Why Mass Effect 3 may be the ultimate disappointment.
#126
Posté 09 mars 2010 - 05:20
However, and as said by others, some characters may be dead in ME3 which will open up slots for a few new faces. Thane and Mordin spring to mind due to illness and age respectively. Some characters may go their own ways and I'd be only to happy to see the end of them (see: Zaeed and Jacob), we've already been told by others (Jack, Samara, Grunt) that they have their own destinies to follow.
Let's not forget a couple of other useful escape routes that the writers have available to them.
The Normandy SR2 is a Cerberus vessel with a Cerberus AI installed on-board. The Illusive Man could flick a switch and leave Shepard and his squad without wings, or worse, leave Shepard back at level 1 with a new skill set to explore.
I've moaned about ME2 a fair bit, but having played it a few times, I've started to look at it differently. Most of the major events came about as a result of TIM's machinations and the side quests (for the most part) benefited Cerberus. I've said it before, but if this game was called Mass Effect: The Cerberus Chronicles, then I probably wouldn't have cared one bit about the decisions made by BW.
It'll be interesting to see what comes of my decisions (and assumptions) in ME3, butI won't be filling in the gaps until ME3 comes out, nor getting my hopes up based on marketing hype like I did in the lead up to ME2.
#127
Posté 09 mars 2010 - 05:21
Therefore, I propose to you these scenarios for ME3,
1. New Game Scenario 1: You play Shepard + X number of surviving teammates and can go recruit Kaiden and Liara. Perhaps one "Mordin" of ME3, remembering that Mordin was a plot important character who needed to develop the collector anti-venom. Liara filled that role in ME1 where she was needed to decipher protean tech.
2. New game scenario 2: You play a completely new character who get's Kaiden and Liara as default squad mates and have to go around recruiting SURVIVORS of Shepard's suicide mission + the "Mordin" of ME3
3. Import game scenario 1: You import a game where Shepard doesn't survive. So you have to play a new character who get's Kaiden and Liara and has to go recruit the "Mordin" of ME3 and THAT'S IT. You don't get any other squad members. Harsh? Yes indeed. But you do actually have to TRY to get Shepard killed. Especially since the loyalty missions form a large chunk of the ME2 content. Having loyal squad mates does increase the survivability chance of your squad. So if you got Shepard killed, it is only fitting that you be heavily penalised in ME3. Only fair, it was your decision to do things the way you did.
4. Import game scenario 2: Shepard survives with X squad mates. You recruit Kaiden/Ashley and Liara + the "Mordin" of ME3 and then take your surviving squad mates and kick reaper butt.
In short, I believe that ME3 will have only one new squad mate and that the only squad mate from ME2 who will not be available in ME3 is Mordin. Who will either leave early on in ME3 if he survived or there might be a DLC between now and ME2 that has Mordin leave. I say this because Mordin is the only person you have to TRY to keep alive. Even if he is loyal and every other member of your squad is loyal and you leave all the tanks "on the line", there is still a chance Mordin will die if you don't send him away as an escort for the crew returning to the Normandy. Makes sense, Mordin's bit in the ME storyline is done. He was there for the collector venom thing, collectors are not returning in ME3. So...
I think what people are going to be disappointed with is the lack of "new" squadmates in ME3. At least that's my opinion.
#128
Posté 09 mars 2010 - 05:32
Other than that, I agree except about Mordin. I feel all members (even Zaeed) would stick aroound, especially knowing that the Reapers are coming, and Shepard (and team) is the best hope the galaxy has
#129
Posté 09 mars 2010 - 08:12
#130
Posté 09 mars 2010 - 08:42
#131
Posté 09 mars 2010 - 08:52
#132
Posté 09 mars 2010 - 08:59
Dualfinger wrote...
I really really hope it all pulls though. After all, is there really any problem with having 3 or 4 discs in the box to cater for all a gamers needs?
Yeah, you know what, having more than one choice is really just kind of cumbersome in a game like ME. Let's just get rid of all the dialog 'options.' That way we can save more money in development to spend on marketing!
#133
Posté 09 mars 2010 - 09:42
#134
Posté 09 mars 2010 - 10:06
"Trick me once fool on you, trick me twice...."
How anyone keeps falling for HYPE when they know its HYPE is beyond me.
Also please note that the minimum is 2 squad survivors. No one i know has every gotten 1 squad survivior and Shepard does not get the bad ending.
Personally, i didn't even bother looking at all the ME2 hype, only that ME2 was coming. And i was delighted by it.
And hopefully people who scream about how ME2 is not a RPG, please go ask any of your friends who play PnP RPGs (you know the ancestor of all these?)
#135
Posté 09 mars 2010 - 10:44
Terraneaux wrote...
izmirtheastarach wrote...
The question really is: were you disappointed by ME2?
Yes, unfortunately. That's why we're worrying.
To a lesser extent I agree with you. The main story and many of the dialog option's for Shepard where horribly implemented and very forced. The game overall though was fun to play and well written.
Now if they can just make a game that is fun to play and well written with a plot that is actually good and carries your previous decision's properly, we will have more then a good game, we will have a groundbreaking game that set's a new standard for awesomeness.
#136
Posté 09 mars 2010 - 10:55
Wait and see, play the game for yourself, draw your own conclusions. Or don't.
Pre-meditated expectations lead only to disappointment.
#137
Posté 09 mars 2010 - 11:08
superimposed wrote...
I think Bioware will deliver, because Bioware has a history, and if it does not it will be the first failure in their long history of quality.
Wait and see, play the game for yourself, draw your own conclusions. Or don't.
Pre-meditated expectations lead only to disappointment.
Not really, Bioware is the best RPG gaming company in the world, in my opinion at least, but they have never actually made a game that was a successful continuation as a sequal or expansion pack. All of their best games are single story games that begin and end within one game.
This hold's true for ME2, no matter how much you like the game, it does a poor job of carrying over your decision's from the first game, and rather then continue Shepard's story it reset's the story from the beginning, and many would argue that Shepard does not act in character with the ME1 Shepard.
#138
Posté 09 mars 2010 - 11:32
We will soon see the second DLC squad mate, something that would have been virtually impossible to afford or administer, if you needed to record party banter with Kasumi and every other squad mate.
So I would not overrate the problems of having some squad mates from ME2 in ME3 even though they might be dead in some peoples games.
I expect to see no new squad mates in ME3.
#139
Posté 09 mars 2010 - 12:09
Computron2000 wrote...
And hopefully people who scream about how ME2 is not a RPG, please go ask any of your friends who play PnP RPGs (you know the ancestor of all these?)
People who complain it's a shooter with some RPG window dressing have obviously only played it on Normal at the most. At the higher difficulty settings it's completely impossible to survive even the first few recruiting missions without micromanaging almost everything your squad does. I also fail to see how ME1 was any less of a "shooter", the only thing they've taken out of the combat is the use of medi-gel, otherwise it's more or less the same, it just works better and actually has MORE of a tactical flavor because you can direct your squad better.
#140
Posté 09 mars 2010 - 12:11
I have utmost confidence they'll get ME3 right.
#141
Posté 09 mars 2010 - 01:30
jlb524 wrote...
Nozybidaj wrote...
Knoll Argonar wrote...
Develop already-interesting characters, don't bother with character creation and background from scratch of most of your squad and be sure that your ME3 ultra-retarded-shepard has enought squaddies to not bother them.
Wow, you know, if they had just thought of that before ME2 instead of spending the entire second chapter of the trilogy introducing new characters we wouldn't be in the mess we are today. <_<
Cha-ching!!!!
No, because ME is a trilogy, and ME1 had almost no problems left for ME2, even less for ME3. You need a game with cliff-hangers for the final game that also let the player to place again all those ME1 characters for ME3. ME2 has that: new and better characters, a hell of a lot of cliff-hangers (Shadow Broker, Quarian war, Geth Heretics, Genophage, Krogan union, Alliance still funding Cerberus?).
If you finish ME1, you kill saren, have a human seat in the Council and stopped the reapers from coming. You could place THE END in the game forever and almost anyone would complain. ME2, however, wants you to purchase ME3 and continue, and all those DLC-crybabies are a proof of that. Not because the game lacks something, but because it's obviously a game that claims for a conclusion.
And because, and now i am trolling, a game that had only those boring human marines and Asari maiden characters wouldn't be cool =/
#142
Posté 09 mars 2010 - 01:52
That, and that it doesn't end with Shepard waking up from a dream.
#143
Posté 09 mars 2010 - 03:39
Xandurpein wrote...
Remember that Mass Effect contains very little party banter. Virtually all dialogue is between Shepard and the squad mates. While I sometimes wish there was more party banter in ME, I realize that with the small squad (Shepard + 2 squad mates on a mission) this is hard to implement, at least it means that there is not really that big a deal if they have a lot of squad mates in ME3.
We will soon see the second DLC squad mate, something that would have been virtually impossible to afford or administer, if you needed to record party banter with Kasumi and every other squad mate.
So I would not overrate the problems of having some squad mates from ME2 in ME3 even though they might be dead in some peoples games.
I expect to see no new squad mates in ME3.
There was far more party banter in ME1 than ME2. Plus, in ME1, there were actually mission debriefings which involved the entire squad mouthing off at one another. In ME2, there was none of that whatsoever.
#144
Posté 09 mars 2010 - 03:46
Now that is something I would like back - the whole squad mission debriefings. For the sole reason that I want more opportunities for party dialog and banter.XX55XX wrote...
Xandurpein wrote...
Remember that Mass Effect contains very little party banter. Virtually all dialogue is between Shepard and the squad mates. While I sometimes wish there was more party banter in ME, I realize that with the small squad (Shepard + 2 squad mates on a mission) this is hard to implement, at least it means that there is not really that big a deal if they have a lot of squad mates in ME3.
We will soon see the second DLC squad mate, something that would have been virtually impossible to afford or administer, if you needed to record party banter with Kasumi and every other squad mate.
So I would not overrate the problems of having some squad mates from ME2 in ME3 even though they might be dead in some peoples games.
I expect to see no new squad mates in ME3.
There was far more party banter in ME1 than ME2. Plus, in ME1, there were actually mission debriefings which involved the entire squad mouthing off at one another. In ME2, there was none of that whatsoever.
#145
Posté 09 mars 2010 - 03:48
BG:2's timer-based banter wouldn't be that bad (encourage you to take your time playing the game) but without exploration it would seem like more of a waste to be honest.
#146
Posté 09 mars 2010 - 03:56
XX55XX wrote...
It's clear that people want a bigger, more expanded sequel that actually takes the player's decisions and dialogue choices into account. But let's say that BioWare was forced to rush ME3... Let us examine the possibilities:
1. Squad makeup
Since any squad member can die in ME2, I doubt BioWare will take the time to flesh out each squadmate in ME2 any further. For example, let's say that Tali lives in my game, but doesn't live in someone else's game. Will BioWare really write extra dialogue for Tali just so that those who had her live in the end get to have her as a squadmate once again and listen to some extra dialogue? At best, BioWare may make that extra effort, but the more pessimistic side of me says that nearly every ME2 squadmate will be reduced to playing cameo roles because of this. If they live, then great! You get to see them for five minutes in ME3 before they disappear from Mass Effect forever! The transition from ME1 to ME2 and how ME1 characters were handled there is proof of this.
Thus, it only seems fitting that BioWare retire the current crop of ME2 squadmates and bring in some new people. The squad may end up looking something like this:
1. Ashley/Kaidan (depending on lived on Virmire)
2. Liara (obvious given, since she can't be killed)
The remainder of the squad will be filled in by completely new squadmates or minor characters from either ME1 or ME2 who could not be killed in any way. Furthermore, any ME2 squadmates who lived will have small five to ten minute cameo roles.
2. Player Decisions
The decision of whether to save the council or not in ME1 had few ramifications in ME2. Likewise, destroying the Collector Base (or not!) will probably have few ramifications in ME3. If you destroyed the Collector Base, you will eventually get your hands on some vital Reaper technology anyways in ME3!
Conclusion
Mass Effect 3 has some pretty big shoes to fill, and seeing how little decisions in ME1 mattered - like Ashley and Kaidan having the same lines, the Council still being douches regardless of who's in it, I have serious doubts that BioWare has the capacity to really make our choices count for the finale. Most likely, BioWare will be reduced to either using deus ex machinimas to bring back certain squadmates from the dead, or reduce them to cameo appearances only. Branching storylines that differ from game to game clearly is not BioWare's specialty, so be warned! Mass Effect 3 may be a disappointment.
or how about if the ending where shepard and the whole team dies or some of the team dies its just a cameo and really isnt the "real" ending? its just a game so if in ME 3 the "default" story they didnt die then i wouldnt mind and if they did die in ME2 but are alive in ME3 why should u care? even better dont u think? the sucide mission was just to make it epic.
#147
Posté 09 mars 2010 - 04:07
#148
Posté 09 mars 2010 - 04:14
There is this thing called a budget. It means you can't put everything under the sun onto a disk or two.XX55XX wrote...
Karstedt wrote...
I'm more worried about the 'streamlining' of the game. It could turn into and outright FPS.
Yes, that is what I am telling you all! They might make the game more linear than advertised. The fact that the player can make decisions without experiencing major ramifications is proof that BioWare is merely trying to create an illusion of choice in the game, rather than seriously implementing it!
#149
Posté 09 mars 2010 - 06:21
XX55XX wrote...
Thus, it only seems fitting that BioWare retire the current crop of ME2 squadmates and bring in some new people. The squad may end up looking something like this:
1. Ashley/Kaidan (depending on lived on Virmire)
2. Liara (obvious given, since she can't be killed)
I agree that this is very likely, but it begs the question (that only a dev can answer)....
Which NPCs are flagged as the minimum who will survive if you do an ending that qualifies for carryover into ME3?
Or, simply put, there is a system that determines if people live or die. We know how loyalty impacts this, but if nobody in your crew was loyal and you get to the end of the Collector base mission with only one or two losses, how many of the rest would survive? Are certain characters flagged as "last man standing?" If so, these characters they could plan to have larger parts in the next game.
You also have to consider that each game is an opportunity to create new characters and new dynamics to explore. A clean slate offers creative options you'd take away by importing existing characters with large roles.
#150
Posté 09 mars 2010 - 07:36
zer0netgain wrote...
XX55XX wrote...
Thus, it only seems fitting that BioWare retire the current crop of ME2 squadmates and bring in some new people. The squad may end up looking something like this:
1. Ashley/Kaidan (depending on lived on Virmire)
2. Liara (obvious given, since she can't be killed)
I agree that this is very likely, but it begs the question (that only a dev can answer)....
Which NPCs are flagged as the minimum who will survive if you do an ending that qualifies for carryover into ME3?
Or, simply put, there is a system that determines if people live or die. We know how loyalty impacts this, but if nobody in your crew was loyal and you get to the end of the Collector base mission with only one or two losses, how many of the rest would survive? Are certain characters flagged as "last man standing?" If so, these characters they could plan to have larger parts in the next game.
You also have to consider that each game is an opportunity to create new characters and new dynamics to explore. A clean slate offers creative options you'd take away by importing existing characters with large roles.
Problem is that you end up this trilogy in ME3.
I already explained why I think it's easier to keep characters and develop them further (even with more banter considering that you don't have an exclusive mission for them now) than create another ones.





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