Why Mass Effect 3 may be the ultimate disappointment.
#101
Posté 09 mars 2010 - 01:04
I expect ME3 will be a great game but other than that I've given up trying to figure out how they are going to do it - too many variables makes my brain hurt.
#102
Posté 09 mars 2010 - 01:07
SurfaceBeneath wrote...
It'll be a huge disappointment if you put unrealistic expectations on it.
Stop expecting it to be anything other than a good game.
Damn, I have the problem of hyping games.
#103
Posté 09 mars 2010 - 01:14
#104
Posté 09 mars 2010 - 01:23
ME2 was crearly a set up for ME3, in almost everything. Character-wise, they just got everything done in ME2 so they didn't have to bother about character recruiting and creation anymore (maybe just a little to fill some gaps).
But, please. you need 2 squaddies at least to complete the game. Imagine these squaddies make a sure return to ME3, and add to them some Ashley/Kaidan, Liara and Wrex, Wreave. That's 5 already. Fill it up with some new character to make sure you have an specialist in every combat field (because you already have Liara, and Ashley/Kaidan are both good leaders if you think about Virmire, then you just need a tech specialist, one character or maybe two) and there you go.
Develop already-interesting characters, don't bother with character creation and background from scratch of most of your squad and be sure that your ME3 ultra-retarded-shepard has enought squaddies to not bother them.
If you don't recruit people, they're dead. Tali's dead if you don't. Thane's dead if you don't. Samara/Morinth's lost in Asari Space, Legion's out there like it or not. Not difficult at all to fill those not-recruiting gaps, maybe even plot-holing Grunt the way Garrus was.
People who survive STAY with you, because that's why ME2 WAS MADE THE WAY IT WAS, and if they have relation with some major problem from ME3, like the SB, Geth, Quarian tech, Genophage, Krogan union, etc. they just add and condition those parts of the game in some way or another. The others, stay with their own convos and development, may have exclusive problems and side quest (that's not for sure, though) and of course, because you don't have to spend resources on recruitment-loyalty, you can let them have a deeper CHARACTER INTERACTION with other squaddies.
Clean. Simple. Like gardening.
#105
Posté 09 mars 2010 - 01:52
Onyx Jaguar wrote...
Skilled Seeker wrote...
Karstedt wrote...
Onyx Jaguar wrote...
Karstedt wrote...
I'm more worried about the 'streamlining' of the game. It could turn into and outright FPS.
For that they'd have to do a complete engine rewrite, waste of time.
No they don't, they just have to further strip down features like they did from ME1 -> 2. It would be very easy to turn ME3 into an semi linear story drivens FPS with great dialog and minimal RPG elements.
Except the game is built around 3rd person cover based combat not first. Don't use words you don't understand.
Exactly.
Oh god! TPS. Sorry. I should have just said shooter. My point being, it could easiy have what's left of it's customization and character features stripped out.
#106
Posté 09 mars 2010 - 02:15
Karstedt wrote...
Onyx Jaguar wrote...
Skilled Seeker wrote...
Karstedt wrote...
Onyx Jaguar wrote...
Karstedt wrote...
I'm more worried about the 'streamlining' of the game. It could turn into and outright FPS.
For that they'd have to do a complete engine rewrite, waste of time.
No they don't, they just have to further strip down features like they did from ME1 -> 2. It would be very easy to turn ME3 into an semi linear story drivens FPS with great dialog and minimal RPG elements.
Except the game is built around 3rd person cover based combat not first. Don't use words you don't understand.
Exactly.
Oh god! TPS. Sorry. I should have just said shooter. My point being, it could easiy have what's left of it's customization and character features stripped out.
This could be possible, but I still think Bioware would prefer to have an advantage over other shooters currently on the marketplace and customization is one of those.
#107
Posté 09 mars 2010 - 02:16
#108
Posté 09 mars 2010 - 02:39
Call me shallow, but I'm confidant enough in the story that I can look forward to the aesthtics of the game.
#109
Posté 09 mars 2010 - 02:43
SurfaceBeneath wrote...
It'll be a huge disappointment if you put unrealistic expectations on it.
Stop expecting it to be anything other than a good game.
Ow! Ow! Dangit! Why didn't you tell all the fanboys that before ME2 came out?
#110
Posté 09 mars 2010 - 02:46
RighteousRage wrote...
"Oh no this game does not fit my standards, I am ultimately disappointed"
That's usually what does it comrade.
#111
Posté 09 mars 2010 - 02:58
#112
Posté 09 mars 2010 - 03:06
Terraneaux wrote...
izmirtheastarach wrote...
The question really is: were you disappointed by ME2?
Yes, unfortunately. That's why we're worrying.
QFT
#113
Posté 09 mars 2010 - 03:10
Knoll Argonar wrote...
Develop already-interesting characters, don't bother with character creation and background from scratch of most of your squad and be sure that your ME3 ultra-retarded-shepard has enought squaddies to not bother them.
Wow, you know, if they had just thought of that before ME2 instead of spending the entire second chapter of the trilogy introducing new characters we wouldn't be in the mess we are today. <_<
#114
Posté 09 mars 2010 - 03:12
Nozybidaj wrote...
Knoll Argonar wrote...
Develop already-interesting characters, don't bother with character creation and background from scratch of most of your squad and be sure that your ME3 ultra-retarded-shepard has enought squaddies to not bother them.
Wow, you know, if they had just thought of that before ME2 instead of spending the entire second chapter of the trilogy introducing new characters we wouldn't be in the mess we are today. <_<
Cha-ching!!!!
#115
Posté 09 mars 2010 - 04:37
#116
Guest_Randy_Mac_*
Posté 09 mars 2010 - 04:39
Guest_Randy_Mac_*
#117
Posté 09 mars 2010 - 04:44
XX55XX wrote...
It's clear that people want a bigger, more expanded sequel that actually takes the player's decisions and dialogue choices into account. But let's say that BioWare was forced to rush ME3... Let us examine the possibilities:
1. Squad makeup
Since any squad member can die in ME2, I doubt BioWare will take the time to flesh out each squadmate in ME2 any further. For example, let's say that Tali lives in my game, but doesn't live in someone else's game. Will BioWare really write extra dialogue for Tali just so that those who had her live in the end get to have her as a squadmate once again and listen to some extra dialogue? At best, BioWare may make that extra effort, but the more pessimistic side of me says that nearly every ME2 squadmate will be reduced to playing cameo roles because of this. If they live, then great! You get to see them for five minutes in ME3 before they disappear from Mass Effect forever! The transition from ME1 to ME2 and how ME1 characters were handled there is proof of this.
Thus, it only seems fitting that BioWare retire the current crop of ME2 squadmates and bring in some new people. The squad may end up looking something like this:
1. Ashley/Kaidan (depending on lived on Virmire)
2. Liara (obvious given, since she can't be killed)
The remainder of the squad will be filled in by completely new squadmates or minor characters from either ME1 or ME2 who could not be killed in any way. Furthermore, any ME2 squadmates who lived will have small five to ten minute cameo roles.
2. Player Decisions
The decision of whether to save the council or not in ME1 had few ramifications in ME2. Likewise, destroying the Collector Base (or not!) will probably have few ramifications in ME3. If you destroyed the Collector Base, you will eventually get your hands on some vital Reaper technology anyways in ME3!
Conclusion
Mass Effect 3 has some pretty big shoes to fill, and seeing how little decisions in ME1 mattered - like Ashley and Kaidan having the same lines, the Council still being douches regardless of who's in it, I have serious doubts that BioWare has the capacity to really make our choices count for the finale. Most likely, BioWare will be reduced to either using deus ex machinimas to bring back certain squadmates from the dead, or reduce them to cameo appearances only. Branching storylines that differ from game to game clearly is not BioWare's specialty, so be warned! Mass Effect 3 may be a disappointment.
Nope. Here's how it's going to work:
ME3 will pick up where ME2 left off. Bioware will assume that the vast majority of people chose to save 100% of their crew. So, they'll craft the storyline around that. But, knowing that folks folks will have had folks die in their games, they'll make new characters & give those characters (who are new) the dialog that would've been assigned to the dead ME2 characters.
#118
Posté 09 mars 2010 - 04:45
slyguy07 wrote...
You know BW can pull this off, but I hope they take the time to do so...even if it takes any extra year.
I think it's safe to assume that Biowares talent could perfect ME3, I'm more concerned about there allotted time and budget cap. This is all my speculation of course, I hope they commit 110% into it's production from both a talent and financial standpoint.
#119
Posté 09 mars 2010 - 04:48
Perhaps EA could ruin it by raising Bioware's production quota like Activision did with Infinity Ward. Hopefully this won't be the case.
Modifié par bobobo878, 09 mars 2010 - 04:48 .
#120
Posté 09 mars 2010 - 04:51
bobobo878 wrote...
How ME3 could be a disappointment?
Perhaps EA could ruin it by raising Bioware's production quota like Activision did with Infinity Ward. Hopefully this won't be the case.
They might make the deadline for release more strict, or they could do a massive hype campaign like they did with Halo 3, most games are disapointments because they over hype it.
#121
Posté 09 mars 2010 - 04:53
#122
Posté 09 mars 2010 - 05:01
#123
Posté 09 mars 2010 - 05:02
AtreiyaN7 wrote...
I really rather doubt they're going to add a ton of new characters after investing heavily in the two groups. The argument has been made before, and I think it's silly. We had Garrus and Tali as major members, and even Wrex, Liara and Kaidan were included to lesser extents. Well, continue on with your hypothesis about what will happen - I don't believe in it, and I completely disagree with it however. Personally, I expect everything to come together and for the ultimate results of all our decisions to be on display in ME3. I expect that the future squad will include most of the squad members we had in the first two games.
I'm actually fine with that so long as development resources are biased toward characters that are guaranteed to be alive instead of all those dead characters I have at the end of ME2. If those characters come back for other players as cameos and generic red shirt crew members for folks that kept them alive I say more power to 'em.
#124
Posté 09 mars 2010 - 05:11
IF bioware successfully makes my choices matter, IF the plot is resolved, IF there is squad armor customization (not as important, but still), I will be a happy man.
This time I also will try to only watch the official trailers, as I spoiled way too much of this game. Luckily it is 2 years away, and I have many things to distract me till then.
[quote]If those characters come back for other players as cameos and generic
red shirt crew members for folks that kept them alive I say more power
to 'em.[quote]
umm, that is all of the ME2 squad and half the ME1 squad... I for one would really really dislike having all my former squadmates off in cameos.
Modifié par noobzor99, 09 mars 2010 - 05:13 .
#125
Posté 09 mars 2010 - 05:18
Becuase the way you played your game is the most correct wayNozybidaj wrote...
AtreiyaN7 wrote...
Personally, I expect everything to come together and for the ultimate results of all our decisions to be on display in ME3. I expect that the future squad will include most of the squad members we had in the first two games.
I'm actually fine with that so long as development resources are biased toward characters that are guaranteed to be alive instead of all those dead characters I have at the end of ME2. If those characters come back for other players as cameos and generic red shirt crew members for folks that kept them alive I say more power to 'em.
That sounds harsh and I apologise, but the 'best' (not quite the right word
Modifié par A.N.A.N, 09 mars 2010 - 05:20 .





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