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Mass effect 2 large update/DLC ideas suggestions


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#1
Arbiter156

Arbiter156
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i have been having a massive brainstorm and i was wondering what i would include/change/add asDLC for mass effect 2. below i have made a massive list of everthing and i mean everything. DO NOT READ IF YOU GET BORED EASILY!!! i have also thought up 2 new characters and a large 3 part storyline set between the events of mass effect 2/3. i have not included these though.

this is very long...... if you have any comments and/or suggestions please add them below.

Mass effect 2 gameplay changes

Weapon types

Standard - same as the ones in ME2
•Effective against health and armour and tech armour
•Weak against shields and barriers
Example: avenger assault rifle

Advanced- 200-1000 round clip size overheats when fired continuously
•Effective against shields, barriers and armour
•Weak against health and tech armour
Example: lancer assault rifle

Energy- energy based ( charge instead of clip)
•effective against shields, barriers and health
•Weak against armour and tech armour
Example: collector beam rifle

Armour
•All armor provides armour and shields
•many different armour sets can be bought or even ( rarely ) found
•All armour parts can be fitted to any armour
•All armours start off at grade 1 and the grade can be increased by 
using resources. Each grade slightly increases the armours stats. The 
max grade is 10 no armour is worse than another they just have 
different strengths and weaknesses
•semipermanent upgrades can be applied ( max of 3 )
These include shield battery, ablative coating ect
•Upgrades also have grades which can be increased
•Weapons also have grades which can be increased
•Weapons Can also have upgrades added

Weapon/power wheels
• the wheels now toggle on and off using LB and RB respectively 
( hold to toggle, tap to use mapped power)

• all squad members have 5 powers from the start another is unlocked 
when loyal

• the ammo type power is moved to the weapons wheel and now cycles 
through the different types by tapping A on the icon

• the teams status is displayed in the same way as the enemy health 
bars
They are shown along the bottom in a line with a picture of their 
face, a small weapon icon and a bar underneath to show the power 
recharging

Leveling
•XP is earned by killing enemies, hacking data, completing sidequests 
and other things

•the player levels up upon gaining enough XP not by completing 
missions

•the player can reach a max of level 40 in the first playthrough and 
unlocks levels 41-60 in the second playthrough

•Enemies also have levels which are taylored accorrding to the 
difficulty

• 3 points are awarded upon leveling up meaning there is a total of 
180 points available

•the players has 10 talents which can be leveled up with space for 2 
more on the second playthrough

• squad members have 7 talent rows at the start ,5 are power talents, 
1 is their class talent ,1 is their ammo power, and the 8th is their 
loyalty power.

• talents now have ranks 5 and 6 available which further enhance the 
chosen evolution of the talent
This means a total of 21 points can be alocated to a talent

•additional points may be aqiurred by finding and completing secret 
missions or subplots

•ammo types are now combined into one talent ( the player starts of 
with one ammo type and must find/aqiure/buy the rest.)

• squad members gain a new ability, weapon type and ammo type when 
they become loyal.

• the player can now add points to talents regardless of how many 
points they have e.g 2 points can be added to rank 6 of a talent, this 
allows the player to have greater control of thier abilities

protection/health recharge rates

Health. All classes can upgrade to have health regeneration but only 
the soilder starts of with it the player can use medi gel to heal 
themselves and the squad at will. Medigel is also used up when using 
unity

Armour. All classes have armour but tech armour is a power only 
available to certain classes armour is resistant to biotic attacks but 
weak against tech attacks. Armour doesn't recharge on it's own it 
repairs itself during combat by draining the players stock of omni gel 
at the rate of 2 points per second
The player can have a max of 500 points of armour and hold a max of 
2000 omni gel. Upgrades and talents can increase the rate of recovery 
and reduce the drain on the omnigel stock.
The squads armour also recharges using the players omnigel. Armour 
doesn't recharge if the player has no omnigel.

Shields are available to all characters and are determined by the 
players armour suit and upgrades (just as armour points are). The 
player can have a max of 500 shield points
Shields are resistant to gunfire but weak against tech and biotic 
attacks
They auto recharge quickly in battle and do not require any energy or 
resources.

Barriers. Available only to biotic classes they are incredibly 
resistant to gunfire and all ammo types and are immune to tech attacks 
however they are easily destroyed by physical forces or biotic 
attacks. The player can have a max of 500 barrier points. Barriers do 
not recharge and must be manually used by the power wheel.

Medigel and omnigel are found in crates and by killing foes.

Economy/tech research terminal

Credits are found in very much the same way
Shops now sell weapons, armour, upgrades and even vehicles
The research terminal no longer upgrades weapons or armour but it does 
upgrade the ship, vehicle and prototypes

Squad members can now have their armour customized in the same way as 
the player.

Armours can also be switched between light, medium and heavy modes

The inventory is autocleaning so the player doesn't have excess weaponry
The player and squads equipment can be changed on the ship but not in 
the field.

• you must tap A to enter cover and tap A again to exit cover this 
prevents you dying because you stepped out of cover when you didn't 
mean to.

• you no longer have to exit cover to go round a corner it just auto 
transits

• double tapping A as you run up to cover allows you to vault it 
instantly instead of having to hide behind it first

Characters.

1. Tali

Weapon types
Standard/auto shotguns
Heavy pistols

Ammo types
Disruptor ammo
Inferno ammo
Tungsten ammo

Abilities
Combat drone
Medical drone ( unlocked when loyal )
Sheild drain
Quarian armour boost
Overload field
Ai hacking

Additional effect + weapon type when loyal
Ablility cooldown time -40%
assault rifles

2. Thane

Weapon types
Sniper rifles
Smgs

Ammo types
Armour piercing ammo
Shredder ammo
Polonium ammo

Abilities
Lift
Throw
Stealth shot ( unlocked when loyal)
Drell speed
Barrier
Cloaking

Additional effect + weapon type when loyal
Storm speed +50%
dual pistols

3. Samara

Weapon types
Assault rifles
Smgs

Ammo types
Warp ammo
Cryo ammo

Abilities
Throw
Lift
Reave ( unlocked when loyal)
Slam
Barrier
Stasis field

Additional effect + weapon type when loyal
Team biotic power + 35%
shotguns

4. Ashley Williams

Weapon types
Assault rifles
Sniper rifles
Heavy pistols
All shotguns
Heavy weapons

Ammo types
Armour peircing ammo
Inferno ammo
Disruptor ammo
Shredder ammo
Hammerhead ammo
Polonium ammo
Balistic ammo

Abilities
Invincibility
Adrenalin burst
Shield boost
Fortification
Concussive shot
Overkill (unlocked when loyal)

Additional effect + weapon type when loyal
Squad special ammo damage +30%
M700 wildfire chaingun exlcusive to her and shepard

5. Urdnot wrex

Weapon types
Assault rifles
All shotguns

Ammo types
Hammerhead ammo
Inferno ammo
Warp ammo
Armour peircing ammo
Balistic ammo

Abilities
throw
Barrier
Lift
Battlemaster rage ( unlocked when loyal)
Regenerate
Inferno grenade

Additional effect + weapon type when loyal
Squad health +25%
heavy weapons

6. Liara t'soni

Weapon types
Assault rifles
Heavy pistols

Ammo types
Disruptor ammo
Warp ammo

Abilities
Lift
Throw
Barrier
Singularity (unlocked when loyal)
Slam
Overload

Additional effect + weapon type when loyal
Squad biotic cooldown time -35%
Heavy shotguns

7. Kaiden alenko

Weapon types
Assault rifles
Heavy pistols

Ammo types
Armour piercing ammo
Warp ammo
Shredder ammo

Abilities
Warp
Lift
Throw
Barrier
Tech armour ( unlocked when loyal)
Overload

Additional effect + weapon type when loyal
Tech/biotic cooldown time -50%
auto shotguns

8. Subject zero "Jack"

Weapon types
Heavy pistols
All shotguns

Ammo types
Warp ammo
Armour peircing ammo
Inferno ammo
Shredder ammo

Abilities
Shockwave
Slam
Barrier
Warp
Pull
Distort ( unlocked when loyal)

Additional effect + weapon type when loyal
Squad biotic power + 30%
Smgs

9. Garrus vakarian

Weapon types
Sniper rifles
Assault rifles

Ammo types
Shredder ammo
Disruptor ammo
Balistic ammo

Abilities
Hunters eye ( unlocked when loyal)
Shield boost
Overload
Concusive shot
Endurance
Disrupt

Additional effect + weapon type when loyal
Squad headshot damage +50%
Auto shotguns

10. Grunt

Weapon types
Assault rifles
All shotguns

Ammo types
Balistic ammo
Inferno ammo
Armour peircing ammo
Shredder ammo

Abilities
Regenerate
Beserker rage ( unlocked when loyal)
Fortification
Adrenalin rush
Carnage
Inferno grenade

Additional effect + weapon type when loyal
Squad armour +40%
heavy weapons

11. Miranda Lawson

Weapon types
Smgs
Heavy pistols

Ammo types
Disruptor ammo
Shredder ammo
Armour peircing ammo

Abilities
Throw
Pull
Lift
Barrier
Slam
Cerberus protoshield ( unlocked when loyal)

Additional effect + weapon type when loyal
Squad health/armour/shields/barriers
+10%
Dual pistols

12. Legion

Weapon types
Assault rifles
Sniper rifles

Ammo types
Disruptor ammo
Inferno ammo
Shredder ammo
Armour peircing ammo

Abilities
High calibre shot
Geth shield boost
Overload
Cloaking ( unlocked when loyal)
Geth shield panel
Tech Armour

Addition effect + weapon type when loyal
Squad shields +30% squad Tech cooldown time -20%
Widow antimatter rifle (exclusive to him and shepard)

13. Jacob Taylor

Weapon types
Standard/auto shotguns
Heavy pistols

Ammo types
Warp ammo
Armour piercing ammo
Inferno ammo

Abilities
Throw
Pull
Lift
Barrier ( unlocked when loyal)
Concusive shot
Inferno grenade

Additional effect + weapon type when loyal
Squad health/shields +20%
assault rifles

14. Zaeed massani

Weapon types
Assault rifles
Sniper rifles

Ammo types
Disruptor ammo
Inferno ammo
Shredder ammo

Abilities
Adrenalin rush
Overkill
Concussive shot
Shield boost
Morphine rush (unlocked when loyal)
Inferno grenade

Additional effect + weapon type when loyal
Squad weapon damage +20%
Auto shotguns

15. Mordin solus

Weapon types
Smgs
Heavy pistols

Ammo types
Disruptor ammo
Inferno ammo
Corrosive ammo

Abilities
Inferno blast
Cryo blast
Neural shock
Electric shot
Overload
Acid blast (unlocked when loyal)

Additional effect + weapon type when loyal
Squad tech damage + 40%
M451 firestorm

i told you it was long...... 

#2
MissingInfo

MissingInfo
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All I want is the ability to install IFF whenever I want.

#3
Arbiter156

Arbiter156
  • Members
  • 1 259 messages
ok ill just get in ma fridge there.......