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The only thing im worried about is there not being enough "Godly" or "legendary" weapons & Armor in dragon age


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#26
Arttis

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Gear will play a big part on how well you do as well as talents...

In Mass Effect i could buy my spectre shotgun at the end of the saving the colony story which was my first one out of the 3 starting planets you get to choose.

I hope its not that easy where i get the best then thats it other then maybe a enchant/enhancement.

I think it will be more like this the best stuff is in the side stories and the choices you make in the main ones will give you a chance to get it.

Maybe origins will matter a lot also like in the gameplay they showed with the prisoner in the cage as a human you could get the key to the chest with magical items in it, but as a elf the option never came up.


#27
Mordaedil

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flamechamp23 wrote...

Aleksandrov wrote...

Yes, the "legendary" loot drops help out with the storyline a lot but shouldn't be essential. What is more essential is the playing out the role of the characters within the story itself. That far outstrips the replaying value of collect Dragon Ultra Sword +99 everytime one plays it through.

If the story was good and diverse enough, you can indeed (and should) roleplay it through only using a rusty dagger and the clothes on your back. Example is Fallout 1&2 when you can just do the entire game with HtH, much harder to be sure, but the engaging story makes it all the more worthile. So all in all, story > epic loot.

everybody knows the story, character interaction,and dialogue choices are going to be great in dragon age origins.  Saying this is pointless.  I just want to have access to get legendary gear anytime i want.  Either killing a rare dragon, doing an ultra hard dungeon, or something else.


I found the game for you.

#28
Arttis

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what the heck is that? is that a game?

#29
Korva

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Yep. It's a "roguelike", probably the most famous of its kind. I haven't played that one, but another called ADoM. They're usually brutally difficult, offer no reload feature (when your character dies, s/he is dead period unless you have some very very very rare life-saving item), can have quite complex gameplay, and are heavily dependent on the RNG (random number generator) which governs most everything from how most levels look, to which monsters spawn when and where and what they drop.

No two plays are alike with this sort of game. One character may get lucky and find a very strong item for their level in the first 3 minutes of the game, another could struggle for many levels with crappy gear, yet another could be killed on the very first step they take in a dungeon because they triggered a nasty trap.

It can be very challenging, very frustrating sometimes, but also be a whole lot of damn good fun, if you don't mind the primitive graphics. ADoM and some others are ASCII based, so a brown d could be a wild dog, a red D an ancient red dragon, a black L an emperor lich etc. Let me tell you, few if any monsters in commercial games rival the sheer terror that some of the really nasty monsters from roguelikes can inspire when you meet them unexpectedly and know you're not yet strong and geared enough to handle them! :P

Ahem. Thus endeth the roguelike advertisement. Carry on.

Modifié par Korva, 18 octobre 2009 - 10:30 .


#30
- Archangel -

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So why do some people have to act like pseudo-intellectual tools?



"well I don't care about the loot as long as the story is good"



Well whoop-dee-doo for you...btw...you sound like a snooty critic trying to act high class.



Different people like different things in games, yes we're all interested in the story, but after once or twice...we're all going to know how the story ends (the endings aren't going to all be radically different). At least with good random loot, there is some extra incentive to keep playing.

#31
Arttis

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With ME the change in loot after my new game + kept me playing till 50

60 didn't seem worth the time.

#32
Mordaedil

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- Archangel - wrote...

So why do some people have to act like pseudo-intellectual tools?

"well I don't care about the loot as long as the story is good"

Well whoop-dee-doo for you...btw...you sound like a snooty critic trying to act high class.

Different people like different things in games, yes we're all interested in the story, but after once or twice...we're all going to know how the story ends (the endings aren't going to all be radically different). At least with good random loot, there is some extra incentive to keep playing.

I didn't know people could be so amused with calculations. Would you like to play Microsoft Excel?

#33
Arttis

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Everyone plays for different reasons.

I would play WoW for Loot its a journey that will never end.

Well till your old gray and dying.

#34
- Archangel -

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Mordaedil wrote...

- Archangel - wrote...

So why do some people have to act like pseudo-intellectual tools?

"well I don't care about the loot as long as the story is good"

Well whoop-dee-doo for you...btw...you sound like a snooty critic trying to act high class.

Different people like different things in games, yes we're all interested in the story, but after once or twice...we're all going to know how the story ends (the endings aren't going to all be radically different). At least with good random loot, there is some extra incentive to keep playing.

I didn't know people could be so amused with calculations. Would you like to play Microsoft Excel?


You are aware there are things to cool gear besides just numbers, right?

Things like a unique model, or cool particle effects...etc.

Also if Excel were a game it would be Eve Online.

#35
Robert Emerald

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I'm sure BioWare has balanced everything out. Sheeesh!

#36
Sword For Hire

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OwenM wrote...

Eoweth wrote...

SovereignSith44 wrote...

Honestly, i hate the obsession with gear in rpgs. As long as my gear is good enough to continue through the game, I'm cool with it. I would also prefer looks on gear to stats, as long as I'm staying reasonable. For me, the most important thing in an rpg, especially a single player one and not an mmo, is a solid storyline, likeable characters, and a world that really sucks you in.

I really miss having basic gear for longer.  Everyone starts out with an 'inherited sword' or finds some 'speial armor' right off the bat in RPGs anymore.  No fun. <_<  Even money being tight is more fun than having lots of gold from the beginning.

I remember in Asheron's Call when I spent a week saving up to buy Yoroi armor and another two days planning a route through the world to go pick up the armor from the only vendor that sold it quite a ways away from my comfort zone in the game.  It wasn't super armor or anything, just a better step up for me.  But it felt great having to plan and earn even the basic armor like that.

It's a little difficult to balance difficulty vs what the player has though in a game where you can go through several fights and level gains quickly though.


I agree with both of these posts.
Besides which, short of enchantments, a sword in the face is a sword in the face. I'd rather it depend more on whether you can stab the other guy through his defences or not, than if my sword, for little apparent reason, can hit his arm and kill him...
And it's certainly better to have to work for longer to get better stuff. It is annoying getting a good item for plot reasons or to "suck you in" that then makes everything else obsolete. Of course, I hate it when you have situations like in Oblivion, where every enemy has basically the same weapon based on your level, and eventually even the bandits have Daedric. Back in Morrowind, there was 1 full set of Daedric, and it was bloody hard to obtain! That's the way loot should work, imnsho.


Triple quote for emphasis on truth!
:)

#37
Mordaedil

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- Archangel - wrote...

You are aware there are things to cool gear besides just numbers, right?

Things like a unique model, or cool particle effects...etc.

Also if Excel were a game it would be Eve Online.

So what you are saying is that it's Microsoft Excel done in Powerpoint with a dash of MS Paint.

Awesome game of the year.

Of course I get the idea behind it, but all too often people seem to barely have a tangible grasp on what they even want. This doesn't extend to you in particular, but a lot of people either seem to fall entirely for the Barbie aspect, or the Excel aspect without hitting a middle-ground.<_<

As a graphical designer I'd say I knew a fair deal about about phat lewts, including that appearance should be tied to statistics, so we don't have a bunch of clowny people dancing.

#38
Inhuman one

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I am glad its all a bit less important.



Best would be if it where all realistic and armor would need to be custom made and not looted off enemies.



It should protect what it covers, and the best armors would be heavier and limit movement and speed.

#39
SirOwnedAlot

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I too hope for some realism with the weaponry and armour. I like swords that look like swords and none of this silly god stat items.

#40
cyanrabbit

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Danger Spoiler!!!!



end game equipment, here you go:

http://social.biowar...&game=dragonage



Danger Spoiler!!!!



I am not a fan of godly stuff, but I honestly feel a little underwhelmed...

#41
Death Breeze

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There are undoubtedly going to be mods and stuff for those unhappy with the looks and "Epicness" of their gear. Maybe you can even make your own in the toolset? (I've only heard about the toolset, know nothing on how it works)

There are some images of concept art if you search the wiki: http://dragonage.wik...Dragon_Age_Wiki

Modifié par Death Breeze, 19 octobre 2009 - 01:32 .


#42
M_arc

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I'm certain that Bioware will hide some special "legendary" weopon sin the game ^^

#43
Arandomindividual

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I worry that there'll be too many god-like or legendary weapons in the game.

#44
Tech6425

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I am a gear guy and a pack-rat.... i enjoy the micro-managing of gear choices... analyzing specs and stat increases, experimenting to see what gives me that extra edge in combat(cause im generally not that good).... hope we have lots of inventory space and/or some pack mules to haul stuff

#45
TarristerWelm

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I liked the way they handled the gear situation in Neverwinter Nights 1. Being able to forge your own special gear was neat.