The only thing im worried about is there not being enough "Godly" or "legendary" weapons & Armor in dragon age
#1
Posté 17 octobre 2009 - 09:02
I do not want average and "unique" weapons to be basically the same. I don't care about looks of the gear, I just want godly stats on them.
#2
Posté 17 octobre 2009 - 09:04
#3
Guest_Johohoho.Ehehehe_*
Posté 17 octobre 2009 - 09:05
Guest_Johohoho.Ehehehe_*
On the other hand, I'm desperately looking for some story, a unique gaming experience. If I had to play all the game with a rusty dagger and pyjama suit to achieve this, I gladly would.flamechamp23 wrote...
This is probably going to be my favorite rpg ever, but still, I want even more incentive to play this for hundreds of hours more, looking for those godly items, either from a rare optional elite boss or just a rare drop.
I do not want average and "unique" weapons to be basically the same. I don't care about looks of the gear, I just want godly stats on them.
#4
Posté 17 octobre 2009 - 09:06
#5
Posté 17 octobre 2009 - 09:10
Modifié par willtraverse, 17 octobre 2009 - 09:11 .
#6
Posté 17 octobre 2009 - 09:12
#7
Guest_Johohoho.Ehehehe_*
Posté 17 octobre 2009 - 09:14
Guest_Johohoho.Ehehehe_*
Amen to that!SovereignSith44 wrote...
Honestly, i hate the obsession with gear in rpgs. As long as my gear is good enough to continue through the game, I'm cool with it. I would also prefer looks on gear to stats, as long as I'm staying reasonable. For me, the most important thing in an rpg, especially a single player one and not an mmo, is a solid storyline, likeable characters, and a world that really sucks you in.
#8
Posté 17 octobre 2009 - 09:16
#9
Posté 17 octobre 2009 - 09:18
#10
Posté 17 octobre 2009 - 09:19
#11
Posté 17 octobre 2009 - 09:24
#12
Posté 17 octobre 2009 - 10:18
#13
Posté 17 octobre 2009 - 10:22
#14
Posté 18 octobre 2009 - 12:11
#15
Posté 18 octobre 2009 - 12:17
I really miss having basic gear for longer. Everyone starts out with an 'inherited sword' or finds some 'speial armor' right off the bat in RPGs anymore. No fun. <_< Even money being tight is more fun than having lots of gold from the beginning.SovereignSith44 wrote...
Honestly, i hate the obsession with gear in rpgs. As long as my gear is good enough to continue through the game, I'm cool with it. I would also prefer looks on gear to stats, as long as I'm staying reasonable. For me, the most important thing in an rpg, especially a single player one and not an mmo, is a solid storyline, likeable characters, and a world that really sucks you in.
I remember in Asheron's Call when I spent a week saving up to buy Yoroi armor and another two days planning a route through the world to go pick up the armor from the only vendor that sold it quite a ways away from my comfort zone in the game. It wasn't super armor or anything, just a better step up for me. But it felt great having to plan and earn even the basic armor like that.
It's a little difficult to balance difficulty vs what the player has though in a game where you can go through several fights and level gains quickly though.
#16
Posté 18 octobre 2009 - 12:19
#17
Posté 18 octobre 2009 - 06:45
Id rather smash the POs head into the wall first......Critical Miss wrote...
WTF? Just going to find a brick wall to bang my head against. BBL.
#18
Posté 18 octobre 2009 - 06:55
Eoweth wrote...
I really miss having basic gear for longer. Everyone starts out with an 'inherited sword' or finds some 'speial armor' right off the bat in RPGs anymore. No fun. <_< Even money being tight is more fun than having lots of gold from the beginning.SovereignSith44 wrote...
Honestly, i hate the obsession with gear in rpgs. As long as my gear is good enough to continue through the game, I'm cool with it. I would also prefer looks on gear to stats, as long as I'm staying reasonable. For me, the most important thing in an rpg, especially a single player one and not an mmo, is a solid storyline, likeable characters, and a world that really sucks you in.
I remember in Asheron's Call when I spent a week saving up to buy Yoroi armor and another two days planning a route through the world to go pick up the armor from the only vendor that sold it quite a ways away from my comfort zone in the game. It wasn't super armor or anything, just a better step up for me. But it felt great having to plan and earn even the basic armor like that.
It's a little difficult to balance difficulty vs what the player has though in a game where you can go through several fights and level gains quickly though.
I agree with both of these posts.
Besides which, short of enchantments, a sword in the face is a sword in the face. I'd rather it depend more on whether you can stab the other guy through his defences or not, than if my sword, for little apparent reason, can hit his arm and kill him...
And it's certainly better to have to work for longer to get better stuff. It is annoying getting a good item for plot reasons or to "suck you in" that then makes everything else obsolete. Of course, I hate it when you have situations like in Oblivion, where every enemy has basically the same weapon based on your level, and eventually even the bandits have Daedric. Back in Morrowind, there was 1 full set of Daedric, and it was bloody hard to obtain! That's the way loot should work, imnsho.
#19
Posté 18 octobre 2009 - 08:32
Likewise.SovereignSith44 wrote...
Honestly, i hate the obsession with gear in rpgs. As long as my gear is good enough to continue through the game, I'm cool with it. I would also prefer looks on gear to stats, as long as I'm staying reasonable.
The less importance a game places on gear, the happier I am. The less a character is defined by her gear, the more I feel she is the hero, as it should be, and not the +12 Sword of Pwning and the Godskin Armor of Immunity to Absolutely Everything. Playing WoW turned that dislike for gear-focused gaming into sheer loathing because 1) grinding for loot is NOT fun for me at all, and 2) tons of illiterate mouth-breathing lemming-like lolbrats (even on so-called RP servers) who think gear both equals skill and makes skill obsolete, and who casually like to make a spectacle out of themselves in public places just so the "scrubs" see how "uber" they are in their "epixxx".
*deeeep breath*
Sorry. Rant mode off. But honestly, I'd much rather spend a whole game in my starter gear than have to waste time on item-hunting and stat-fiddling. But I'm sure those who enjoy their loot will find a satisfying amount of it. If nothing else, some of the armor concept art looks damn sweet and I'm sure those armors will have good stats too.
Modifié par Korva, 18 octobre 2009 - 08:32 .
#20
Posté 18 octobre 2009 - 09:00
hopefully a rare dragon will keep respawning in this game
#21
Posté 18 octobre 2009 - 09:02
Basically, you start off with what amounts to very, very basic gear - in the first one, your party have just been dumped in the equivelent of Siberia, so what you get is a hand-out from the people who run it, to encourage you not to turn into a bandit. In the sequels, you are part of the military, so you get slightly more helpful stuff, but still, very basic.
Also, weapons run from stone (starting and weak enemy drops) through to steel (actually decent), which is only available from half way through, and costs a lot. Actual magic stuff is rare as horse feathers, and usually requires you to kill a fairly imposing enemy who's trying to kill you with it. And that's for a sword that does a couple of points of fire damage - for the epic stuff, the legendary blade Demonslayer... Well, in the first game, you have to find three pieces in tough dungeons, then reforge it; in the second, you have to reclaim it from a demon-filled keep. And demons are rather nasty, so you'll really want it!
That's my kind of 'loot' - makes the good stuff feel like it really means something, y'know?
#22
Posté 18 octobre 2009 - 09:11
If the story was good and diverse enough, you can indeed (and should) roleplay it through only using a rusty dagger and the clothes on your back. Example is Fallout 1&2 when you can just do the entire game with HtH, much harder to be sure, but the engaging story makes it all the more worthile. So all in all, story > epic loot.
However there should be good loot out there to widen the replayability. Face it (you don't want to role play a poor man with a dagger for the entire game.)
Modifié par Aleksandrov, 18 octobre 2009 - 09:17 .
#23
Posté 18 octobre 2009 - 09:17
everybody knows the story, character interaction,and dialogue choices are going to be great in dragon age origins. Saying this is pointless. I just want to have access to get legendary gear anytime i want. Either killing a rare dragon, doing an ultra hard dungeon, or something else.Aleksandrov wrote...
Yes, the "legendary" loot drops help out with the storyline a lot but shouldn't be essential. What is more essential is the playing out the role of the characters within the story itself. That far outstrips the replaying value of collect Dragon Ultra Sword +99 everytime one plays it through.
If the story was good and diverse enough, you can indeed (and should) roleplay it through only using a rusty dagger and the clothes on your back. Example is Fallout 1&2 when you can just do the entire game with HtH, much harder to be sure, but the engaging story makes it all the more worthile. So all in all, story > epic loot.
#24
Posté 18 octobre 2009 - 09:20
#25
Posté 18 octobre 2009 - 09:30
Also if we are gonna see alot of legendary gear, i have the feeling it would be in the DLC and not the original game.





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