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The only thing im worried about is there not being enough "Godly" or "legendary" weapons & Armor in dragon age


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#1
flamechamp23

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This is probably going to be my favorite rpg ever, but still, I want even more incentive to play this for hundreds of hours more, looking for those godly items, either from a rare optional elite boss or just a rare drop.

I do not want average and "unique" weapons to be basically the same.  I don't care about looks of the gear, I just want godly stats on them.

#2
willtraverse

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I'm sure there will be high end equipment. Why wouldn't there be?

#3
Guest_Johohoho.Ehehehe_*

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flamechamp23 wrote...

This is probably going to be my favorite rpg ever, but still, I want even more incentive to play this for hundreds of hours more, looking for those godly items, either from a rare optional elite boss or just a rare drop.

I do not want average and "unique" weapons to be basically the same.  I don't care about looks of the gear, I just want godly stats on them.

On the other hand, I'm desperately looking for some story, a unique gaming experience. If I had to play all the game with a rusty dagger and pyjama suit to achieve this, I gladly would.

#4
flamechamp23

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because i dont want loot to be like that mass effect's loot system, or even kotor's. All the loot at endgame was just barely better than stuff you could find relatively early in the game

#5
willtraverse

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That's not really true. You sure you found the best endgame loot?

Modifié par willtraverse, 17 octobre 2009 - 09:11 .


#6
SovereignSith44

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Honestly, i hate the obsession with gear in rpgs. As long as my gear is good enough to continue through the game, I'm cool with it. I would also prefer looks on gear to stats, as long as I'm staying reasonable. For me, the most important thing in an rpg, especially a single player one and not an mmo, is a solid storyline, likeable characters, and a world that really sucks you in.

#7
Guest_Johohoho.Ehehehe_*

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SovereignSith44 wrote...

Honestly, i hate the obsession with gear in rpgs. As long as my gear is good enough to continue through the game, I'm cool with it. I would also prefer looks on gear to stats, as long as I'm staying reasonable. For me, the most important thing in an rpg, especially a single player one and not an mmo, is a solid storyline, likeable characters, and a world that really sucks you in.

Amen to that!

#8
Dragon727272

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If it's sharp and pointy, it'll do :D

#9
Rivie

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I'm sure we'll get our shinies, don't you worry. :)

#10
Kilsot

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If not, we could always make our purpz.

#11
Toronous

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yeah, I'm sure there will be plenty of valuable items. Legendary weapons seem hard to ignore in a game like this

#12
flamechamp23

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well im not sure. It is bothering me.

#13
SovereignSith44

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sorry flamechamp, but i think most of the weapons in this game are going to be the rusty, blunt, dull, ugly type and the armors are all really just large pieces of tin. No epic stats whatsoever.

#14
Malkavianqueen

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Honestly, I don't care much about the armor. ;P Just as long as it works.

#15
Eoweth

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SovereignSith44 wrote...

Honestly, i hate the obsession with gear in rpgs. As long as my gear is good enough to continue through the game, I'm cool with it. I would also prefer looks on gear to stats, as long as I'm staying reasonable. For me, the most important thing in an rpg, especially a single player one and not an mmo, is a solid storyline, likeable characters, and a world that really sucks you in.

I really miss having basic gear for longer.  Everyone starts out with an 'inherited sword' or finds some 'speial armor' right off the bat in RPGs anymore.  No fun. <_<  Even money being tight is more fun than having lots of gold from the beginning.

I remember in Asheron's Call when I spent a week saving up to buy Yoroi armor and another two days planning a route through the world to go pick up the armor from the only vendor that sold it quite a ways away from my comfort zone in the game.  It wasn't super armor or anything, just a better step up for me.  But it felt great having to plan and earn even the basic armor like that.

It's a little difficult to balance difficulty vs what the player has though in a game where you can go through several fights and level gains quickly though.

#16
Critical Miss

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WTF? Just going to find a brick wall to bang my head against. BBL.

#17
Shattered Shield

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Critical Miss wrote...

WTF? Just going to find a brick wall to bang my head against. BBL.

Id rather smash the POs head into the wall first......

#18
OwenM

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Eoweth wrote...

SovereignSith44 wrote...

Honestly, i hate the obsession with gear in rpgs. As long as my gear is good enough to continue through the game, I'm cool with it. I would also prefer looks on gear to stats, as long as I'm staying reasonable. For me, the most important thing in an rpg, especially a single player one and not an mmo, is a solid storyline, likeable characters, and a world that really sucks you in.

I really miss having basic gear for longer.  Everyone starts out with an 'inherited sword' or finds some 'speial armor' right off the bat in RPGs anymore.  No fun. <_<  Even money being tight is more fun than having lots of gold from the beginning.

I remember in Asheron's Call when I spent a week saving up to buy Yoroi armor and another two days planning a route through the world to go pick up the armor from the only vendor that sold it quite a ways away from my comfort zone in the game.  It wasn't super armor or anything, just a better step up for me.  But it felt great having to plan and earn even the basic armor like that.

It's a little difficult to balance difficulty vs what the player has though in a game where you can go through several fights and level gains quickly though.


I agree with both of these posts.
Besides which, short of enchantments, a sword in the face is a sword in the face. I'd rather it depend more on whether you can stab the other guy through his defences or not, than if my sword, for little apparent reason, can hit his arm and kill him...
And it's certainly better to have to work for longer to get better stuff. It is annoying getting a good item for plot reasons or to "suck you in" that then makes everything else obsolete. Of course, I hate it when you have situations like in Oblivion, where every enemy has basically the same weapon based on your level, and eventually even the bandits have Daedric. Back in Morrowind, there was 1 full set of Daedric, and it was bloody hard to obtain! That's the way loot should work, imnsho.

#19
Korva

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SovereignSith44 wrote...

Honestly, i hate the obsession with gear in rpgs. As long as my gear is good enough to continue through the game, I'm cool with it. I would also prefer looks on gear to stats, as long as I'm staying reasonable.

Likewise.

The less importance a game places on gear, the happier I am. The less a character is defined by her gear, the more I feel she is the hero, as it should be, and not the +12 Sword of Pwning and the Godskin Armor of Immunity to Absolutely Everything. Playing WoW turned that dislike for gear-focused gaming into sheer loathing because 1) grinding for loot is NOT fun for me at all, and 2) tons of illiterate mouth-breathing lemming-like lolbrats (even on so-called RP servers) who think gear both equals skill and makes skill obsolete, and who casually like to make a spectacle out of themselves in public places just so the "scrubs" see how "uber" they are in their "epixxx".

*deeeep breath*

Sorry. Rant mode off. But honestly, I'd much rather spend a whole game in my starter gear than have to waste time on item-hunting and stat-fiddling. But I'm sure those who enjoy their loot will find a satisfying amount of it. If nothing else, some of the armor concept art looks damn sweet and I'm sure those armors will have good stats too.

Modifié par Korva, 18 octobre 2009 - 08:32 .


#20
flamechamp23

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not me, i want a weapon named like excalibur reaper + 85 elite



hopefully a rare dragon will keep respawning in this game

#21
stujlaird

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My favorite RPG from a "loot" point of view is the Avernum series (old-school Shareware RPGs)

Basically, you start off with what amounts to very, very basic gear - in the first one, your party have just been dumped in the equivelent of Siberia, so what you get is a hand-out from the people who run it, to encourage you not to turn into a bandit. In the sequels, you are part of the military, so you get slightly more helpful stuff, but still, very basic.

Also, weapons run from stone (starting and weak enemy drops) through to steel (actually decent), which is only available from half way through, and costs a lot. Actual magic stuff is rare as horse feathers, and usually requires you to kill a fairly imposing enemy who's trying to kill you with it. And that's for a sword that does a couple of points of fire damage - for the epic stuff, the legendary blade Demonslayer... Well, in the first game, you have to find three pieces in tough dungeons, then reforge it; in the second, you have to reclaim it from a demon-filled keep. And demons are rather nasty, so you'll really want it!



That's my kind of 'loot' - makes the good stuff feel like it really means something, y'know?

#22
Aleksandrov

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Yes, the "legendary" loot drops help out with the storyline a lot but shouldn't be essential. What is more essential is the playing out the role of the characters within the story itself. That far outstrips the replaying value of collect Dragon Ultra Sword +99 everytime one plays it through.

If the story was good and diverse enough, you can indeed (and should) roleplay it through only using a rusty dagger and the clothes on your back. Example is Fallout 1&2 when you can just do the entire game with HtH, much harder to be sure, but the engaging story makes it all the more worthile. So all in all, story > epic loot.

However there should be good loot out there to widen the replayability. Face it (you don't want to role play a poor man with a dagger for the entire game.)

Modifié par Aleksandrov, 18 octobre 2009 - 09:17 .


#23
flamechamp23

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Aleksandrov wrote...

Yes, the "legendary" loot drops help out with the storyline a lot but shouldn't be essential. What is more essential is the playing out the role of the characters within the story itself. That far outstrips the replaying value of collect Dragon Ultra Sword +99 everytime one plays it through.

If the story was good and diverse enough, you can indeed (and should) roleplay it through only using a rusty dagger and the clothes on your back. Example is Fallout 1&2 when you can just do the entire game with HtH, much harder to be sure, but the engaging story makes it all the more worthile. So all in all, story > epic loot.

everybody knows the story, character interaction,and dialogue choices are going to be great in dragon age origins.  Saying this is pointless.  I just want to have access to get legendary gear anytime i want.  Either killing a rare dragon, doing an ultra hard dungeon, or something else.

#24
Aleksandrov

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You'd probably get the access to legendary gear. What I was inanely stressing (albeit redundantly) is that what the replay value here lies in more than the story, character interation and dialogue choices and less on the loot. Unless you tie in the loot with the dialogue choices, which seems likely. Elsewise, killing that rare dragon a billion times would seem pretty boring because you can be guaranteed that bit in late game. It'll be feel like raiding WoW 50 times on their dungeons.

#25
Tobebech1307

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Well, this aim to be a realistic game, which means that when someone is dead they are dead, the lesser monsters will respawn because there are so many of them, but the rare monsters would probably not respawn due to the fact that when you kill someone, they are dead. However i still think there is gonna be some legendary gear, but it would be rather limited, this game focus more on your spells and abilities than your gear.

Also if we are gonna see alot of legendary gear, i have the feeling it would be in the DLC and not the original game.