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Why Gibbed save game editor kept ME2 alive for me


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#1
Gaidren

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After 1 paragon male Solider playthrough and 1 renegade female Engineer playthrough I really thought I was done with this game.  I wanted to try the other classes but I hated the idea of constantly starting over and I hated mineral scanning with a fiery, fiery hate.  Enter Gibbed save game editor.

Why it's awesome:

1.)  Give yourself unlimited minerals.  NO MORE MINERAL SCANNING. 
2.)  Give yourself unlimited credits.  A bit of a cheat, but honestly this is just convenience to not have to backtrack to stores more than once and a way to skip all the hacking mini-games for cash.  Playing legit you ultimately have enough creds to buy everything useful anyways.
3.)  **Change class mid-game**.  So awesome.  Do a few missions as Vanguard to try it out, then try out Infiltrator, then Adapt, etc.
4.)  Give yourself a ME1 history before importing a game for NG+.  Not a big deal, but if you haven't played ME1 and want to see what it is like to have Wrex alive or to have saved the Council...it's a nice perk.
5.)  Free Renegade/Paragon points.  I've never bothered with this, but if you wanted to have the freedom to say/do whatever you like without constantly worrying whether you'll fail a key Paragon/Renegade check later in the game it's a nice touch.

So yeah, consider getting Gibbed save game editor!  <3 it.

#2
RighteousRage

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I mostly just use it to max out minerals and change history. Scanning is tiresome and I've done enough of it in my lifetime so I'm just gonna skip it for all subsequent playthroughs (except maybe for the one I do right before ME 3).

Modifié par RighteousRage, 08 mars 2010 - 06:48 .


#3
Leon Zweihander

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How do you edit the Paragon/Renegade points with the editor? I never found anything that mentioned para/rene points.

#4
rabbitchannel

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I use it too. I import the same ME 1 file so I use it to change her name. Then credits, minerals, hair. That's it though. I'm afraid of "breaking" the save and being unable to use it for ME 3.

#5
entekk

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In case you break it..whatever. www.masseffectsaves.com exists for a reason.

#6
Spyndel

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I use it to get rid of mineral scanning, which is a cancer on the game, yes.



Pumping credits, no. But thats just me.

#7
King Eselred

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Spyndel wrote...

I use it to get rid of mineral scanning, which is a cancer on the game, yes.

Pumping credits, no. But thats just me.


I second this statement.  No more scanning for me!  500,000 of each mineral and I'm good to go.

I have no idea how I got through three playthroughs on the 360 and scanned each time...ugh...!

I use the editor to change the name and background also.  But no creds for me...I go legit!

#8
Gaidren

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To be honest, if I didn't class switch I probably wouldn't bother credit pumping either.



It just annoys me to switch class and then say "Oh, now I wish I had bought (insert weapon here) upgrades instead" so I just buy them all to facilitate switching....although skipping all the Bypass Safe and Hack PDA credit grabs sure speeds up the game.




#9
JaegerBane

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It's the ability to add multiple bonus talents that sealed the deal for me.

Ultimately, I've never been totally satisfied with the overly restrictive way that skills and weapons are doled out to the different classes in ME. It never made any sense to me why things like Assault Rifles - basic infantry weapons wielded by most military types - were restricted only to weapon specialists. Nor did it ever make any sense to me why it was so difficult to make things like biotic snipers and whatnot.

I still don't understand why Vanguards, of all classes, were given Cryo ammo. It's virtually useless to them - the one shooty class in the game that can crowd control, but can't handle shielding, and they give them a crowd control ammo. Stupid.

The save editor changes this. I'm running a Vanguard who carries Assault Rifles, SMGs, Sniper Rifles and Shotguns from the very start. He's got Warp Ammo, Reave and Slam in addition to his other abilities. The only things he sacrifices are Cryo Ammo and Heavy Pistols.

Pwnage.B)

#10
rabbitchannel

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How can you differentiate between giving yourself minerals and credits? Each will enable to you to get upgrades. "I never cheat to buy my upgrades. Only to enable me to research those upgrades!" or maybe, "I cheat, but at least not that much!". Legit my ass.

#11
rabbitchannel

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Double post. How did that happen?

Modifié par rabbitchannel, 08 mars 2010 - 08:26 .


#12
ZekeSulastin

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I'm guessing it's the difference between acquiring resources in the middle of actual gameplay and acquiring resources from a poorly designed grind that has little to do mechanics-wise with the rest of the game.

#13
Kurupt87

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i agree with him, there are virtually infinite resources in game and they are easy to get, just boring as hell, and it doesn't advance/affect the storyline. Credits on the other hand, bar trying to get rich from the vorcha betting, have a finite amount, are gained from doing missions and cracking safes etc.

i used the editor to give myself resources, but didn't change credits. i only buy what shep would use, screw the squaddies, so it usually means i have enough for whatever i want, until end game where you should have enough for everything.

#14
Spyndel

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rab****annel wrote...

How can you differentiate between giving yourself minerals and credits? Each will enable to you to get upgrades. "I never cheat to buy my upgrades. Only to enable me to research those upgrades!" or maybe, "I cheat, but at least not that much!". Legit my ass.


Getting credits is the rewards system for completing missions, and happens as the natural result of rewarding gameplay.

Mineral scanning is a tacked on bit of tedium, that adds nothing to the gameplay, requires no skill whatsoever, and doesnt reward a player for investing points into any particular skill.


Or think of it this way.  You purchase "minerals" in the game with nothing but unrewarding personal downtime spent not playing the game. You purchase "credits" in the game, with your skill and gameplay.

  Credits are integral to the game's rewards system...Minerals are not.  If they were, you would find them in sufficient quantities from doing missions.

#15
Cyberfrog81

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Except minerals are required for many upgrades. Upgrades is the reward for scanning and probing planets.

Still, I can't say I blame people for wanting to skip that part of the game.

#16
Spyndel

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Cyberfrog81 wrote...

Except minerals are required for many upgrades. Upgrades is the reward for scanning and probing planets.

Still, I can't say I blame people for wanting to skip that part of the game.


Ok, well think of it this way. Obviously, both are cheating to a degree.  But if you wanted to, you could probably have all the minerals you needed for the game, before you did your first mission.  It takes no skill, they are not restricted...it only takes time.  Really, really, really, boring downtime.  But you could have them all before you even started playing the real game if you wanted to fly around and mine them.

Credits, on the other hand, *ARE* restricted, and by design, you are not supposed to  have access to the entirety of this finite resource in the game, until near the end, after you have needed actual player skill, to complete all the missions. You are supposed to have to make choices about what to purchase, and when.


Again, I dont care what other people do in their games, but Im just responding to a question about how you can see any difference between the two.  There is obviously a clear difference in the degree to which you are compromising the intent of the game, bewteen pumping credits and minerals.

Modifié par Spyndel, 08 mars 2010 - 09:03 .


#17
rabbitchannel

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Spyndel wrote...

Cyberfrog81 wrote...

Except minerals are required for many upgrades. Upgrades is the reward for scanning and probing planets.

Still, I can't say I blame people for wanting to skip that part of the game.


Ok, well think of it this way. Obviously, both are cheating to a degree.  But if you wanted to, you could probably have all the minerals you needed for the game, before you did your first mission.  It takes no skill, they are not restricted...it only takes time.  Really, really, really, boring downtime.  But you could have them all before you even started playing the real game if you wanted to fly around and mine them.

Credits, on the other hand, *ARE* restricted, and by design, you are not supposed to  have access to the entirety of this finite resource in the game, until near the end, after you have used actual player skill, to complete all the missions. You are supposed to have to make choices about what to purchase, and when.


Again, I dont care what other people do in their games, but Im just responding to a question about how you can see any difference between the two.  There is obviously a clear difference in the degree to which you are compromising the intent of the game, bewteen pumping credits and minerals.

There is truth in that, but you still must work for them either way. You earn credits and you earn minerals. If you cheat in either, you didn't earn them. No matter how justified it is.

#18
Kurupt87

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i don't think we were disputing its cheating, but spyndel explained it alot better than i did. we were, however, arguing that our lives have been improved by removing scanning from them. this isn't an mmo where time spent is currency, its a single player game, so the only meaningful measurement is skill and experience, while planet scanning is just a time sink*.
edit:*and involves neither.

Modifié par Kurupt87, 08 mars 2010 - 09:11 .


#19
Spyndel

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rab****annel wrote...

Spyndel wrote...

Cyberfrog81 wrote...

Except minerals are required for many upgrades. Upgrades is the reward for scanning and probing planets.

Still, I can't say I blame people for wanting to skip that part of the game.


Ok, well think of it this way. Obviously, both are cheating to a degree.  But if you wanted to, you could probably have all the minerals you needed for the game, before you did your first mission.  It takes no skill, they are not restricted...it only takes time.  Really, really, really, boring downtime.  But you could have them all before you even started playing the real game if you wanted to fly around and mine them.

Credits, on the other hand, *ARE* restricted, and by design, you are not supposed to  have access to the entirety of this finite resource in the game, until near the end, after you have used actual player skill, to complete all the missions. You are supposed to have to make choices about what to purchase, and when.


Again, I dont care what other people do in their games, but Im just responding to a question about how you can see any difference between the two.  There is obviously a clear difference in the degree to which you are compromising the intent of the game, bewteen pumping credits and minerals.

There is truth in that, but you still must work for them either way. You earn credits and you earn minerals. If you cheat in either, you didn't earn them. No matter how justified it is.


I dont dispute that, I did say both are cheating to different degrees.  But cheating creds(I dont care if you do, you are not a bad person) is clearly a far more severe subversion of the intent of the game that I personally dont make use of, and will reduce the challenge of the game by giving you all upgrades and armor earlier than you were supposed to have them.  There is no such restriction on minerals, as you could have them as early as you wanted to, so it doesnt subvert any restrictions in the game...it only makes subsequent playthroughs go much faster, without the tedium.

One cheats time only, and makes the game more pleasant, without changing the difficulty of missions beyond what would have been possible anyways. The other chreats on skill (you need skill to complete missions), and subverts the game's difficulty, by allowing more upgrades and gear than would have otherwise been possible at such a point.

Modifié par Spyndel, 08 mars 2010 - 09:15 .


#20
King Eselred

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Minerals are a reward from a scanning "minigame" that is completely unenjoyable and adds nothing good to the game. In fact, the scanning "minigame" actually detracts from the "real" game because it is so tedious and boring (yet required for upgrades). Skipping it actually improves the overall quality of Mass Effect 2.



Credits are a reward from actually playing the "real" game. There is a big difference. Both resources are required to upgrade, but one (credits) are a reward from actually playing the game, and the other (minerals) are a reward from playing a horrible and mind-numbing "minigame" that is nothing but a blatant timesink.

#21
rabbitchannel

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Spyndel wrote...

rab****annel wrote...

Spyndel wrote...

Cyberfrog81 wrote...

Except minerals are required for many upgrades. Upgrades is the reward for scanning and probing planets.

Still, I can't say I blame people for wanting to skip that part of the game.


Ok, well think of it this way. Obviously, both are cheating to a degree.  But if you wanted to, you could probably have all the minerals you needed for the game, before you did your first mission.  It takes no skill, they are not restricted...it only takes time.  Really, really, really, boring downtime.  But you could have them all before you even started playing the real game if you wanted to fly around and mine them.

Credits, on the other hand, *ARE* restricted, and by design, you are not supposed to  have access to the entirety of this finite resource in the game, until near the end, after you have used actual player skill, to complete all the missions. You are supposed to have to make choices about what to purchase, and when.


Again, I dont care what other people do in their games, but Im just responding to a question about how you can see any difference between the two.  There is obviously a clear difference in the degree to which you are compromising the intent of the game, bewteen pumping credits and minerals.

There is truth in that, but you still must work for them either way. You earn credits and you earn minerals. If you cheat in either, you didn't earn them. No matter how justified it is.


I dont dispute that, I did say both are cheating to different degrees.  But cheating creds(I dont care if you do, you are not a bad person) is clearly a far more severe subversion of the intent of the game that I personally dont make use of, and will reduce the challenge of the game by giving you all upgrades and armor earlier than you were supposed to have them.  There is no such restriction on minerals, as you could have them as early as you wanted to, so it doesnt subvert any restrictions in the game...it only makes subsequent playthroughs go much faster, without the tedium.

One cheats time only, and makes the game more pleasant, without changing the difficulty of missions beyond what would have been possible anyways. The other chreats on skill (you need skill to complete missions), and subverts the game's difficulty, by allowing more upgrades and gear than would have otherwise been possible at such a point.

Very well, very well. I only wish that people didn't admit to cheating on minerals then condemn cheating on credits as if it were terrible. They are not so far from each other.

#22
Spyndel

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rab****annel wrote...

Spyndel wrote...

rab****annel wrote...

Spyndel wrote...

Cyberfrog81 wrote...

Except minerals are required for many upgrades. Upgrades is the reward for scanning and probing planets.

Still, I can't say I blame people for wanting to skip that part of the game.


Ok, well think of it this way. Obviously, both are cheating to a degree.  But if you wanted to, you could probably have all the minerals you needed for the game, before you did your first mission.  It takes no skill, they are not restricted...it only takes time.  Really, really, really, boring downtime.  But you could have them all before you even started playing the real game if you wanted to fly around and mine them.

Credits, on the other hand, *ARE* restricted, and by design, you are not supposed to  have access to the entirety of this finite resource in the game, until near the end, after you have used actual player skill, to complete all the missions. You are supposed to have to make choices about what to purchase, and when.


Again, I dont care what other people do in their games, but Im just responding to a question about how you can see any difference between the two.  There is obviously a clear difference in the degree to which you are compromising the intent of the game, bewteen pumping credits and minerals.

There is truth in that, but you still must work for them either way. You earn credits and you earn minerals. If you cheat in either, you didn't earn them. No matter how justified it is.


I dont dispute that, I did say both are cheating to different degrees.  But cheating creds(I dont care if you do, you are not a bad person) is clearly a far more severe subversion of the intent of the game that I personally dont make use of, and will reduce the challenge of the game by giving you all upgrades and armor earlier than you were supposed to have them.  There is no such restriction on minerals, as you could have them as early as you wanted to, so it doesnt subvert any restrictions in the game...it only makes subsequent playthroughs go much faster, without the tedium.

One cheats time only, and makes the game more pleasant, without changing the difficulty of missions beyond what would have been possible anyways. The other chreats on skill (you need skill to complete missions), and subverts the game's difficulty, by allowing more upgrades and gear than would have otherwise been possible at such a point.

Very well, very well. I only wish that people didn't admit to cheating on minerals then condemn cheating on credits as if it were terrible. They are not so far from each other.


I dont really think anybody *did* condemn it. At least, I did not.  Just a personal choice.

But I do think they are reasonably "far away" from each other in how severely they subvert the intent of the game.  I dont recommend either for a first playthrough.

#23
Zhijn

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rab****annel wrote...

I use it too. I import the same ME 1 file so I use it to change her name. Then credits, minerals, hair. That's it though. I'm afraid of "breaking" the save and being unable to use it for ME 3.


Ah dont worry to much. I belive only thing that carry over is the ingame choices, and ofc the import face.

So if you give yourself a billion credis ect it will probably just add a bonus in ME3 like it did with ME1>ME2.

I do wonder about the ME3 face import tho.
If people pick NPC hair, would they then get the default haircut / or become bald in ME3?. =P

That would be so hilarious. Heh!.

#24
Peranor

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If people want to cheat then let them. I dont care if people want to add ten billion credis and minerals, unlimited ammo and god mode to their character. Its not a mmo, it wont affect me or my game experience.

I wouldnt want to destroy the first experience I have with the game by cheating. But I'll admit that i have edited my save files on my 3rd and 4th playthrough. But if someone wants to cheat in their first playthrough im not going to condemn them. As I said, its their problem alone, not mine.

#25
Endcat

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I like it for all of the above reasons as well as the ability to play with other random stuff. My current Shepard now has glowing yellowish flashlight eyes.



FYI, go to raw>player.appearance>morph head>vector parameters and change the eye white values to A 1, R 0, G 0, B 0, then change the eye iris values to A 1, R 30, G 50, B 50.



Lots of cool, albeit largely inconsequential, stuff to play with.