Husks with armor?
#1
Posté 08 mars 2010 - 06:19
Story wise it doesn't make much sense either but Shepard does say that they're more evolved than the ones you fight in ME1 so i geuss they have hardened skin or something. They're still helluva annoying to put now, the flamethrower helps a lot though.
What do you all think? Should husks just have a single health bar or do you enjoy the challenge of fighting them on Insanity?
#2
Posté 08 mars 2010 - 06:20
#3
Posté 08 mars 2010 - 06:22
#4
Posté 08 mars 2010 - 06:22
#5
Posté 08 mars 2010 - 06:23
#6
Posté 08 mars 2010 - 06:25
#7
Posté 08 mars 2010 - 06:25
Tip: shoot for the legs.
#8
Posté 08 mars 2010 - 06:28
#9
Posté 08 mars 2010 - 06:37
#10
Posté 08 mars 2010 - 06:39
Modifié par Ascendantios, 08 mars 2010 - 06:39 .
#11
Posté 08 mars 2010 - 06:41
#12
Posté 08 mars 2010 - 07:07
Modifié par JedTed, 08 mars 2010 - 07:07 .
#13
Posté 08 mars 2010 - 07:24
#14
Posté 08 mars 2010 - 07:38
Keltoris wrote...
Area Reave is your god.
Area Reave + Area Incinerate
#15
Posté 08 mars 2010 - 07:44
#16
Posté 08 mars 2010 - 07:56
#17
Posté 08 mars 2010 - 09:10
...and then I fought them, and realized how simple they still were--they're slow, clumsy, melee creature for godsakes--and how little I had to alter my tactics, and THEN I was like, "oh man, THAT's what everyone is complaining about!?"
Seriously, someone please explain to me: what the hell is the problem with husks? I just don't get it. All you have to do is run backwards without firing a shot and a whole pack of 30 of them will never hit you while running in circles stumbling over each other--and that's without doing anything remotely offensive. Basically, no matter what you do wrong, the one solution while fighting husks will always end with "...well, if that's not working, try running backwards." You might reconsider your tactics if you're having trouble, because they're full of suck.
As for the idea of them having armor on Insanity--hard modes are meant to be hard. Come on, you can't really be that bewildered, can you?
#18
Posté 08 mars 2010 - 09:14
#19
Posté 08 mars 2010 - 10:47
Keltoris wrote...
The only time Husks are scary on Insanity is the fight pack on the Biotic Escort, where they come with 4 Aboms and a Scion. That's Cain territory.
Yeah, that's the only time I had to reload at this mission, because I got sloppy
I had serious problems with them on Horizon, but at that time I was learning how to match the team (and not being frustrated about replays). I can understand people having problem with their armor, because - of course - it makes crowd control almost impossible. But I've never used a single cryo against them, hell, my sentinel build doesn't include cryo, but as Ramikadyc says - everywhere husks arrive (except the biotic escort and couple of places where there's like 3 of them) there's a plenty of space to run around, strip them of their armor and remember they still die of one throw/area throw. I recommend taking N7: Abanboned Mine assigment and train there a little.
Still, husks are fun to deal with.
Modifié par AkodoRyu, 08 mars 2010 - 10:49 .
#20
Posté 08 mars 2010 - 11:22
#21
Posté 08 mars 2010 - 11:28
AkodoRyu wrote...
Keltoris wrote...
The only time Husks are scary on Insanity is the fight pack on the Biotic Escort, where they come with 4 Aboms and a Scion. That's Cain territory.
Yeah, that's the only time I had to reload at this mission, because I got sloppyIf you wonder about my pick of henchies, I must say, It was realy nice to take Thane and Samara on derelict reaper and the suicide mission - warp-bombs all the time! Husks, Collectors, Scions... They all love wrap-bombs.
I had serious problems with them on Horizon, but at that time I was learning how to match the team (and not being frustrated about replays). I can understand people having problem with their armor, because - of course - it makes crowd control almost impossible. But I've never used a single cryo against them, hell, my sentinel build doesn't include cryo, but as Ramikadyc says - everywhere husks arrive (except the biotic escort and couple of places where there's like 3 of them) there's a plenty of space to run around, strip them of their armor and remember they still die of one throw/area throw. I recommend taking N7: Abanboned Mine assigment and train there a little.
Still, husks are fun to deal with.
Question, what game version has the Husks as "Zombies"?
Guessing international, but what language?
#22
Posté 08 mars 2010 - 11:29
#23
Posté 08 mars 2010 - 11:31
Husks' armor isn't much really, just takes a little work to unpeel them before eating them ...
Sentinel (using AR+AP ammo): Shoot off the armor then Throw them
Infiltrator: Incinerate off the Armour and turn their soft insides into ice-cubes with Cryo ammo.
Vanguard: Burn of the armor with Incindinery ammo, then Charge, Pull or gather them in a pack and Shockwave.
Get used to them, they're ain't threatening, just irritating.
#24
Posté 08 mars 2010 - 11:39
Keltoris wrote...
Question, what game version has the Husks as "Zombies"?
Guessing international, but what language?
Polish. "Husk" in our language is closer to "shell", but "shell" in Polish feels... Too tamely, so I guess translators cut corner with "angsty zombies". There are more places in the script where translation feels out of context, but I guess this is not the place to discuss that, and I have a whole list of things where PL localisation could be done better.
#25
Posté 08 mars 2010 - 11:47
AkodoRyu wrote...
Keltoris wrote...
Question, what game version has the Husks as "Zombies"?
Guessing international, but what language?
Polish. "Husk" in our language is closer to "shell", but "shell" in Polish feels... Too tamely, so I guess translators cut corner with "angsty zombies". There are more places in the script where translation feels out of context, but I guess this is not the place to discuss that, and I have a whole list of things where PL localisation could be done better.
I will henceforth think "angsty zombie" when I see husks. :happy:





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