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Listening to game music & fmod event viewer version conflict


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#1
ORedRaven

ORedRaven
  • Members
  • 6 messages
Hiya all-

So .. I would like to be able to listen to some music
from the game, simply for my own personal pleasure.  I don't even need
to save it, just hear it.  I'm not going to do anything naughty with it
- I promise! (Other people have apparently leaked stuff, but I refuse
to download illegally. I am a writer & very aware of copyright
issues & respecting & supporting
other artists).  I'd be perfectly happy to run the game in the
background while doing other things (such as tabbing out to look things
up), but since it autopauses if you minimize it, that doesn't work.
Even windowed it won't continue to play if you give anything else
focus.. such as your web browser, etc. (Unless I'm just dumb - If
anyone can tell me how to make that work, that would be great. I recall
some games having an option about whether or not to autopause when
tabbing out or when minimizing in windowed mode, but not seeing an
option like that in DOA.)

I haven't figured out a way to do this
with the toolset or fmod. The fmod event viewer should work - it does
fine with the example .fevs included with it. But it says the game
.fevs are not a supported version. (Not sure if that means "Warning -
stop it!" or if it's just due to version changes). If anyone knows a fix for that, I'd like to know for future modding reference. I like to take stuff apart & see what's in it!

I do recall
from previous games/toolsets being able to preview sounds from the game
and import sounds from the OC into your custom modules, etc. but not
figuring out how to do so with DOA. Is there any legal &
uncomplicated way to just listen to the soundtrack a bit?  I saw some posts saying the .2das aren't included in the toolset presently, so does that mean I'm not able to poke around in any of the OC stuff at the moment? If I wanted to make a module would I have to completely provide my own sounds? A bit puzzled.

Thanks - RR

#2
BryanDerksen

BryanDerksen
  • BioWare Employees
  • 273 messages
FMOD is a black box to me, I have no idea how it works. I'll ask around when I get back to the office on Monday, though, if nobody figures out how to make this work before then. I don't think the music was deliberately "locked down", more likely this incompatibility is just an oversight of some sort.