My hopes for Mass Effect 3
#1
Posté 08 mars 2010 - 02:37
While Mass Effect 2 was great, it lacked this. They tried, I think with the discovery of the collectors being repurposed protheans, the collectors dogging shepherd for two years, and the human reaper. However, it just didn't have the same 'punch' that similar instances did in Mass Effect 1.
Just thought I would share, this came to mind after listening to the music that plays while you talk to vigil and remembering how I felt at that moment. The music really set the mood, sort of a serene discovery of doom mood, the retelling of the forebeares of the current holders of the galaxy.
#2
Posté 08 mars 2010 - 02:44
#3
Posté 08 mars 2010 - 02:49
I agree. I definitely thought it was lacking, though ME 2 is certainly a great game. It started at the Ilos part yes? That tingling sensation when you first glimpse the conduit from Mako guarded by a herd of Geth Collossus-es?Doomhams wrote...
I hope that in Mass Effect 3, Bioware is able to bring back the sense of discovery that Mass Effect 1 had. For example, when you talk to Sovereign and discover the horrible truth behind the reapers, or when you talk to Vigil and learn the horrible nature of the Citadel. Also, the sense of dire urgency that the end sequence brought about. Here you are, the only person standing between the galaxy and a legion of sentient machines hellbent on destroying everything and if you fail that its, game over man game over. Your standing on a razor's edge between success and failure and everything is riding on this moment.
While Mass Effect 2 was great, it lacked this. They tried, I think with the discovery of the collectors being repurposed protheans, the collectors dogging shepherd for two years, and the human reaper. However, it just didn't have the same 'punch' that similar instances did in Mass Effect 1.
Just thought I would share, this came to mind after listening to the music that plays while you talk to vigil and remembering how I felt at that moment. The music really set the mood, sort of a serene discovery of doom mood, the retelling of the forebeares of the current holders of the galaxy.
To be fair though, it would have been hard to conceal such things in ME 2. The story was pretty much straight forward from the start. Perhaps if they hadn't leaked the Collectors so early and it was only revealed midway, among other things.
#4
Posté 08 mars 2010 - 02:56
Also, more set-piece battles. Like climbing the Citadel tower from the outside. That was epic. Only perhaps, a little more actiony.
#5
Posté 08 mars 2010 - 02:57
#6
Posté 08 mars 2010 - 03:01
Chamberboozer wrote...
It was the lack of a sense of discovery that entirely destroyed the story of Halo 3. Please, Bioware, learn from Bungie's failure.
Halo was never about the story <_<
#7
Posté 08 mars 2010 - 03:12





Retour en haut






