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Your fav class got ownd!!!


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#26
JedTed

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ZMJ10 wrote...

Okay anyone elese get this feeling with in the first mission of ME2 i mean my Engineer in ME1 kicked some serious ass and in ME2 he has a drone.......And overload no longer is explosion damage and i dont have sabatoge...... 


I played an Engineer in ME1 too and i also miss the explosive damage from tech attacks.  Overload in ME2 should atleast have a stun effect on organics.

However i like the class revisions they made in ME2 and the Combat Drone is frakkin awsome!

#27
tonnactus

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JedTed wrote...

ZMJ10 wrote...

Okay anyone elese get this feeling with in the first mission of ME2 i mean my Engineer in ME1 kicked some serious ass and in ME2 he has a drone.......And overload no longer is explosion damage and i dont have sabatoge...... 


I played an Engineer in ME1 too and i also miss the explosive damage from tech attacks.  Overload in ME2 should atleast have a stun effect on organics.

However i like the class revisions they made in ME2 and the Combat Drone is frakkin awsome!

The engineer is better now then in mass effect.Tech powers were weak when it comes to damage in mass effect.A krogan in insanity never cares if someone overloaded his shields...(shields boosts plus immunity)
Now incinerate really damage and kill enemies.

#28
Spyndel

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I think all the classes are more distinctive in Me2.



I remain sad the Vangaurd doesnt have Barrier by default, but then Barrier isnt nearly as useful as it once was either, so its no big deal I guess.

#29
Arde5643

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JedTed wrote...

ZMJ10 wrote...

Okay anyone elese get this feeling with in the first mission of ME2 i mean my Engineer in ME1 kicked some serious ass and in ME2 he has a drone.......And overload no longer is explosion damage and i dont have sabatoge...... 


I played an Engineer in ME1 too and i also miss the explosive damage from tech attacks.  Overload in ME2 should atleast have a stun effect on organics.

However i like the class revisions they made in ME2 and the Combat Drone is frakkin awsome!

Ummm...overload lvl 3+ overheats enemy weapons so they can't shoot at you.

And then with their other abilities:
Cyro blast stuns/stops regen/adds dmg bonus.
incinerate strips armor fast/stops regen/stuns.
Ai hack lvl 2/3 is awesome for any missions involving small mechs and geths.

And attack drone is sweetness distilled - with all upgrades, it can kill regular enemy by itself without any help. It's the main weapon to use against scions, YMIR and harbingers.

Seriously, engineer class got buffed up big time in ME2 - they were crappiest of the poopers in ME1.

#30
tonnactus

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Arde5643 wrote...

Seriously, engineer class got buffed up big time in ME2 - they were crappiest of the poopers in ME1.

No,that role have the soldier without warp on insanity in mass effect one.At least the engineer could neural shock a merc before he/she activate immunity,so he could shoot him to dead.

#31
Beastfoot

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I used to play Infiltrator exclusively, but in ME2 there are no real open areas for sniping, so whats the point?
I love to place myself on top of a hill/mountian; look trough the scope; pick out a target (almost not visible) miles away; and then go for headshots...damn, I miss that in ME2 Image IPB

Just one more thing; I'm playing through ME right now (insanity and engeneer for the first time) , and I must say that the way skills are handled in ME is A LOT more interesting than the few options given in ME2.

Aaaand... to those who have never played ME1 - go buy it now! (it's too damn good to pass up). Image IPB

Modifié par Beastfoot, 08 mars 2010 - 08:40 .


#32
Darkened Dragon

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Actually I had no problem with playing an infiltrator. Duck behind the crates and barriers, then when your ready, line up the sight and pop. I started a few surprise battles with doing just that. Granted not as many or as memorable as in ME1 but their still there.

#33
Schneidend

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Sorry, but if you don't like the Combat Drone then you have failed. Find another way and release control.

#34
Arde5643

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tonnactus wrote...

Arde5643 wrote...

Seriously, engineer class got buffed up big time in ME2 - they were crappiest of the poopers in ME1.

No,that role have the soldier without warp on insanity in mass effect one.At least the engineer could neural shock a merc before he/she activate immunity,so he could shoot him to dead.

The soldier has immunity and marksman as well right? So just by having those two, the soldier is one of the most survivable class in ME1.
I mean, the soldier is still the same boring class as it was in ME1 - nothing's changed about that in ME2.

#35
Guest_yfhfrg_*

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That's weird. I didn't like engineer in ME1 and they're my favorite class in ME2 so far. All their powers work really well together.

#36
baller7345

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Grand_Commander13 wrote...

tonnactus wrote...

It doesnt need it when enemy weapons were permanently overloaded.Only problems were charging enemies like krogans or rachni.Neural shock works on them,but the duration wasnt great.But liara and/or kaidan solves such problems.

It's true that Engineer's weakness was highly overrated but which do you think would have an easier time: Engineer/Tali/Garrus or Adept/Liara/Wrex?  Or better yet instead of Garrus/Wrex put in Kaidan but he only spends points in either biotics or tech.  Ignore the dang crates, they're Conrad's jurisdiction. :D


Honestly I thought they were both a bit overpowered.  Sure with the adept nobody could shoot you because they were floating but with the engineer nothing can shoot you because of sabotage.  As for Tali and Garrus with an engineer well that was my last playthrough and it was a joke because nothing had working weapons for the entire game Saren included.  That being said the adept is probably more powerful because stuff can't run away and  Saren can't move, however they are both extremely powerful.  Wait every class was insane in the first game so I guess it doesn't really matter. 

#37
RighteousRage

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I played all the classes in ME 1 on insanity, and I have to say, soldier and vanguard were definitely the most overpowered, and engineer was definitely the most underpowered

#38
SmilingMirror

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Vanguard is probably the most fun class but for some reason i really like my Shepherd as a Sentinel and that both classes have improved tenfold in my opinion.

#39
sandman7431

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I hated the engineer in ME1 but I love it in ME2. The drone and AI hacking make this class different from all of the others. Combine that with incinerate and overload and you have a very powerful character.

If you want to hear about a class that got ruined, look at the adept. It was a good class in ME1 but now the game has turned into a shooter and you really miss out with the adept. You don't have the fun of micromanaging probes and hacked geth like you do with the engineer. You basically just sit back behind cover and wait for cooldowns.

The sentinel has improved. It was far and away the worst class in ME1 but now it has the very cool tech armor to play with. I still don't like it but at least it has improved.

Anyone who thinks the soldier has gotten worse is crazy. Adrenaline rush has completely changed the game for the soldier.

Vanguard has gotten infinately more interesting and infinately more difficult. I prefer the ME2 vanguard because it is acually a distinct class and not a boring soldier/adept.

Infiltrator has taken the biggest step forward in my opinion. The cloak and distinct comat style of this class is amazing. In ME1 it was not a very good class until you had enough sniper rifle points to hold the damn thing still.

#40
RighteousRage

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I agree, adept got owned and infiltrator got quite a bit better.

#41
SuneMangs

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Imagine playing Mass Effect 1 with a Vanguard from Mass Effect 2

#42
Arde5643

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RighteousRage wrote...

I agree, adept got owned and infiltrator got quite a bit better.

I'd really like to disagree with you about adept here, but yeah, you're right, the global cooldown really hurts adept gameplay.

#43
baller7345

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The adept saw its power drop yes but it also saw a change in playstyle. The power drop was necessary seeing how it was inane on ME1. As to the way the adept now plays I used it a lot like my engineer with singularity replacing the drone, pull replacing cryo while also adding warp explosions and throw combos, warp replaced overload and incinerate for defense stripping (also warp explosions give a aoe damage potential that no other class has). While not everything is the same there were plenty of times I was able to completely control the battlefield and run out shotgunning people.



It did see a drop in power so I guess by that aspect it got owned but it by no means got ruined. If you enjoy the playstyle that it gives you can cause some serious destruction with the class. Of course this all comes down to opinion and people who no longer like the adept aren't going to be swayed by people who do but I still think its a bit harsh to think they ruined the class.




#44
Pyrusx

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ZMJ10 wrote...

Okay anyone elese get this feeling with in the first mission of ME2 i mean my Engineer in ME1 kicked some serious ass and in ME2 he has a drone.......And overload no longer is explosion damage and i dont have sabatoge...... 

What class did you play in ME1 and tell me if bioware raped it for you too!


Actually, of the 3 classes I've played on Insanity (Engineer, Adept, Soldier), Engineer has felt by far the easiest. Granted I can rarely make good use of the Drone power since it dies so damn fast and it's often not the worth the CD, IMO. Some people seems to swear by it, but I've only found it especially helpful against YMIRs as a short distraction.

Incinerate and Overload dominate a huge number of enemies in the game, and the only spot I've ever had trouble was Tali's recruitment mission where a Geth Prime starts to flank from full HP and it's tough to take it down before it shotguns you in the face...

Overload also shuts down weapons for a short time (6seconds at rank 4?). I think this applies to both mechs and organics... although mechs are just disabled.

Never played an engineer in ME1 though, so I can't really comment on that.

Modifié par Pyrusx, 09 mars 2010 - 02:03 .


#45
RighteousRage

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Basically engineers in ME 1 were adepts, but their powers only vaguely and partially disabled a small amount of enemies at a time and did nearly negligible damage, whereas the adepts KOed everyone instantly

#46
baller7345

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Small amounts? An Engineer had 10 meter radus techmines so they could shut off the weapons of entire rooms full of guys. They didn't do the best damage but the adept didn't KO everything. Throw was the only thing that actually killed everything else set up the gun kill. Singularity, Stasis, and warp either debuffed enemies or make them harmless so that you could shoot them. Lift can kill but only in open areas.



It basically came down (to me anyway) whether you wanted to use marksman on a bunch of floating guys or marksman on a bunch of enemies with guns that don't work.

#47
Grand_Commander13

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Hmmmmm... Marksmanship on a bunch of guys floating helplessly or on a bunch of guys running around... Decisions, decisions...

Half of Feros and half of Noveria was immune to all the good tech too. Still, Engineers could tear people apart but good anyway. Not quite so efficiently as an Adept, but they didn't suffer.

#48
RighteousRage

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baller7345 wrote...

It basically came down (to me anyway) whether you wanted to use marksman on a bunch of floating guys or marksman on a bunch of enemies with guns that don't work.


Well, considering rachni, thorian creepers, husks, krogan, geth destroyers, varren, geth hoppers, and Saren all have attacks that work just as well without weapons, and the biotic disable prevents enemies from using immunity, I'll take the former

Modifié par RighteousRage, 09 mars 2010 - 03:26 .


#49
baller7345

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RighteousRage wrote...

baller7345 wrote...

It basically came down (to me anyway) whether you wanted to use marksman on a bunch of floating guys or marksman on a bunch of enemies with guns that don't work.


Well, considering rachni, thorian creepers, husks, krogan, geth destroyers, varren, geth hoppers, and Saren all have attacks that work just as well without weapons, and the biotic disable prevents enemies from using immunity, I'll take the former


This is true and adepts are more powerful against those enemies but against everything else its really about what type of defenseless enemy you want to shoo at.

Does Saren have a melee attack because after I hit him with a sabotage he never hurt me even when I walked up to him and started pistol whipping him?  Maybe I just got lucky.

EDIT:
When you say geth hoppers are you talking about the things that jump around like crazy because sabotage shuts them down...they are simply hard to hit with the engineer.  Those things never did anything other than fire assassation at me so sabotage took out that.

Modifié par baller7345, 09 mars 2010 - 03:49 .


#50
baller7345

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Ok I figure I should at least answer the OP. I played an Engineer in Mass Effect and I loved it. I loved my Mass Effect 2 Engineer even more because of the drone and cryo. As to not having sabotage well overload overheats weapons of enemies so you still kind of have it it just doesn't come with damage unless its against synthetics. The drone is/is close to the best single target lock in the game with heavy singularity really having an argument to being better.



The engineer has changed but not quite as drastically as I thought seeing as I'm still able to lock down lots of people through cryo and the drone then using incinerate and overload as damage.