze Incident
  • Ruthless Operations Officer who killed hundreds at Torfan to get the job done


How could he have done both the 2nd and 3rd options? 

Modifié par Cosmicinator, 07 mars 2010 - 03:06 .


#9
LeoInterVir

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John (Master Chief) was stolen and raised to be a professional soldier from the ripe ole age of 6, hense him lacking a lot of character.

Anyhow, I find Shepard believable, since there would be no time to cry to mommy since he knows the stakes at hand. Some people don't break till after everything is said and done.

#10
Vaenier

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Drives a Mako through a Mass Relay at Ilos traveling thousands of light years across the galaxy in a ground vehicle


That is plenty of character right there. :P



Would you rather no voice acting and just read text on screen? I feel the character is fine

#11
InvaderErl

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Vaenier wrote...

Drives a Mako through a Mass Relay at Ilos traveling thousands of light years across the galaxy in a ground vehicle

That is plenty of character right there. :P

Would you rather no voice acting and just read text on screen? I feel the character is fine


It would have been better had he been riding on top of it, Dr. Strangelove-style.

#12
Cosmicinator

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InvaderErl wrote...

Vaenier wrote...

Drives a Mako through a Mass Relay at Ilos traveling thousands of light years across the galaxy in a ground vehicle

That is plenty of character right there. :P

Would you rather no voice acting and just read text on screen? I feel the character is fine


It would have been better had he been riding on top of it, Dr. Strangelove-style.


Damn, you Ninja'd me.

#13
Vanaer

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LeoInterVir wrote...

Anyhow, I find Shepard believable, since there would be no time to cry to mommy since he knows the stakes at hand. Some people don't break till after everything is said and done.

Why not? There's always moments you can not escape by yourself, when you need a fellow team member to say: "We're going to do it and we're going to succeed". You can not lie to yourself. Even though you're supposed to be mentally the strongest, I expect no one to face a threat this big and not have doubts. At such moments a close friend should help you out (say Liara).

#14
Marstead

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I actually like this aspect of his character. It reminds me of Sherlock Holmes, in a bizarre way. Sherlock is bordering on supernaturally adept at the use of observation, logic, & reason. Everything he says is believable based on the information given him, but he is the peak of human mental performance.



For Shepard, his ability to shrug off trauma borders on the supernatural. He's a stone statue, and by the second game, quite literally a robot. He can absorb any punishment and be the same person.



In our modern desert of moody, psychologically damaged protagonists, it's refreshing to have a character who is incredibly balanced and well-adjusted.

#15
Cosmicinator

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Vanaer wrote...
Why not? There's always moments you can not escape by yourself, when you need a fellow team member to say: "We're going to do it and we're going to succeed". You can not lie to yourself. Even though you're supposed to be mentally the strongest, I expect no one to face a threat this big and not have doubts. At such moments a close friend should help you out (say Liara).


I think he was referring to Shepherd crying over his lost family, his time dead, etc...

I think in ME3, there will be some wise old Sage figure who sees that Shepherd needs to become emotionally stronger, and heal the scars from his past that are still bleeding.

This will probably take the form of Shepherd reliving the most painful moment of his past, and truly coming to terms with it...

Just speculating. 

#16
SLPr0

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LeoInterVir wrote...

John (Master Chief) was stolen and raised to be a professional soldier from the ripe ole age of 6, hense him lacking a lot of character.
Anyhow, I find Shepard believable, since there would be no time to cry to mommy since he knows the stakes at hand. Some people don't break till after everything is said and done.


Lets take your avatar for example, Zaeed Massani.

Hes not crying to mommy. He knows the stakes at hand. And even as a DLC companion hes got more character than Commander Shepard does as a primary protagonist. Hes got scars, hes got anger, vengeance, some capability of both malice and compassion.

John Shepard is just a robot except in a few situational circumstances.

#17
Cosmicinator

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SLPr0 wrote...

John Shepard is just a robot except in a few situational circumstances.


That's the only approach that BioWare may take without completely pissing off 95% of Mass Effect players.

#18
SLPr0

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Marstead wrote...

I actually like this aspect of his character. It reminds me of Sherlock Holmes, in a bizarre way. Sherlock is bordering on supernaturally adept at the use of observation, logic, & reason. Everything he says is believable based on the information given him, but he is the peak of human mental performance.

For Shepard, his ability to shrug off trauma borders on the supernatural. He's a stone statue, and by the second game, quite literally a robot. He can absorb any punishment and be the same person.

In our modern desert of moody, psychologically damaged protagonists, it's refreshing to have a character who is incredibly balanced and well-adjusted.


I don't exactly disagree with you here either, I feel that in much of the video game media genre too many protaganists are too broken and carrying too much baggage as a form of giving them depth beyond what is really needed.

The problem is though going a complete 180 on that with Shepard and like I said...you've got Master Chief without a helmet.

Something eventually has to stop this guy in his tracks, how much weight can one psychology bear before it starts to buckle under the strain? And I think as far as, well, strain goes, Commander Shepard is pretty high up on the list for "stressful work environments" and "traumatic experiences".

#19
SLPr0

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Cosmicinator wrote...

 Notice that Mass Effect 2 is a Role-Playing-Game.
If the developers were to make Shepherd act in a certain way, it would upset some gamers who wanted him to act in a another way, if BioWare were to cater for those gamers, other gamers would be annoyed.
So we have to really just have a neutral Shepherd whose personality is really only expressed by the player, and that's fine by me.

SLPr0 wrote...

  • Survivor of the Mindoir Colony Raid
  • Sole Survivor of the Akuze Incident
  • Ruthless Operations Officer who killed hundreds at Torfan to get the job done


How could he have done both the 2nd and 3rd options? 


Sorry I neglected to clarify that these are three seperate options of formational psychology, I simply assumed that people would understand that by default since you can only pick ONE of those options. But since all three are available they're all applicable depending on what your choice was.

#20
CMP023

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I agree completely with you.... Sheppard has no transformacions in his already shallow personality whatsoever throughout the game... Nice points you brought up... Finally some guy talking constructive criticism with valid points and not a troll that goes "WTF OMZG mAss eFfect sucks! you cannt drive yewr ship!11!one!"

#21
Vaenier

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Why do you need him to break down? I dislike mental struggles, [seeing how I deal with one on a daily basis...]. They dont add character, they destroy them.

I love the dedicated warrior personality. They are willing to sacrifice themselves without hesitation. They dont second guess the past, they just fight on foward till either they win, or die trying. I wouldnt want any other character fighting for the galaxy's survival.



I <3 Master Chief! A true hero.

#22
SnakeHelah

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Lmfao, this actually made me laugh

"

# Drives a Mako through a Mass Relay at Ilos traveling thousands of light years across the galaxy in a ground vehicle

"

#23
jbadm04

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anyone noticed? in ME1 the characters, especialy Shepard, have way more and better face-expressions then in ME2

#24
Flamewielder

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It's a role-playing game, the dialogue and voice acting should not railroad you into any specific direction. I know it makes Shepard a little bland in most situations, and I agree perhaps more scenes should be done in mutually exclusive ways.



Take for example the recurring ME1 LI's in ME2. The only difference in how the scene plays out depending on wether the character was your LI or not is a brief hug (LI) or hand shake (not LI). Otherwise the dialogue is exactly the same, and the scene plays out the same, much to the horror of a lot of players.



Key encounters like this should be "filmed" in two different ways with different dialogue adapted to the circumstances. This would go a long way in adding depth to Shepard and reinforce the attachment between the player and the characters.

#25
Cosmicinator

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SLPr0 wrote...

Sorry I neglected to clarify that these are three seperate options of formational psychology, I simply assumed that people would understand that by default since you can only pick ONE of those options.


Actually, you can pick two of those, let me clarify the backstory selection:

Pre-Military
-Colonist (Family horribly butchered by slavers on Mindoir)
-Earthborn (YOU IS FROM T3H GHETTO)
-Spacer (Lonely and constantly on the move military family)

Military history
-Sole Survivor (AKOOOOOOOOOSSSEE)
-Ruthless (The awesome guy butcher of Torfan)
-War Hero (The tool hero of Elysium)

You provided three options of which possibly 2 are choose-able. 

Modifié par Cosmicinator, 07 mars 2010 - 03:18 .