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Not enough Ammo X Types!


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#1
TheLostGenius

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I'm late on a second playthrough and at level 58. Sucks how they completely ignored diversity in upper tier X mods for weapons. Seems like their is far less than lower level items. 

#2
The Grey Ranger

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There are fewer. Inferno, snowblind, high explosive and sledgehammer. I find it really useful to hang on to some of each of the level VII stuff, especially tungsten and shredder.

If you have to use level X ammo the best for general purpose is probably inferno, since it does't carry any penalties which most of the others do.

Modifié par The Grey Ranger, 07 mars 2010 - 07:29 .


#3
Karstedt

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Snowblind pretty much suck, so it's nice to keep a couple of VII level cryo rounds too.

#4
TheLostGenius

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Karstedt wrote...

Snowblind pretty much suck, so it's nice to keep a couple of VII level cryo rounds too.


Actually its pretty powerful with the 28% damage boost. It's really only useful for the sniper rifle, with assassinate you get an extra 20%x220% which adds up. The other ammo types do incremental damage which is less than the Snowblind. For sheer power per shot Snowblind is the most powerful.

#5
Karstedt

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I'd rather use HX on the sniper if I want max damage per shot. That 20% slower RoF is ridiculous. Might as well just wait for the rifle to cool off. And on pretty much every other weapon, the 20% RoF reduction gives you worse overall damage output.

#6
TheLostGenius

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Karstedt wrote...

I'd rather use HX on the sniper if I want max damage per shot. That 20% slower RoF is ridiculous. Might as well just wait for the rifle to cool off. And on pretty much every other weapon, the 20% RoF reduction gives you worse overall damage output.


Actually its even slower using HX. High explosive forces an overheat which is a longer duration than the 40% duration, all you get from high explosive is the 500% impact which only effects light units, and knocks them over, making it even harder to line up a successive sniper shot.

#7
Zaxares

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I'm with Karstedt on this. When I'm using sniper rifles, I'm aiming for 1-hit kills. Since HE ammo makes your rifle overheat anyway, I take advantage of this and load up on 2 x Scram Rail X mods + the HE ammo. With Assassinate, it practically kills any single enemy bar Geth Armatures/Colossi, Thresher Maws and Krogan on Insanity difficulty in a single shot, and the resulting explosion typically knocks other enemies nearby flat, so it keeps them from firing rockets or what-have-you in my direction.



I typically outfit my squad members with one guy using Inferno X ammo, the other using Polonium VII ammo (to help with enemies healing themselves. It gets annoying on higher difficulties), and then use Tungsten/Shredder VII ammo myself depending on which enemies I'm up against.

#8
The Grey Ranger

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The best ammo type will vary, based on weapon, play style and area. I find tungsten/shredder fit the way I play. That said unless you're doing a pinnacle station insanity run, no ammo type is needed. Useful yes, needed no.



I do use explosive, and sledgehammer situationally. HE has the bonus of penetrating cover. Have an enemy that won't come out from behind his crate assassination plus he area effect can take care of that.

#9
Karstedt

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HX rounds provide the same damage bonus as snowblind. And as someone already pointed out, since you're going to overheat anyway, you can load it up with type VII rails. Plus its waaaay more fun.

#10
Devos

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REx VII, Frictionless X + Tungsten/Shredder VII chunks out higher per shot damage than 2 x REx VII + HEx X even before you take into account the massive damage potential hit from overheat. I have found that the HEx set up doesn't actually one shot most enemies only particularly weak ones (geth snipers and rocket troopers, even standard geth survive).

#11
DecayingLight

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I have found Sledgehammer does the best, for me.

It has toxic damage in it also.

The shredder and tusgsten rounds are wimpy when it comes to the toxic damage.

I use to use them until I notcied toxic damage did way more hurt-lol.

So right now I have Frictionless X ,Sledgehammer X and I think Kinitic Stab. X, just cause I have an 3 spot.

#12
Devos

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Toxic damage isn't all that useful, this explains what it does..

#13
The Grey Ranger

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The only real purpose for sledgehammer rounds is for the extra weapon force for knockdown. This is quite useful with husks and creapers. Other than that you'd be better off with something else. They don't even have the bonus that other types of chemical rounds do in stopping a downed krogan from getting back up.  Inferno, cryo and snowblind at least reduce enemy accuracy, thus reducing their hit rate.

The best ammo for damage in the game, are tungsten and shredder vii vs their respective opponent types. period. dot. end of story.

Modifié par The Grey Ranger, 09 mars 2010 - 07:35 .


#14
Karstedt

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I hate how they discontinued hammerhead rounds at III. Hammerhead X rounds would've been nice. All the knockback without the heat and toxic. I still use slegehammers in my shotgun though. I like to knock stuff down. It gives me a sense of accomplishment.

#15
DecayingLight

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Thanks for the link I will read up on it.

All I know is that for me it takes longer to take down any enemy with any type of round other then sledge or toxic.
Meaning I just shoot them as Im walking by.
Where with other enemies I actually have to stand and fight it seems.
I have never knocked any enemy down using sledge.
And I have never had an enemy get back up either.
They are dead before it even gets that far.

idk, works for me-lol.

Modifié par DecayingLight, 09 mars 2010 - 10:48 .


#16
EthrenDiak

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Personally, I prefer Snowblind X rounds in my shotgun and assault rifle. With Snowblind rounds, I can use 2x Scram Rail X's on my assault rifle and fire indefinitely. The shotgun, in my opinion already has a decent knockdown effect, and with a Frictionless Material X, I rarely (if ever) overheat.



I generally only give Inferno X rounds to my squadmates, simply because when zoomed, the muzzle flash obscures my targets.



Sledgehammer X rounds are good, and since they carry toxic materials, I find them effective against Krogan (Evil lizards need to die. Except Wrex, I like him.)



As for HE X rounds: sniper rifle, sniper rifle, sniper rifle. 'Nough said.

#17
Zaxares

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Sledgehammer/Hammerhead rounds are MUCH more useful on higher difficulty levels, especially against Husks/Creepers/Krogan, as others have noted. Keeping an enemy on the ground and unable to take actions is a godsend against insanely tough, heavy hitters like them. "No Immunity for you!"



I know that Polonium rounds and other toxic damage don't ACTUALLY deal more damage, but as the MEWiki noted, the toxic damage DOES have to be healed first before the enemy benefits from any regeneration or medigel. Toxic rounds have no real benefit (apart from the cool 'melting' death animation) on easier difficulty settings because enemies die so quickly, but on Hardcore and Insanity where a good amount of enemies seem to have regeneration or healing, it can provide a noticeable benefit against them.

#18
b0bartig

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Devos wrote...
Toxic damage isn't all that useful, this explains what it does..


So according to the wiki, sledgehammer rounds add a 40% DoT and Toxic -Heal. It's not front-loaded, but it is roughly as efficacious as either shredder or tungsten, and better in longer fights, ignoring the heat and force components entirely. I'll take it. -or- Do sledgehammer carry no DoT? Wiki seems kind of incomplete on that point.

Modifié par b0bartig, 11 mars 2010 - 07:26 .


#19
Karstedt

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Sledgehammer rounds do not have DoT. Toxic and Polonium rounds do have minor DoT.

#20
Devos

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b0bartig wrote...

So according to the wiki, sledgehammer rounds add a 40% DoT and Toxic -Heal.


It's dependent on how quickly your target heals relative to how quickly you damage them. If they would have healed that full 40% then (assuming damage bonuses stacking like Tungsten/Shredder) then it is as good as tungsten or shredder, possibly even better (or worse) depending on how mitigation of that damage occours. The problem is that is dependent on thier rate of healing being over 0.4 your rate of damage which seems very high compared to how fast things that can regenerate do regenerate. You so vastly better off just doing the damage with Tungsten/Shredder toxic damage can't be taken seriously as an alternative.

#21
El-Destructo

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I love putting Sledgehammer X rounds in a team full of shotguns and go crazy on Feros. Husks and creepers are VERY easy to knock over. Tend to use inferno in ARs and pistols and Snowblind in sniper rifles so I don't have to worry about heat management. Generally Snowblind fires too slowly to cause heat to be a problem. Just my personal preference. I tried dual rail extensions and HE rounds in a sniper but the annoying overheat beeping after every shot kind of drove me to the brink of insanity! XD