Please bare with me as I will touch up on a few points some colleagues including SLPr0 has made. My views come from a fan's perspective as well as a developer's point of view.
SLPr0 wrote...
...This image here shows more depth in its CGI rendering, to the John Shepard character, than the character itself does anywhere in Mass Effect or Mass Effect 2, and given Mark Meer's rather bland, generic male voice acting, the character itself completely falls flat on its face in comparison to the absolute bouquet of varieties of personality that John Shepard's companions bring to the table...
CGIs will always be created to illustrate things that can not be done with limited resources, but you have to admit this was CGI done well. Brief and to the point, concise and exact, it served its purpose. But I will agree, it is a shame the game did not fully deliver on these heavy expectations we have had over the years.
SLPr0 wrote...
Shepard as presented and voiced by Mark Meer, in comparison to his companions and even non-companion characters in Mass Effect/Mass Effect 2, is like....putting Mark Meer next to....Al Pacino, the personalities and depths of Shepards companions are so loud and powerful and compelling, and Shepard is their "leader" but comes off, really, as the wall flower of the entire bunch.
BioWare hopfully has read this thread and taken into account of the importance of the much needed "fine tuning" of their concept and design of interactive gameplay. A hero's journey is only justified by the emotions expressed in his or her actions as many of you have stated. And this is something we know BioWare is aware of and for that I am sure they will properly address the matter in the final conclusion of John and Jane Shepard's life.
CommanderTravis wrote...
You think shepards uninteresting?
Choose different dialogue options
This is definitely the path BioWare is heading towards. Mass Effect has been a learning experience for the company as they have and will complete the experimental dialogue choices into ME3 and beyond with other products. I feel two DVDs was definitely more than enough to expand on these dialogue options even further to better the "molding" experience of your character.
Weskerr wrote...
... This is also why it seems like the supporting characters have more depth. The writers have much more control over their stories, personalities, and reactions to changing circumstances.
This was a production error in my opinion. If the writers had full access to "control" the constant change in Shepard's personality, then there is no excuse to why Shepard has lacked that connection we clearly recieved from the supporting characters and stories around him/her. This was a development / production decision to favor the checks and balances of the many problems BioWare encountered during their vigurous testing, no doubt, hence the significant ammount of testers credited in the end of the game.
JamieCOTC wrote...
While I would like to see more emotion from Shepard, I'm not sure that's something that can be done easily. The problem is that this isn't a TV show where you can have hundreds of hours of character development. This is a game that is at best 30 hours long w/ half of that shooting at things trying to kill you.
I concur. Which is why the series will be remembered as a stepping stone that will lead future immersive role playing games into a new era of entertainment. As technology and developers grow in advancement and knowledge of the subject matter, more products from BioWare will without a doubt slowly blur the line between cinema and interactive cinema. Since very few companies have reached this far in financial success of the genre, it won't be long until we see more Mass Effects and future Baldur's Gate offspring on the horizon, both in the game and film industry alike. Ergo,
The Prince of Persia.
JamieCOTC wrote...
...But the biggest stumbling block is that this game has to please a very large and diverse group of people and it has to make money. BioWare has to please shooter fans, romance fans and everything in between and that can't be an easy job. Does this mean that Shepard has to be dull? No, but it does mean that Shepard has to stay emotionally neutral. It's unfortunate for RPG fans, but it is the nature of the beast and something computer/console RPGs have suffered from since the beginning.
I agree with your statement to a certain extent. In today's advancement in "Next Generation" technology, when can we say was the last time we played a cinematic experience that expanded into the length of two DVDs or more? Not many titles come to mind, but with the exception of
The Longest Journey, games today have been setting new heights of expectation accross the board given its limitations to hold into one disk. This level of expectation has never fully been accomplished because of the said demands from executives and ceo's to the focus groups who provide consumer research for the production team who has to deliver for all the fans, new comers, and career mongols alike.
Because we advance at such lengths in a slow but steady rate, it is only a matter of time when BioWare produces the next best experience we all have been waiting for. From the humble days spent slaving away in the dungeons of Baldur's Gate to the galactic operas of Mass Effect, BioWare has delivered in dialogue driven entertainment.
However, from my playthrough of Mass Effect 2, I was a little dissatisfied with the quantity of the content that was missing and expected from a second disk. No where did I see an expanded culture set fourth by the first game, no where did I see expanded exploration set fourth by the first game. Instead, I had the chance to see the progression of my actions along with a preview of what is to come.
RPGs have lacked a great deal of depth to a player's character, for that I agree. But I also feel that in today's world, more hollywood talent has reached the doors of the game industry than ever before and as a result, we should expect to see better dialogue and a much worthy expansion to a player's immersive control of his own personality in a game. As we can see, BioWare holds the reign taking a chance and presenting idea and concept to the console generations of the past, present, and future.
We should probably just be thankful that we have been given a glimpse of what the future brings and appreciate the chance to interact with characters you will not find anywhere else.
Sometimes it is best to reflect on what was given to us than it is to dream of what it could have been.
Modifié par Lord Methrid, 09 mars 2010 - 09:16 .