Not enough Ammo X Types!
#1
Posté 07 mars 2010 - 06:39
#2
Posté 07 mars 2010 - 07:25
If you have to use level X ammo the best for general purpose is probably inferno, since it does't carry any penalties which most of the others do.
Modifié par The Grey Ranger, 07 mars 2010 - 07:29 .
#3
Posté 07 mars 2010 - 08:16
#4
Posté 07 mars 2010 - 08:23
Karstedt wrote...
Snowblind pretty much suck, so it's nice to keep a couple of VII level cryo rounds too.
Actually its pretty powerful with the 28% damage boost. It's really only useful for the sniper rifle, with assassinate you get an extra 20%x220% which adds up. The other ammo types do incremental damage which is less than the Snowblind. For sheer power per shot Snowblind is the most powerful.
#5
Posté 07 mars 2010 - 08:38
#6
Posté 07 mars 2010 - 08:51
Karstedt wrote...
I'd rather use HX on the sniper if I want max damage per shot. That 20% slower RoF is ridiculous. Might as well just wait for the rifle to cool off. And on pretty much every other weapon, the 20% RoF reduction gives you worse overall damage output.
Actually its even slower using HX. High explosive forces an overheat which is a longer duration than the 40% duration, all you get from high explosive is the 500% impact which only effects light units, and knocks them over, making it even harder to line up a successive sniper shot.
#7
Posté 08 mars 2010 - 04:21
I typically outfit my squad members with one guy using Inferno X ammo, the other using Polonium VII ammo (to help with enemies healing themselves. It gets annoying on higher difficulties), and then use Tungsten/Shredder VII ammo myself depending on which enemies I'm up against.
#8
Posté 08 mars 2010 - 05:40
I do use explosive, and sledgehammer situationally. HE has the bonus of penetrating cover. Have an enemy that won't come out from behind his crate assassination plus he area effect can take care of that.
#9
Posté 08 mars 2010 - 04:02
#10
Posté 08 mars 2010 - 05:45
#11
Posté 09 mars 2010 - 06:22
It has toxic damage in it also.
The shredder and tusgsten rounds are wimpy when it comes to the toxic damage.
I use to use them until I notcied toxic damage did way more hurt-lol.
So right now I have Frictionless X ,Sledgehammer X and I think Kinitic Stab. X, just cause I have an 3 spot.
#13
Posté 09 mars 2010 - 07:30
The best ammo for damage in the game, are tungsten and shredder vii vs their respective opponent types. period. dot. end of story.
Modifié par The Grey Ranger, 09 mars 2010 - 07:35 .
#14
Posté 09 mars 2010 - 03:29
#15
Posté 09 mars 2010 - 10:41
All I know is that for me it takes longer to take down any enemy with any type of round other then sledge or toxic.
Meaning I just shoot them as Im walking by.
Where with other enemies I actually have to stand and fight it seems.
I have never knocked any enemy down using sledge.
And I have never had an enemy get back up either.
They are dead before it even gets that far.
idk, works for me-lol.
Modifié par DecayingLight, 09 mars 2010 - 10:48 .
#16
Posté 09 mars 2010 - 11:13
I generally only give Inferno X rounds to my squadmates, simply because when zoomed, the muzzle flash obscures my targets.
Sledgehammer X rounds are good, and since they carry toxic materials, I find them effective against Krogan (Evil lizards need to die. Except Wrex, I like him.)
As for HE X rounds: sniper rifle, sniper rifle, sniper rifle. 'Nough said.
#17
Posté 10 mars 2010 - 04:12
I know that Polonium rounds and other toxic damage don't ACTUALLY deal more damage, but as the MEWiki noted, the toxic damage DOES have to be healed first before the enemy benefits from any regeneration or medigel. Toxic rounds have no real benefit (apart from the cool 'melting' death animation) on easier difficulty settings because enemies die so quickly, but on Hardcore and Insanity where a good amount of enemies seem to have regeneration or healing, it can provide a noticeable benefit against them.
#18
Posté 11 mars 2010 - 07:23
Devos wrote...
Toxic damage isn't all that useful, this explains what it does..
So according to the wiki, sledgehammer rounds add a 40% DoT and Toxic -Heal. It's not front-loaded, but it is roughly as efficacious as either shredder or tungsten, and better in longer fights, ignoring the heat and force components entirely. I'll take it. -or- Do sledgehammer carry no DoT? Wiki seems kind of incomplete on that point.
Modifié par b0bartig, 11 mars 2010 - 07:26 .
#19
Posté 11 mars 2010 - 06:50
#20
Posté 11 mars 2010 - 09:14
b0bartig wrote...
So according to the wiki, sledgehammer rounds add a 40% DoT and Toxic -Heal.
It's dependent on how quickly your target heals relative to how quickly you damage them. If they would have healed that full 40% then (assuming damage bonuses stacking like Tungsten/Shredder) then it is as good as tungsten or shredder, possibly even better (or worse) depending on how mitigation of that damage occours. The problem is that is dependent on thier rate of healing being over 0.4 your rate of damage which seems very high compared to how fast things that can regenerate do regenerate. You so vastly better off just doing the damage with Tungsten/Shredder toxic damage can't be taken seriously as an alternative.
#21
Posté 11 mars 2010 - 10:07




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