#include "events_h"
#include "plt_kill_the_wolves"
#include "wrappers_h"
void main()
{
event ev = GetCurrentEvent();
int nEventType = GetEventType(ev);
switch(nEventType)
{
case EVENT_TYPE_TEAM_DESTROYED:
{
if(GetEventInteger(ev,0) == 1)
{
WR_SetPlotFlag(PLT_KILL_THE_WOLVES, MONSTERS_SLAIN, TRUE);
}
break;
}
}
HandleEvent(ev, RESOURCE_SCRIPT_AREA_CORE);
}
so i am guessing that I need to add something like this
if WR_SetPlotFlag(PLT_KILL_THE_WOLVES, QUEST_ACCEPTED, TRUE);
SetObjectActive(oaod_wolves_field,TRUE);
If so where in the script should i put it?
Modifié par 777lewis777, 07 mars 2010 - 10:39 .





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